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C4, HC:U, and ReBirth are the titles worthy of being salvaged and preserved on PC with ports or remasters. I don't care how bad the graphics are, the gameplay is rock solid in those.
The rest of the franchise is just pure disappointment at this point.
Neo Contra is a bit of a guilty pleasure of mine.
Last night I was chatting on someone's channel, and someone brought up how Konami could just make a Rebirth bundle with like Dolphin or something and sell it, and how they are surprised that they haven't done it yet.
It's not all that simple. Yes, of course, "Emulation is legal, ROMs are not", and even then that argument flops on the second part because "ROMs can be legal", since game cartridges are, in fact, ROMs (bundled with other chips & etc, but you get the idea)... But the problem here is emulator. If the particular emulator has any legal violation, it needs to be scrubbed of that first, it shouldn't include ROMs or BIOS that are copyrighted, and should be licensed for distribution.
For an example, in ZDoom community there was once a case of someone wanting to make a game in that engine to sell, they would have even cooked up their own IWAD to not need Doom 2 or anything, but only received a flat "no" from the devs. It was much later that was changed to allow it, but the developer would need to use a version of GZDoom that came with all the legal stuff scrubbed.
There's also accuracy and requirements matter: too low of an accuracy is no good, neither is too high of a requirement.
Not sure why it wouldn't be possible. They already emulated multiple consoles in the previous collection.
Rare Replay is another example of multiple consoles being emulated for a collection. Granted 360 emulation was done with a Microsoft emulator (and had some issues) but it's definitely possible to make an in-house one if required.