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In Poland the game costs $30.25, in Russia $14.60. Russians buying the game can play in their native language, while Poles paying twice as much for the same game have to play in English. Is it such a huge cost for the creators of the game to translate text into Polish, even with the help of AI? You don't care about selling the game on the Polish market? You can send me the file with the texts and I will translate it myself for free. I wanted to buy the game because I like movies, but since you don't care about the Polish market and players, I'll pass.
P.S. Russian group released crack and pirated version of the game on torrents 5 minutes after the premiere and these players are more important to you :(
"This is a stylistic feature of the game to ensure that the gameplay experience is consistent for all players, especially when in Theatrical Mode.”
PC is a platform about options and experiencing and playing the games the way you want. If you are not comfortable with default controls, you customize them. If low fps makes you nauseous and you would like a more responsive game with a smoother image, you can decrease visuals to get a performance boost. I could go on and on.
I play on an 85" 215cm 4K TV, and I prefer to play most first person titles in ultrawide aspect ratio, at a custom resolution of 3840x1600 (which is exactly the same as my 3840x1600 monitor but I prefer to sit in front of my TV nowadays).
The ultrawide aspect ratio would:
However, I can't play at 3840x1600 on my 3840x2160p TV, because your game doesn't allow me to do that. And it is such a big problem for me that I would consider dropping the game altogether (even if I'm really interested in it), if I wouldn't have to write a review about it.
I'm a PC user, not a console user. If I want a fixed experience, I play on a console. But one of the reasons why I play on PC is to be able to configure how I want to experience the game. Unfortunately though, your game's current version clearly fails in that regard, as it feels like a locked-down console game rather than a PC game.
The argument that "it's a stylistic feature of the game" is on the same levels when some devs said that they target 30 fps for their game because that way the game feels more cinematic.
What you are talking about is not of question of style. It's a question of providing basic accessibility features and supporting the wide variety of displays your customers use, or not.