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I retract my statement. Just found this on a video. So while you may be "right", there is an extremely valid reason behind the decision.
"Frankly, map size is a meaningless figure out of context. The question is: Is the map as big as it needs to be? For Morrowind and Skyrim, the answer is a clear yes. For Oblivion it works, but it's probably bigger than it needs to be strictly from a gameplay standpoint. For lore, it's perfect. For Daggerfall, it's like, come on guys really? That's way too big!"
Now you're saying Oblivion's map is TOO BIG like that's a negative thing? And you DID say Skyrim was better IIRC.
Never did I claim you said Oblivion was bad however.
You mentioned fast travel, when I said locations you can fast travel to I meant physical locations in the world after they're all explored and able to be traveled to. - Not them starting unlocked or anything I don't use fast travel so I don't care about that.
As for your agument against Oblivion's age, it looks better than Skyrim. - Skyrims horrible render distance and shaodws don't cut it and Oblivion's still compare to modern games (in the sense that it doesn't look like it's an anciet technology like Skyrim's shadows). Foliage too. Now with a mod that improves the faces and Oblivion holds up very very well. Especially if you throw in a mesh/texture replacing for the default weapons and armor which most gamers are going to do for either game.
Oblivion has a further render distance than skyrim, and isn't at a texture resolution deficeit besides the character models which is an easy fix. Many objects in Oblivion actually do look better than their skyrim counterparts. Skyrim has some graphical advantages but not many.
Combine that with SSAA and Oblivion still looks good in 2017, I've been here and done that in this thread and provided images to prove my point. You can reasonably make the argument that Oblivion has better graphics believe it or not. Skyrim did NOT make advancements in texture resolution and they regressed on LOD detail for distant objects in the world. Point being Oblivion still holds up in 2017 and doesn't feel like I'm playing an anciet game like UT 2004 or Quake. (Or BF2 for example).
Your comments on UI are simply unreasonable to me. Skyrim's UI was made in an afternoon.. - On console it wouldn't even be more user friendly let alone on PC. - I reject that opinion as being sincere. Maybe I'm being narrow minded on that but I don't believe ANYONE could actually say Skyrim's UI was any sort of an improvement.
By the way, I totally prefer Oblivion's lockpicking system because it's actually FUN and challenging. Skyrim and Fallout's version is way too easy and is way over used across their titles.
Also, I can open any lock in Oblivion, you have to pay attention to the audio and have quick reaction time.
PS: Enough of the strawman that I don't "enjoy" skyrim. I never said I didn't "enjoy it". I said Oblivion is better as a matter of my opinion/experince and objectivly when we can look at the UI and amount of content.
An Alphabetical order isn't enough to brag about, the engine does that by default lol. The catagories were horrible with no additional sorting like Oblivion has.
"All skyUI does bla bla bla" - No. It does a lot more than that...
For every other point I have, but that's besides the point.
SkyUI adds a search bar, Sky UI adds many different sorting features such as by price, Oblivion does the same (What SkyUI was based off of), Sky UI Shows more items on screen which is essential to finding what you need, it adds much more categories, more visual elements to help you indentify what Item is what such as being enchanted (Another feature from Oblivion), and filters. Oh, and I forgot Icons but I guess that would be included under Visual elements too.
Oh, and essential information about the items such as their value, weight, damage, and in Oblivion their integrity. All of which are useful features on Console or PC.
SkyUI is essential to make Skyrim playable on PC which is evident by the fact that it's the most popular mod for the game.
PS: Oblivion's UI was stylized, SkUI tries to do the same keeping true to Skyrim's development HUD/UI style (Just black and white transparent, lame....) but SkiUI at least made an effort to add some art here and there which is appriciated. Oblivion still wins in that respect though.
It's why Everyone yourself included uses SkyUI, I think it's even released on consoles.
If all that info is removed in favor of a dumbed down development UI that just displays names then yes, the game is unplayable for me. I straight up quit the game until SkyUI was released. Only seeing the names of an item in a dev interface is simply unacceptable and makes dealing with items in the game a living hell.
PS: if you don't know what an item looks like, again, not the type of game for you.