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Usually by level 10 I have Ring of Khajiiti, Chameleon Cuirass, and a base Ring of Shadows for Chameleon 75%. 2 Latent Sigil Stones of 20% get me over 100% so closing gates later isn't so long and annoying.
After Kvatch and 1 or 2 other gates, I don't mess with closing gates until level 17 for the better Sigil Stones. On my last character I think I closed over 50 gates. Having 100% Chameleon makes them go much faster.
So when I go to the main quest, I have all I need, and more. ;)
I then go to Bravil to buy Minor Respite from the Chapel. I join the Mages Guild and loot all their Alchemy tools and then I go to Harcane Grove and grab the Unicorn to use as my horse. I fast travel to Leyawiin > Cheydinhal > Bruma > Chorrol and Take all their Alchemy tools and start all of the recommendation quests. You can find some steel armor in the Mages guild in Leyawiin. While in Cheydinhal I join the FIghters Guild and accept the first contract. You receive 3 weightless weapons you can use until you complete the quest.
In Chorrol I sell all the combined Alchemy tools and usually get 2-3k gold which I use to buy all of the bound armor conjurations spells so I can use the exploit to create permanent bound armor and the dagger.
Then I visit Skingrad and Anvil to raid their Alchemy tools to sell in Anvil and start both recommendation quests. You get a nice weak fireball spell from Skingrad and can find some Steel armor in the Fighters Guild Office in Anvil. While in the Anvil area I get a contract from the Fighters Guild and recover Fin Gleam from the ocean floor to sell since I hate the Night Eye it has.
Then I use the Unicorn to kill city guards for their chainmail armor sets and Castle Keys, and also find some Imperial City guards to kill for their armor to use later for training Light and Heavy Armor at Fatback cave.
After I dump the guards armor sets off at Fatback Cave, I go to Crestbridge Camp to start the Goblin Trouble quest to grab the Powerful Goblin Totem Staffs. I then go to Vindasel and use the Unicorn to help me kill Umbra for her weapon and armor. I use the staff to weaken her and let the Unicorn finish her off as I block her attacks so I don't get credited for murder just yet.
After I do all that I start leveling both types of armor to gain quick levels using the guards armor I collected and try to get to level 5 quickly so RIngleaders start carrying valuable sellables so I can buy Aegis of the Apocalypse, Gauntlets of Gluttony, Helm of Ferocity, and Tower of the Nine as soon as possible.
After i'm done farming Ringleaders I complete the Mages guild recommendation quests to gain access to the Arcane University so I can make useful spells such as Armorer 100 for 2 seconds for unbreakable hammer perk, two spells one for Personality 85~ for 2 seconds, Mercantile 85 for 2 seconds to invest in shops and to get the best prices from shops.
I try to complete the FIghters Guild Quests by level 10 for the best Mind and Body RIng reward and the Helmet reward when completing the questline. Once I get to level10 for latent sigil stones, I start the main quest.
In all the years that I have played this game, I have never finished the main quest line ! That said, I think that I will finally get there on my current play through though.
I just keep getting distracted.
That is, if you have the mod.
I think the first quest comes a week after you save it, then the next comes 2 weeks after the last quest, but I havent gotten farther than that.
I always recommend that one should wait till Level 12 before starting the main quest. That keeps it from being way too easy to complete, which is the main complaint about this game. It is very easy to complete the main quest by level 6, which also means you end up with a bunch of weak Sigil Stones.
Also, you do not have to close every Oblivion Gate that pops up in the wild unless you just want a lot of Sigil Stones. Come on, who cares about an Oblivion Gate in the middle of the Jerral Mountains wilderness? Those Imperial Forest Wardens gotta have some fun. :p
You can beat Kvatch if you do not talk with Martin no Oblivion Gates will open.
If you close enough gates they eventually stop opening, even if you never finish the main quest properly. There are over 100 places they can randomly open, but the maximum that actually open in one game is 60, I think? After you close them all, no new gates will open, unless you change the configuration files to allow it.
This also means that you can't farm Sigil Stones forever, but 60 is more than most players will ever want.