Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, keep in mind that when you die you will probably have your bonus pod meter filled to some degree, so Mercy Pod usually is not worth a full pod. You would only gain its full value if you can make it to the end of the game without losing any lives and then sacrifice all of them (or do this at the start of the game).
So IF you can pull this off, Mercy Pod is a bit better than Konami Code, but both are only a drop in the bucket compared to what you gain from Auto-Levelup and overloads, so I'd rather go with whatever second perk helps me get through the game. If you get a game over on stage 5 because you went the risky route for 50-60 extra credits, you just wasted your time.