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My recommendation would be to start with Flaming Cliffs 3 if you do not already have it.
https://www.digitalcombatsimulator.com/en/products/planes/flaming_cliffs/
It gives you multiple aircraft that are easier to get flying with from the get go.
Also many players really get into the online combat arena using these aircraft.
I have none, and I'm aware they are study sims, which is why I made a post about them, and listed the 4 that I'd be most likely to get. I have played flaming cliffs 2 before, its honestly pretty easy to play. FC3 probably isn't much different.
FC3 is pretty much just a port of the LockOn aicraft to DCS. They've added professional flight model to F-15, A-10A and Su-27 (MiG-29 & Su-33 are WIP) but systems-wise the level of simulation is the same.
The Mirage is probably the easiest full-fidelity module as it's fly-by-wire, the weapons are rather simple to deploy and you get a capable radar & RWR. The only real disadvantage compared to the FC3 fighters is that you can only carry 2x Super 530D + 2x MAGIC II against those "missile boats" and they probably aren't the best missiles around.
The MiG-21bis is from the analog era, lots of switches and buttons to smash, a terrible radar and an even more terrible RWR system. There's no HUD and you'll get to rely on radio navigation and ground control. As a newbie it felt like a rocket with wings attached to the sides and took more practice to land safely than any other module. But personally all of these things mean it's been perhaps the best DCS experience so far. There's a nice assortment of air-to-air missiles, bombs, rockets, even the Kh-66 Grom (and tactical nukes for the novelty).
The F-5E is a great module I've flown far too little. The greatest downside is that you only get two sidewinders and that's it, it's a bit slower than the MiG-21 but makes it up with agility and a lot better avionics (minus IFF interrogation). Other people here will probably obsess over it the same way I obsess about the -21.
Viggen is indeed the striker variant of the aircraft so it focuses on anti-ship/ground attack. It can field sidewinders but it sports a ground radar and its air-to-air mode isn't much on par with proper fighters.
Mig 21 is a bit hard overall...its hard to fly. This is an old school jet fighter.
F-5 is in between Mig 21 and Mirage.
The hardest is A-10C....the most highly detailed, but super tough. Flying is easy ( its slow). But when you get to the combat part...you have to go through several switches to make the weapons function...by the time you're finished, you'd be shoot down.
What ground attack weapons can the Mirage employ? Honestly, against the missile boats I don't think the Mirage would do well but against anything similarily armed, its a good plane. Very fast and agile. I'm leaning more towards the Mig 21 at the moment but I'll see. Are they any mods for these planes? Like, adding more/new weapons etc to the planes? Also, not sure how long the flight manual on the mirage is, but considering the Mig 21 manual is less than half that of the A10C, besides the aircraft itself being more difficult to fly, I feel like I'll be able to start enjoying the Mig 21 the soonest.
Nothing fancy. Mk82+snakeyes, GBU-12 / GBU-24 (there's no targeting pod for the plane so it needs another unit to lase), BLG-66, rocket pods.
Unlike the MiG-21 though, you have a full-fledged HUD with CCIP/CCRP so hitting your targets isn't the same kind of challenge.
Random weapon mods may be around but generally the official modules include all the weapon systems that were fielded by the aircraft (and which are supported by the engine), and sometimes even go slightly beyond that (like the Kh-66 in MiG-21bis). Someone more familiar with DCS modding can correct me but afaik, to make guided weapons work properly you need access to the DCS SDK which is only available to licensed 3rd party developers and not the general public.
That's a huge shame. The game would flourish much more if they let anyone use that SDK. Modding is what keeps a game alive. The only real reason why people are playing this on its old crappy laggy engine is because there isn't anything better. Sucks to hear the developers don't truly support modding. Look at games like Morrowind, Oblivion, Skyrim.. You get every single tool the developers get to make the original game. Are the devs scared that someone or a group of dedicated people might start making mods that are as good as better than their official content, and on top of that, free? Honestly that lowers my opinion of these devs quite a bit just from that. /rantover
I donno, the mirage is really sexy... Kinda goofy needing another unit to lase, how ineffecient. To me then it doesn't really sound like a true multirole aircraft, at least in the version we have in game. 3rd gen mig can lase its own target but newer mirage can't.. I donno, besides its looks it appeals to me even less now. Can only carry 2 AA missiles and drops only dumb bombs and rockets. I know its an incredible plane but that cemented it. Mig 21 for me it is, once I have some spare moneh. I'll miss the HUD though.
