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AoA or Angle of Attack or so called Alpha indicator indicates the angle of attack of the wings against the wind. If you reach too high alpha, the AoA will warn you by fast beeping. It is very important tool because if you exceed the AoA limits, the aircraft will fall to stall. To avoid high AoA you must pull stick a bit to get nose a bit lower and/or increase your speed. You can aslo try to use flaps to make more lift but they also increases air drag.
You can turn off this warning sounds by hotkey shift+n (not sure if left or right shift)
I'll try the shift+n keys now to see if it works.
When you go too slow or when you stay in windy conditions, it is moving up and down and not working as it should. So it can indicate too high AoA which starts the "alarm".
HERE[picload.org] is shown where is the AoA indicator located in cockpit
HERE[picload.org] you can see the situation when you can here the beeping in cocpit. When the AoA indicator indicates exceeded AoA. Until your airspeed is lower than 100kph, the AoA indicator is not working correctly because the AoA sensor is moving in the wind up and down like the weathervane.
HERE[picload.org] is explained, what is AoA.
EDIT: here is the video: https://youtu.be/MgbBXBc_EIg
It shouldn't really be a huge deal though. Most noises besides RWR should be gone by the time you're off the ground and flying level. RWR can be set for lock-only (which I don't recommend), or simply turned down to an acceptable level (much much more preferable.)
Most master warnings can be reset with right shift+N. I don't think it disables any actual systems, it is just an audible warning reset.
If none of this is the culprit/none of this works for the sound you're talking about, gonna need to see some evidence of what this sound is so we can figure out where it's coming from / why it's happening.
Sounds like you're having problems with takeoff though, which honestly, if I were you I'd just mute your game audio, blast some sick tunes and play over and over on a free flight map from takeoff until you can nail it every time. Takeoff should be the easiest part besides maybe level flight. Simply follow the takeoff procedure and you should be golden.
Flaps down (depending on load), hold wheel brakes, and throttle slowly to 70 or 80% RPM (I think it is? it shouldn't matter that much.) When RPMs settle, release wheel brakes, push the throttle all the way to maximum, and guide the plane down the runway with gentle, gentle rudder inputs. If your twist rudder is giving you trouble, try simply using Z and X on your keyboard and see if that helps. If it does, then consider adjusting your twist rudder axis tuning.
Rotation is at I wanna say 340ish km/h, it can vary with load up to 370 km/h (maybe?) On rotate, pull up slowly but surely, with some authority, increase climb slowly maybe 10 or 20 degrees at full throttle. When the plane is positively climbing itself (which shouldn't take long at all), gear up, flaps up, and either level off or continue a more shallow climb to desired alt. Throttle down to 80-90% (or just follow the little Russian letter labels on throttle itself for a good cruise speed; middle one is fine) and pitch-trim the aircraft for your speed.
I'm not going in and getting the official numbers from the manual cause honestly, ballbark is good enough just to practice getting yourself in the air when it comes to the Su-25 series. I found it was far, far better to just practice, practice, practice for the "feel" rather than obsess over the numbers, when it came to my first experiences in the sim. Obsessing over the numbers is a fun part of the sim but your main goal right now should be reliably getting yourself off the runway.
The training mission is fine to learn the process, but frankly it's faster to use your own map (or generate mission with no planes from takeoff) once you know the process. No audio queues, no dialog, not "hit space bar to continue," etc. When you get up (or mess up) simply hit Left Shift+R to restart the mission and go again immediately. You can get the most reps this way.
Once you learn this takeoff procedure, it's the same for basically all the FC3 planes and the principles of takeoff will even help you with other modules. The only variables that change are speeds, how much rudder, when to rotate, angle to climb, etc.
Good luck and happy flying.