A Quiet Place: The Road Ahead

A Quiet Place: The Road Ahead

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♡ ashley Oct 19, 2024 @ 1:32pm
the "startle" sound for when player's make a noise
idk about you guys, but i find that "startle" sound that plays whenever the player makes a sound louder than the environment, VERY ANNOYING. it's such a forced way to scare the player.

it doesn't really make sense to inform the player that they're making noise by playing another noise. couldn't the game have the death angel make some sort of sound queue signifying that it has heard you or heard something caused by you?

note: i am not talking about the tinnitus sounds that the death angel makes when it's trying to pinpoint your location

edit: rereading this post a couple days later, i think i was being a little aggressive. sorry about that X’D ty all for the replies! kudos to the devs too for a quick, cordial response, wishing you all the best on your future endeavors!
Last edited by ♡ ashley; Oct 21, 2024 @ 8:11am
Originally posted by Stormind Games:
Try setting the music volume to zero in the settings; that should remove that sound if it’s bothering you.

Or, if you’re brave enough, you can play in Survivor mode (it removes the music but ups the difficulty).

Let us know if it works :)
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Showing 1-7 of 7 comments
FalGem Oct 19, 2024 @ 1:50pm 
if you are referring at the tinnitus sound effect then the devs said they are working to fix it
♡ ashley Oct 19, 2024 @ 1:51pm 
Originally posted by FalGem:
if you are referring at the tinnitus sound effect then the devs said they are working to fix it

not referring to that, but that's good to hear!
The author of this thread has indicated that this post answers the original topic.
Stormind Games  [developer] Oct 19, 2024 @ 2:20pm 
Try setting the music volume to zero in the settings; that should remove that sound if it’s bothering you.

Or, if you’re brave enough, you can play in Survivor mode (it removes the music but ups the difficulty).

Let us know if it works :)
♡ ashley Oct 19, 2024 @ 2:40pm 
Originally posted by Stormind Games:
Try setting the music volume to zero in the settings; that should remove that sound if it’s bothering you.

Or, if you’re brave enough, you can play in Survivor mode (it removes the music but ups the difficulty).

Let us know if it works :)

ohhh okay, thank you so much!! i probably should've figured it was something mutable in the audio settings ahaha sorry :'D i'll def be trying this out on my next playthrough! :TheCreatureHeart:
Last edited by ♡ ashley; Oct 19, 2024 @ 2:42pm
LeeJames24 Oct 19, 2024 @ 4:11pm 
It wouldn't be so bad if it wasn't every 5 seconds.
moshiwakeda Oct 19, 2024 @ 9:52pm 
If you're playing on normal then it is probably annoying since it doesn't actually signify much of a danger. On harder difficulty, any sound like that means you are almost screwed already. Cross that threshold twice and it will 100% head straight towards you
I thought the audio indicator was really well done, since it is an audio version of the kind of stress you'd feel when accidentally making a noise
Without that you would not have any clue and need to trial and error what exactly constitutes "too loud", which would really suck.
Last edited by moshiwakeda; Oct 19, 2024 @ 9:52pm
♡ ashley Oct 21, 2024 @ 8:02am 
Originally posted by moshiwakeda:
If you're playing on normal then it is probably annoying since it doesn't actually signify much of a danger. On harder difficulty, any sound like that means you are almost screwed already. Cross that threshold twice and it will 100% head straight towards you
I thought the audio indicator was really well done, since it is an audio version of the kind of stress you'd feel when accidentally making a noise
Without that you would not have any clue and need to trial and error what exactly constitutes "too loud", which would really suck.

i see! ty for your perspective, i’ve definitely gotta try to this game on a harder difficulty it seems. i did my first playthrough on normal so it’s not instant death if you alert the creature - which kinda made the audio queue redundant to me.
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