Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The spell tombs spells are pretty rare unless you intentionallly seek them out in the dungeons with the highest chance of obtaining them. Sometimes I will rarely see any of the spells.
The Fighters Stronghold and Vile Lair require a significant investment in order to upgrade them so they won't be very useful to a new character until you earn enough money.
Both of them do however add what could be considered an advantage in that they each add an NPC that starts with 2000 Gold and have a maximum of 3000 Gold when you get mercantile to 100. Most other vanilla NPC's have a much lower maximum. You are able to earn a little more gold selling higher priced enchanted items to those NPCs.
Vile Lair also adds an easy way to cure vampirism compared to the cure quest.
Mehrunes Razor is the only expansion that gives you a somewhat overpowered advantage. The dagger can randomly kill anything you hit with it provided your luck stat is high enough.
The dagger has a pretty low process rate, but after you have upgraded Luck and create a custom spell to boost luck the dagger can kill in one hit more often. This dagger can make the game alot easier once your luck is high enough.
I myself only really use the dagger for the main quest during the defense of bruma because I hate when the NPCs on my side die and sometimes when I am in a hurry and something is pissing me off.
Morag Tong Armor is also included in the Mehrunes Razor dlc. It is a really nice light armor set. You also get Bladeturn Hood and Spellturn Cloak which are somewhat useful in certain builds.
One thing I really like about the Deluxe version is the Horse Armor you can get for Shadowmere. I really hate having to hunt her down all the time because she always returns to Fort Faragut. Adding Horse armor to her makes it so she stays put.
You also get Frostcrag Spire which adds a nifty transporter so you can get to Anvil and Leyawiin in less time than using a horse. Sometimes you will miss being able to talk to a quest npc because they went to bed because your fast travel makes to many game hours pass by. Using Frostcrag Spire will often get you there in time to talk to the npc.
I think the deluxe version is worth it just so Shadowmere will stop going to Fort Faragut, and everything else is a bonus, but I got the deluxe version for 75% off so it might not be as worth it to you if you're paying a higher price.
Price isn't a worry, loss of gameplay elements is.. I had never played any Elder Scrolls games until I saw Skyrim in the Summer Sale, I did not expect to enjoy it as much as I have, as I don't often play RPG, even 20 years ago I much preferred fantasy books to fantasy games because they lacked immersion (bearing in mind I saw no such thing as a Playstation console and CD-ROM-loaded gamed until I was about 16. PC gaming was relatively poor as there were no multi-core CPUs, no GPUs, no MMOs, no broadband and online modding – we had Atari STs, Nintendo NES and 64, etc, back then, and ZX Spectrum's with cassette-loaded 8-bit games before that in my pre-teen years!)
I love open world, but more in a FarCry sense, with less character management and everything is a means to an end, albeit a little linear at times. I bought it on a whim and was expecting something similar to FarCry games in design, though fantasy based, and with a standard 20–30 hour play-through.
Well...
Having now played 400+ hours of Skyrim and various mod quests I appreciate the non-linear manner in which one can pickup quests, or not be forced into doing the main storylines until you're ready. It has made me want to give Oblivion a try. Not sure if I'll go as far back as Morrowind, give that it is 11 years old, and probably feels a lot more dated than Oblivion, visually and engine-wise. Given that Oblivion can easily be perked up with HD/HiRes textures and mods from Nexus, it's easier to bring forward a couple of years, visually.
Anyway, thanks again.. once I wrap Skyrim up, in a week or two, I'll be ready to move on!