Contra: Operation Galuga

Contra: Operation Galuga

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Kezo Mar 15, 2024 @ 4:15pm
Credits calculations
I ran through arcade mode on easy mode a few times to farm credits. Every full run through all eight stages gave me about 6600 credits each time. The game calculated my credits with the number of stages I finished in a row, so "credits x 8".

Today, I gave it a shot on normal, because I figured normal should award more credits than easy, right? I made it through seven stages and got a game over in stage 8, so I recieved "credits x 7" and ended with 2700 credits.

Sadly, I don't remember any final scores, but of course my final score of seven stages on normal was a bit lower than after running through all eight stages on easy, and the multiplier was now 7 instead of 8, but even when I'm assuming there is no difficulty bonus to credits, this seems off to me.

All my runs were with the same character and the same set of perks, and with the health meter setting. I know there is a bonus for running the one hit death mode, I'm not sure if there is any bonus for running without perks.

To those of you who have done a full run on normal or hard (with health meter and using two perks), how much credits did you receive at the end? I think anybody would assume better rewards on a higher difficulty, but if the credits gained are the same, then there obviously would be no point in farming credits on any other mode than easy, which in turn would make farming credits very boring.
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Showing 16-27 of 27 comments
Kezo Mar 26, 2024 @ 8:55am 
Originally posted by hestia.is.bestia:
Is there any difference between level 1 and level 2 overloads in terms of credits?
No, they both are worth 5 credits.
hestia.is.bestia Mar 26, 2024 @ 9:45am 
Originally posted by Kezo:
Originally posted by hestia.is.bestia:
Is there any difference between level 1 and level 2 overloads in terms of credits?
No, they both are worth 5 credits.
Then I suppose mercy pod is the better perk. Free 10 credits per life, combined with konami code should give free 300 credits.
Frantik Mar 26, 2024 @ 10:00am 
Has ayone the list of all unlocked perks? Only one extra game mode?
hestia.is.bestia Mar 26, 2024 @ 10:35am 
Originally posted by Frantik:
Has ayone the list of all unlocked perks? Only one extra game mode?
There are three. Speed run, Extreme and Extreme ultra.
Kezo Mar 26, 2024 @ 10:39am 
Originally posted by hestia.is.bestia:
Then I suppose mercy pod is the better perk. Free 10 credits per life, combined with konami code should give free 300 credits.
You always want to go with Auto-Levelup, so you cannot combine Mercy Pod and Konami Code if you want to maximize credits. But every extra life is worth 2 credits, and strangely, this also counts for your starting lives, which means you start out with more credits on easy and Konami Code is worth 62 credits minus your usual starting lives x 2. Mercy Pod without Konami Code would be worth 90 credits max (on easy) plus 10 for every extra life you get.

Also, keep in mind that when you die you will probably have your bonus pod meter filled to some degree, so Mercy Pod usually is not worth a full pod. You would only gain its full value if you can make it to the end of the game without losing any lives and then sacrifice all of them (or do this at the start of the game).

So IF you can pull this off, Mercy Pod is a bit better than Konami Code, but both are only a drop in the bucket compared to what you gain from Auto-Levelup and overloads, so I'd rather go with whatever second perk helps me get through the game. If you get a game over on stage 5 because you went the risky route for 50-60 extra credits, you just wasted your time.
hestia.is.bestia Mar 26, 2024 @ 10:46am 
Originally posted by Kezo:
Originally posted by hestia.is.bestia:
Then I suppose mercy pod is the better perk. Free 10 credits per life, combined with konami code should give free 300 credits.
You always want to go with Auto-Levelup, so you cannot combine Mercy Pod and Konami Code if you want to maximize credits. But every extra life is worth 2 credits, and strangely, this also counts for your starting lives, which means you start out with more credits on easy and Konami Code is worth 62 credits minus your usual starting lives x 2. Mercy Pod without Konami Code would be worth 90 credits max (on easy) plus 10 for every extra life you get.

Also, keep in mind that when you die you will probably have your bonus pod meter filled to some degree, so Mercy Pod usually is not worth a full pod. You would only gain its full value if you can make it to the end of the game without losing any lives and then sacrifice all of them (or do this at the start of the game).

So IF you can pull this off, Mercy Pod is a bit better than Konami Code, but both are only a drop in the bucket compared to what you gain from Auto-Levelup and overloads, so I'd rather go with whatever second perk helps me get through the game. If you get a game over on stage 5 because you went the risky route for 50-60 extra credits, you just wasted your time.
You can start with konami code and auto level up on stage 1 and then swap konami code with mercy pod on stage 2 onwards.
Kezo Mar 26, 2024 @ 10:51am 
You cannot swap perks between stages unless you get a game over.
hestia.is.bestia Mar 26, 2024 @ 11:30am 
Originally posted by Kezo:
You cannot swap perks between stages unless you get a game over.
You can actually. You just need to quit to main menu and continue arcade. You can reselect character and perks and you continue from the beginning of the stage.
Kezo Mar 26, 2024 @ 11:46am 
Oh, yes you are right about that. But I have not done any testing if doing this will mess up your credits. I'm wondering if the game just freezes your status at the beginning of each stage and when you go back to the main menu you will start from that point again. Which would mean you could just quit and restart every time you mess up and lose a bunch of lives. On the other hand, if the game keeps counting throughout every half run, you could REALLY abuse this to get a ton of bonus credits that will get multiplied at the end. Sounds like it would be exploitable in either way.
hestia.is.bestia Mar 26, 2024 @ 12:05pm 
Originally posted by Kezo:
Oh, yes you are right about that. But I have not done any testing if doing this will mess up your credits. I'm wondering if the game just freezes your status at the beginning of each stage and when you go back to the main menu you will start from that point again. Which would mean you could just quit and restart every time you mess up and lose a bunch of lives. On the other hand, if the game keeps counting throughout every half run, you could REALLY abuse this to get a ton of bonus credits that will get multiplied at the end. Sounds like it would be exploitable in either way.
The end game stats takes into account all failed attempts, like time taken, deaths, overloads. Maybe credits calculation is also affected. If it does, you could use all of your lives to get mercy pods and then just restart the level.
Kezo Mar 26, 2024 @ 12:13pm 
Time and deaths only get listed on the results screen but have no effect on credits. If you get a game over, your credits are reset to zero on continue, the results screen just sums up all your attempts. But yes, if this works you could just restart stage 1 every time you get to the boss to abuse this system.
Frantik Mar 26, 2024 @ 12:32pm 
Originally posted by hestia.is.bestia:
Originally posted by Frantik:
Has ayone the list of all unlocked perks? Only one extra game mode?
There are three. Speed run, Extreme and Extreme ultra.
Thank you for the reply, I already noted that.I was hoping for an other one.The custom levels in the demo and challenge mode could have made a custom levels mode^^ Or a Boss battle mode could have been great too.
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