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I prefer getting heavy armor to 100 asap, so I can't imagine not getting 10 skillups per level and gaining +5 Endurance every level for maxhp.
I think the leveling system would be so much better if you could raise 4 stats per level and requirred 20 skillups in major skills to gain a level, so you could play more casually and actually get to focus on using major skills without worrying about gaining a level too early.
As I said I have EL figured out, what I want is to stop using it, if I can.
Maybe striving to gain 5 skill level per attribute per level for a +3 increase of an attribute is a good compromise. This is what I'm doing in my current Morrowind game and I find it more balanced than maxing everything when you're still relatively low level. I worry less of gaining all 10 skills per level per attribute, I spend less money training only 5 skills per level per attribute instead of 10 (sometimes even less since many of these increases occur naturally). The only excception being endurance which early on it is wise to increase as much as possible.
Destruction, Alteration, Conjuration and Restoration can be considered combat skills for mages. I realize "combat skills" means something in this game but what I meant when I used it is skills used in combat, mages deal damage with Destruction, Conjuration and Restoration, and can avoid it with Alteration, Conjuration and Restoration. It is a bit harder with mages as the spells must be bought from stores for the most part, there aren't enough spellbooks if you have that dlc, and if you don't have good enough spells putting off leveling can help.
Natural leveling requires that, you identify the aggresive and defensive strategies of any given class and develop them to the exclusion of most other abilities until you are around level twenty (when the strongest monsters appear) and then focus on other things your character should be good at.