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They'll probably hint that the next one will have online co-op, so people waste another $40 on a slightly different game.
Really, games with "one hit death" are trickier in how you handle online, because:
Option A: Make it so all collisions are checked host-side and then returns status to guests. Problem is what I described above, in that the guest can get hit by "air" and lose a life for no reason.
Option B: Make it so it's instanced per player, which means Host's collisions are handled by host, Guest's by guest. Problem is the adorable scenes of enemies dying for no reason or projectiles harmlessly going through the other player.
I highly doubt they’ll add it later unless it’s paid DLC.
Hard to defend that when Indy devs include it with far lower budgets.
Reminds me of how 20XX and 30XX struggled with online play, and the latter had online play added as early as possible.
They don't care in the slighest, this is the only thing they'll ever care about:
Yeah but my point was that Double Dragon Gaiden isn't getting online multiplayer because of good sales, it's getting it because it was always planned to get it before it ever released. Online co-op was meant to release last year but was delayed.
The Double Dragon Neon DLC was something that Wayforward wanted to do but were unable to which is the fundamental difference between the two. Otherwise we'd have playable Battletoads in Neon.