Contra: Operation Galuga

Contra: Operation Galuga

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>-FISH-D Mar 14, 2024 @ 11:49am
Guns sound anemic..
...compared to Contras of old. The machine gun is the worst culprit and literally sounds like a pea shooter. Would be nice to see a mod or in-game perk to fix this. I'd rather hear the beeps and boops of 8-bit contra to be honest. You'd think in 2024 devs would get sound design right.

This is my only real complaint besides the default OST not sounding that great either.
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Showing 1-15 of 22 comments
Tsuki Zero Mar 14, 2024 @ 11:51am 
You could look into modding it yourself if it bothers you that much, but for me... I found the 8-bit shot sound effect to be harsh on the ears without some filtering.
>-FISH-D Mar 14, 2024 @ 12:04pm 
Originally posted by Tsuki Zero:
You could look into modding it yourself if it bothers you that much, but for me... I found the 8-bit shot sound effect to be harsh on the ears without some filtering.

Nah I'm no brainiac. Just making an observation. The volume levels just need to be adjusted by the devs. Seems many modern games get this wrong. Even Helldivers 2 weapon sound FX are too quiet compared to the other effects. It's a trend I've been noticing lately in the past few years.
Last edited by >-FISH-D; Mar 14, 2024 @ 12:04pm
Tsuki Zero Mar 14, 2024 @ 12:21pm 
Originally posted by >-FISH-D:
Nah I'm no brainiac.
Relatable to a different level (romhacking)

Originally posted by >-FISH-D:
The volume levels just need to be adjusted by the devs. Seems many modern games get this wrong. Even Helldivers 2 weapon sound FX are too quiet compared to the other effects. It's a trend I've been noticing lately in the past few years.

That reminds me of the inverse of the problem in old games: guns being too loud and either being painful to hear them for so long (Doom I and II's Plasma Rifle is very guilty of this) or obfuscating audio cues for danger (sometimes in games like Borderlands you will think you got ninja'd by a Pasycho, it turns out the problem is more that they aren't louder than your gun.
Plastik20xx Mar 14, 2024 @ 1:38pm 
The music is lame too
Tsuki Zero Mar 14, 2024 @ 1:53pm 
Originally posted by Lucky_Strikez:
The music is lame too
That's you tho.
Polly Mar 14, 2024 @ 2:49pm 
Originally posted by Lucky_Strikez:
The music is lame too
The music seems barely even there. It's just boring washed out orchestral sludge that fades into the background as white noise.

The overall sound design for the game is boring and thin. Nothing sounds interesting or has any character whatsoever and the music just drapes over everything like a big ol curtain of boring. It's just boring "2020s videogame/movie sounds" that don't stand out at all.
Tsuki Zero Mar 14, 2024 @ 3:09pm 
Originally posted by Polly:
Originally posted by Lucky_Strikez:
The music is lame too
The music seems barely even there. It's just boring washed out orchestral sludge that fades into the background as white noise.

The overall sound design for the game is boring and thin. Nothing sounds interesting or has any character whatsoever and the music just drapes over everything like a big ol curtain of boring. It's just boring "2020s videogame/movie sounds" that don't stand out at all.
IDK, it looks like it's more of an "you" problem, it's just that the music doesn't click with "you", that doesn't make your statement correct. If anything, the aggressive approach makes you more incorrect than anything.

The music sounds right, about what you'd expect for post 2000 arcade-style game.
The sound doesn't pop out much just so it doesn't overpower the music nor the voices.
The voice acting particularly is just for flair, like in games like Azure Striker Gunvolt, Borderlands, etc., so the player doesn't feel as lonely.
Polly Mar 14, 2024 @ 4:02pm 
Originally posted by Tsuki Zero:
The music sounds right, about what you'd expect for post 2000 arcade-style game.
The sound doesn't pop out much just so it doesn't overpower the music nor the voices.
The voice acting particularly is just for flair, like in games like Azure Striker Gunvolt, Borderlands, etc., so the player doesn't feel as lonely.

IDK, it looks like it's more of an "you" thing. It's just that the music clicks with "you". That doesn't make your statement correct. If anything, the aggressive approach makes you more incorrect than anything.
Tsuki Zero Mar 14, 2024 @ 5:04pm 
Originally posted by Polly:
Originally posted by Tsuki Zero:
The music sounds right, about what you'd expect for post 2000 arcade-style game.
The sound doesn't pop out much just so it doesn't overpower the music nor the voices.
The voice acting particularly is just for flair, like in games like Azure Striker Gunvolt, Borderlands, etc., so the player doesn't feel as lonely.

IDK, it looks like it's more of an "you" thing. It's just that the music clicks with "you". That doesn't make your statement correct. If anything, the aggressive approach makes you more incorrect than anything.
Nice Tu Quoque fallacy there. /s

If you can't rebut without twisting someone's words against them letter by letter, better not do it at all.
Last edited by Tsuki Zero; Mar 14, 2024 @ 5:06pm
Deathscare Mar 14, 2024 @ 6:28pm 
I mentioned before that it should have either had hard rock or heavy metal or even the scifi action music from Contra III as the default music. Since 2015, games have opted to lower the volume on sound effects and have all these midi orchestral themes. I think the MCU films might be a source of blame.
Last edited by Deathscare; Mar 14, 2024 @ 6:35pm
>-FISH-D Mar 14, 2024 @ 7:11pm 
Originally posted by Deathscare:
I mentioned before that it should have either had hard rock or heavy metal or even the scifi action music from Contra III as the default music. Since 2015, games have opted to lower the volume on sound effects and have all these midi orchestral themes. I think the MCU films might be a source of blame.

Yeah it's been going on quite sometime. Perhaps film is to blame. It's the same issue in more modern 3d oriented first person shooters as well. It's almost if the devs are trying to mix too many audio channels together and in the end it just all sounds muddled together. Contra 3 is a great example of sound design done correctly. Coherant and standout explosions, gunfire, enemy deaths, ost. All done with weak 16-bit processing. Something sound design wise is failing in these modern games with poor volume levels and mixing. The devs are in fact making things worse in some cases. It's just not always a good result IMO.
Last edited by >-FISH-D; Mar 14, 2024 @ 7:23pm
Tsuki Zero Mar 14, 2024 @ 7:20pm 
There's another reason too I just remembered: when making a 3D game, you set sound sources, and their intensity also depends on distance from the camera... Sound sources are normally the actor

It is perhaps possible to make it disregard distance from camera, but might become stunted in non-2D view.
>-FISH-D Mar 14, 2024 @ 7:24pm 
Originally posted by Tsuki Zero:
There's another reason too I just remembered: when making a 3D game, you set sound sources, and their intensity also depends on distance from the camera... Sound sources are normally the actor

It is perhaps possible to make it disregard distance from camera, but might become stunted in non-2D view.

That makes sense. Thanks.
>-FISH-D Mar 14, 2024 @ 7:34pm 
Would love to see a mod that replaces current gun sounds with those from Contra 3. If any talented people are out there listening lol. :D
Tsuki Zero Mar 14, 2024 @ 7:50pm 
IDR what engine is used, or data compression, because depending on which it's a matter of decompressing, replacing the sound file, compressing again, testing to see if the volume is right.
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