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To reach the point where you take the bottle, you make noise by stepping on a noisy surface, which is detected by the creature and raises its alertness. As you move to the point where you throw the bottle, the noise continues, further increasing the creature's alert state.
When you throw the bottle, it acts as the final trigger, causing the creature, already on high alert, to become aggressive.
You might be unintentionally stuck in this loop by not fully accounting for:
the sound feedback you're receiving
the fact that this is a critical, complex area
the fact that throwing the bottle is a high-level alert action for the creature
To avoid this, play more slowly, allowing the creature's alertness to return to normal before proceeding with each step—especially before throwing the bottle.
Hope this helps!