Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Demo is pretty fun btw, keep up the good work :)
Is this still in the final game version? This might be a dealbreaker for me :(
Edit: Read the news regarding this. You made rope collectibles to increase the number of ropes. You still included a version which allows this feature, but this feature also trivializes getting the collectables in the first place.
Imo, it would be more immersive if one is allowed to recollect said rope without detaching and also less punishing. Imagine climbing the mountain for the 1st time, being near the end and not being able to ascend further safely. This is more or less punishment for not knowing when to put a rope or not. Maybe its because of my experience of IRL climbing, which is always safety first. ( i know this is not a realistic climbing sim btw :D)
Please dont take it as offense, i am just curious. Im having such a blast with the demo and still figuring out to buy it or not.
If you would still be attached while pulling out previous anchors, it would remove the challenging aspects of the game completely as you could be attached through the whole route. Rope collectables would also mean nothing in this case.
I understand your perspective fully and i respect your design/gameplay decision. However, please read my edited statement above and maybe, if its possible, include a seperate mode with the rope feature available but with increased difficulty ( smth like thirst or hunger which blocks regenaration from 100% to 70% and lower as time goes on but can be recharged with limited items, disabling the super power jump i have seen in streams which skips parts of the routes entirely, etc.)