Call of Cthulhu: Dark Corners of the Earth

Call of Cthulhu: Dark Corners of the Earth

Jailbreak delay Instant death after one shot
Hello,
Does anyone else have issues with a bug that is during Jailbreak when you confront Brian in the cell and he refuses to go with you, and you encounter the car blocking the path. The bug pertains to a delayed death when being shot at by the guy by the car. The other 5-6 guys who shoot at you don't kill you instantly, but when this one guy shoots at you and you dodge or even take cover, you die roughly 2 seconds later, no matter what. I tried jumping up and down to get across to the stairwell, and I died. I hid behind the wooden beams behind the stairs by the streetlight, died.
Previously, I made it to where the crates were up the stairs, took out the guys while in the shadows, and then went for the guy by the car and after a few shots I died, but when I restarted, it became glitched.

Here is the video of the supposed bug/glitch:


https://www.youtube.com/watch?v=WMk9S8R2oPs
Last edited by NecrolyteSol; Sep 8, 2018 @ 8:53pm
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Showing 1-4 of 4 comments
_SUCKLEAD_ Sep 13, 2018 @ 12:34pm 
I've just checked and that's a forced kill by the script btw if you get too close so not a bug.
NecrolyteSol Sep 14, 2018 @ 3:59pm 
I've actually made it across the street to the loading dock up the stairs while that guy by the car shot at me and I never died. While I was up there hiding, I killed all the guys easily. Then I exchanged fire with the guy by the car while I was at the base of the stairs. Upon dying, when the game reloaded, I tried repeading this same tactic over 10 times and everytime I died as soo as I come into view of this one guy, so that is why I think something might be corrupted. No matter how far or close I am, at the sound of one gunshot, I die.

Is there any way around this or any suggestions?

Maybe the "corrupted" part was me getting that far anyway. Perhaps its the wrong way... Need a guide.
Last edited by NecrolyteSol; Sep 14, 2018 @ 4:13pm
_SUCKLEAD_ Sep 15, 2018 @ 8:58am 
Here are a couple of examples from the script:
fVar771 = FireWeaponAtCharacter(Me, Player, "FIRE_HIGH", 1, 0, "RANDOM", 1.0); if (nVar766 == 1) { Wait(0.5); } else { Wait(fVar771); } if (nVar764 >= nVar763 || nVar766 == 1) { Print("(sentinelfireatplayer.hfs).. INFO.. Kill player now!"); D_PlayerKill("ballistic"); }

if (fVar776 > 5.0) { nVar766 = 1; D_SetGlobalInt("bSentinelForceKillPlayer", nVar766); if (nVar767 == 1) { Print("(sentinelfireatplayer.hfs).. INFO.. Player shot sentinel too many times, so kill the player"); } }
NecrolyteSol Sep 16, 2018 @ 5:19am 
I like where it says "Shot sentinel too many times, kill the player." Sounds about right.
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Showing 1-4 of 4 comments
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