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https://youtu.be/E036anLB-ek?si=AIYQQHIE8-DJp5w1
https://pekharn.com/guide/
https://youtu.be/F9CAIzC2FmA
https://youtu.be/UWMPTunEAjw
Here's a video demonstration 😃
https://youtu.be/dWHo-W6WvFI?si=hoLR3-PLzINx9BdK
I do not use bones. I use sub-meshes/groups. In Blender I set the origin of each group to where the joint should be. Then I add the tags ("_rotate, _position, _scale") to each group's name.
I hope I made it clear!
Edit: It is shown in the video mr. Pekharn posted.
I Put All The Bones In The Model's Body In Rotate And It Didn't Work
https://youtu.be/dWHo-W6WvFI?si=01klm-EnmGROJ1n6