Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's still fun and i see the appeal of a hardcore marathon for some players but it gets to the point where after losing thousands of meters worth of progress because of one ♥♥♥♥♥ jump i try to rush to get back to discovering the path ahead but then i mess up on jumps i didnt before because i'm trying to go fast etc...
With all the other peaks you make steady progress, look for items, see new environments, run into new challenges and talk to npcs at the door and stuff but in ST there's none of that so the hours you have to put into it get a bit boring after a while.
Reminds me of other games like "getting over it", "a difficult game about climbing" where even if the game is really hard, once you get good it literally only takes a few minutes to get back to the spot you fell at, even if it's at the end of the map, ST's map feels so big you can't really do that unfortunately
Thing that helped me the most was using every single rope i gathered up, along with the double rope lenght equipment from completing everything in the main peaks, and i used almost all of them when i was nearing the end so that i didnt have to care about the stress of failing right before the peak. Just gotta make sure to not waste them at places where you can keep a hand grabbed on something at all time