Might be a little longer though... You'll laugh at me probably but I've played all the flight sims I've ever played with mouse and keyboard only. Managed pretty well too. But I think for this, I'll probably actually need a joystick? I've never liked the stick though honestly. Feels archaic and inefficient. Do you have a good suggestion for a stick and throttle setup that would be best for the Mig 21?
Beam lase, w/e, same function, missile is guided to the target. The game looks almost the same from when I played FC2 years ago. So they made a few updates. It still isn't an ideal engine at all. And it certainly isn't new by any stretch. I'm not playing this game because its a graphical marvel or a technological masterpiece of an engine. Its old, and it doesn't matter how many times they update it, its still old. It honestly doesn't look very impressive to me, sorry.
My reference to the engine was about mods, and how this is really the only serious big time combat flight sim. There is no other competition so they hold back how much modding you can do by holding back the SDK. If a newer flight combat sim came out it would have a better engine, better graphics, and a better world. IF that combat sim also had full modding support, then DCS's only leg to stand on would be their amount of content due to being around for a longer period. Anyways, it was just my reaction and my opinion on the modding situation, I don't really want to have discussion about it, its my opinion and unless they make modding more friendly that's where it will stay.
Not true at all. Bethesda games are filled with hardcoded features and things created with middleware modders have no access to whatsoever.
Beam-riding the Grom into a target is an absolutely horrendous way of guiding a missile compared to a TGP lase. the Bis variant didn't even field it in real life...
Have you actually played flight sims in the past 15 years?
Tell that to the entire videogames industry that build games on engines that are derivative work from the 90s / early 2000s.
Edit: and to elaborate more:
The Mirage can carry 4 AA missiles - two radar-guided Super 530Ds and two IR-guided MAGIC IIs. I believe the Greek loadout is also possible now (4x MAGIC II).
There's no multirole aircraft (in it's modern meaning) in DCS yet, the F/A-18C is being worked on. Most fighter jets can carry dumb bombs and rocket pods because they're very easy to implement. The MiG-21 & Mirage 2000 were both originally designed as fighters/interceptors, lightweight which is not synonymous with 12 missiles.
We've all been in the phase when we want to play with the most modern and heavily armed equipment to live out some sort of power fantasy but as soon as you start gaining interest in the history and value of military aircraft and see limitations and faults as fun and challenge will you truly start enjoying combat flight sims.
I only see cold war era jets for Russia in development.
During the past several years, Russia has tightened security on data related to aircraft in service so it's unlikely we'll see Russian 4th generation fighters in DCS.
There is nothing game-changing about the Tomcat or Hornet though as long as FC3 stays as an integral part of multiplayer, the F-15 is quite a beast. The tools to even it out are there, i.e. limiting weapons to an 80s setting would exclude the AIM-120, but unfortunately the majority of people always seem to gravitate towards the most modern equipment available. Personally I've been waiting for more 3rd gen jets to make a cold war setting more popular online, MiG-21 versus F-5 didn't evolve much from very simplistic airquake.
The F 5 is not exactly a cold war plane. It can take on the mig 21 anyday. I found it easier than the Mig 21.
The Mig 21 can't even win a turn fight against an AI F-4 phantom... unless you use flaps.
If we mess the tight turn, it wobbles and goes into a forced unrecoverable stall.
There is only Mig 29 that can carry the R77 missiles. But its only AFM model. Perhaps the updated version of Sukhoi 27 and 33 can carry R77. Much like how an early 90s F-15C here carries the latest 1996 AIM120C.
An aircraft designed, produced and distributed throughout the cold war to various US allies in the hundreds is the very textbook example of a cold war era plane.
The AI planes use simplistic flight models which often underplay or exceed the limitations of the actual aircraft / player flight model by far, everything plays out entirely different in multiplayer.
It's also highly questionable of you to hold turnfighting as some sort of basic nominator of performance for a delta-wing fighter/interceptor in the "homing missile era".
No new Su-27 variant is planned for DCS, and I've not heard of a Su-33 being able to field the R-77.