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I've still never reached the summit of Solemn Tempest without the safety harness, but I went from two separate attempts that took me 7-8 hours to an attempt where I had to deal with Wally that only took me about five and half. I'd argue the DLC does a great job at boosting your confidence and skill. Some of my favorite DLC climbs are the ones that force you to not use your crampons and you can go very fast on those after some practice.
Most of the new obstacles are fun and fair, adding variety and challenge to these climbs. I want to argue that you can be really fast on cracks if you leap at them dead on, stopping your excess momentum and maintaining your balance, but I use a decent amount of chalk on DLC climbs, so I'm not certain anymore. Either way, Peaks of Yore is fantastic and I'll always love it.
(I was going to go on a tangent about real life climbing and how free soloing is something climbers only do after they've climbed mountains hundreds of times and know the optimal safest route that almost always does not involve jumping or anything like that, (from my understanding, jumping and stuff like that is its own thing that some climbers don't like because of how dangerous it is), but I don't think I know enough about the field to discuss it in detail).
I knowwwwwww I love them tooooooo!!! it's such a fun challenge to remove a major tool!!
you prolly can but I'm not good enough at them to do that lmao I'm only just starting to get good at volumes
same I know ♥♥♥♥♥♥♥♥♥ abt irl climbing, I was just drawing the vague parallel bc it's clear peaks takes inspiration from it :p
I see what the DLC is trying to do, but it's not what made me like Peaks so much. I'd much prefer to have shorter but very technical courses featuring the new holds, where said slower, more delicate approach is actively encouraged.
Courses like Seaside Tribune or the first two arctic courses. Could make a Boulders of Yore DLC.