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Повідомити про проблему з перекладом
The main reason there are no players is because there is no one playing. It's a vicious cycle. However, I think there is 4 reasons for the game never getting that critical mass of players:
1. Learning curve. It's not your typical FPS. Some items aren't used for the purpose you'd think or how you'd think. A smart player can figure this game out by himself, but most should RTFM, and because the said FM is not shoved to your face, like how it's usually done in this time and age, people don't find it. Newbies get frustrated because they can't seem to do anything and more experienced players get frustrated of the newbies because they are being useless, maybe even harmful, crewmates. The in-game tutorial is a joke, but there is decent guides out there. A separate tutorial, maybe even a mandatory one, would be really good.
2. Team balance. You select the team before you join a server and there is no autobalance or team joining restrictions. A player might not even realise he's team stacking if he doesn't look at the scoreboard. Also, the higher level players tend to be much more effective due to both skill and having more effective perks (points 1 and 3 basically). Unfair teams frustrate players.
3. Unbalanced perks/flaws and exploits. Doesn't happen alot in small games, but on the rare bigger matches you will encounter players who use these. Getting repeatedly dropped at ranges you can't match with your own cannons or boarded by a player who bounced from half a map away makes people rage quit.
4. Server crashes and maintenance. Despite the 3 points above, there might still be matches that start small, but slowly snowball as more people join than leave. I have seen the beginnings of it many times. However, the servers periodically reboot because of some issue with Unity engine the devs were unable to solve. This kicks the players off the server and breaks off the match. Some decide to go do something else and the others scatter to the other servers. Crashes are pretty rare but they sometimes happen too with same results.
In short, Ludocraft should patch their game, but haven't. Probably never will. It's still fun, but not fun enough to keep the crowd.
I just want this game to play local or co-op with friends so...
These guys on the other hand? They just gave up on it.
Maybe I'm wrong, maybe they'll start doing their job again, but even if they do I'm not convinced it'll be enough to save the game.
Alot of such MP only games have same issues, so I don't buy them anymore or they must be stable and well known titles.
Thanks for all the advices!!! You are all much abliged.
http://www.airbuccaneers.com/download/
Likewise for the curious who happen to have UT2004 installed, the mod can be obtained here:
http://www.moddb.com/mods/airbuccaneers
Heh, they have some vintage screenshots there, like the original player models from 2003.
The new website looks nice, but they seem to have closed the forums and the "support" page 404s which means there's no way of contacting them.
I'd be inclined to take that as a sign they're not going to live up to their committments.
As for the forums, I suspect they are not as high priority now because there is also this forum. I have noticed that when someone ask about a showstopper problem here, Nobah is quick to answer.
Heck, even if they posted a note to say "here's what we're working on" it'd be something. Seriously, some of the issues like balloon bouncing could probably be solved by changing a single value in a single line of code.