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What race did you choose? What class are you and what are your major skills?
I personally don't like default classes as they can be to limiting. The problem you are probably having is that you are not maximizing your skills at level up and your character is gradually becoming weaker than the leveled enemies you face.
When you level up you can get +5 to three attributes every level if you do things right. You don't have to do 5 all the time since there is plenty of room to work with, but by not doing so in the beginning you risk becoming weaker than your enemies.
I know of a way that might make things a little easier for you as a mage, but I need to know your race.
EDIT: Also can you explain the +5 thing more? I think I usaully get like 2-4 plus points.
And what is best way to go for that? I just put into Int, Will, and either End/Stre
That way you could focus completely on leveling Destruction and Conjuration by 10 every level until you get to 100. This method would allow you to cap Destruction at 100 by level 9 and Conjuration by whatever level you wanted since as a minor skill it wouldn't affect your level ups. This is a minor more efficient change, but hardly necessary and since you don't want to start over is not really an option anyways. Keep it in mind for your next playthrough.
As far as your race goes Argonian is obviously not the most ideal race for a mage character, but it is doable as with any race.
There is kind of a work around you can use if you are interested, but it requires using console.
Basically console allows you to add any spell in the game, but more importantly you can also add racial abilities using console since they are classified as spells. This is technically cheating, but I thought i'd mention it as an option to consider. Using console can be a useful tool if used in moderation.
Now you don't have to do this, but it can help make things a little bit easier.
You can add Breton and/or High Elf enhanced magicka to your character to ease the limitations of the race you chose for mage.
To add Breton Enhanced Magicka Fortify Magicka 50, enter the following into console.
player.addspell 00047ad2
For High Elf Enhanced Magicka Fortify Magicka 100 enter the following.
player.addspell 00047adc
If you want a small boost just use Breton, if you want a bigger boost use High Elf, and of course if you want a huge boost add both.
Basically in order to get maximum stat boosts, you have to raise 10 skills that use the same attribute (major/minor combined) For instance, in order to get INT +5 every level you must raise any combination of Alchemy, Conjuration, or Mysticsm by 10 skill or you can focus on just one.
Getting 10 skill ups that focus on a particular attribute will reward you with the choice of boosting your attributes by +5 at level up.
INT +5 is 10 skillups in either Alchemy, Conjuration, or Mysticism.
WILL +5 is 10 skillups in either Alteration, Destruction, or Restoration.
ETC.
So in order to maximize your stats every level you must gain 30 skillups, 10 skillups that focus on the 3 attributes you want to raise each level.
Of course this is a bit tedious and can take the fun out of the game a little bit if you focus on ithis aspect of leveling. It is alot easier to do in the earlier levels. Trainers can help later on.
It isn't completely necessary since you have plenty levels to cap out your attributes, but if you only take +2 ~ +3 boosts in the early levels enemies can become alot harder to beat.
Also be aware that if you gain +10 skill in a major skill before completing the +10 for other attributes your level is over the moment it tells you to rest and any skill gained after that counts towards your next level. The trick is to level minor skills before getting 10 in your major skill.
Wow that turned out longer than I thought it would.
Maybe for these next few levels I'll try to max for attributes as Im only at 64 will and 67 int if I remember right, and already ready to level again, pretty sure won't get max bonus.
I'm gonna experiment with making some spells myself see how that turns out. Any ideas where to find more summon spells all the ones in mages guild require too much magicka or conjuration.
There are a few spells that are better to use for each tier of Conjuration.
You can check out the values of Effect Base cost here:
http://www.uesp.net/wiki/Oblivion:Summon .
The only way to reduce the magicka cost of Conjuration spells is to level up conjuration. The magicka cost will reduce at 25, 50, 75, 100
That is why I would have used Conjuration as a minor skill as a mage. So you can raise the skill as much as you want without it leveling you up. You could level it up 10 skill per level until it caps and then spells would cost less magicka to cast.
I use Conjuration as a major skill with Destruction as a minor, but I don't play a pure mage. I am more of a Warrior/Conjurer Hybrid. Conjuration is my primary focus. I cap conjuration at 100 by level 9. Since you are a mage it is more useful having Destruction as a Major and more convenient having Conjuration as a minor so that they won't limit you from using them both simultaneously, because doing so will cause you to level up to quickly when they are both major skills.
If you have access to a spellmaking altar there are a couple spells I recommend you to make. Use the smallest amount possible for each spell. Note that you may have to buy a spell in the same line to gain access to some spells in the spellmaking altar.
Restoration Skillup 1: Fortify Fatigue 3 for 1 second on self.
Restoration Skillup 2: Health 3 for 1 second on self.
Conjuration Skillup: Boots for 1 second on self.
Alteration Skillup: Shield 1 for 1 second on self.
Destruction Skillup: Frost 3 for 1 second on self. (This will do damage to you)
DestructionArmorer Skillup: disintegrate armor on self. 3~7 for 1 second on self.
Illusion Skillup: Light for 1 second on self.
Mysticism Skillup: Detect Life 3 for 1 second on self.
These spells will help you to maximize your stats each level by allowing you to repeatedly spam them for the lowest possible magicka cost. They will allow you to level up as fast as you want and more easily control your attribute bonuses for each level up.
Keep a shield in your inventory.
If you hold down block with a shield equipped while casting spells it will increase your spell casting speed. It can help you spam spells at a faster rate, but it won't work with conjuration as you will cast to quickly and get an error.
What summon best pulls aggro?
Oh I just ran into a quest where I have a staff which constantly summons everscamps they are called. Been using them for target practice. Strangely when I when into a temple thingy, Twanle it was called not sure, on the map for example if I don't attack enemy sometimes they will attack scamps.
Useful for leveling my light,block and blade up right now.
I will make those spells and use them for leveling good idea.
Is it possible to remove spells I've made in past that I no longer use?
You can only summon one at a time.
What level is your conjuration at? The best summons will depend on your skill level. Generally most enemies will target your summons quickly, but it might be best to use summons that deal high damage and have decent health.
My favorite summon is the Clannfear. It has a low base cost, deals high damage, and stays out a long time. My favorite part about it is its size. It is a very quick and aggressive summon that can block your enemy to great effect in small areas.
I generally use Hunger and Zombie in the beginning and Headless Zombie, Decrepit Shambles, and Gluttonous Hunger as I gain levels. Skeleton Hero is ok.
For the expert levels (75) I usually only use Clannfear, Ravenous Hunger, Shambles, Frost Atronach, and Daedroth. Faded Wraith is ok too and you will need it eventually to complete hte Master Conjuration Training quest.
For Master levels (100) I will only use Storm Atronach, Voracious Hunger, and Replete Shambles.
Most of the other summons are too weak to be worthwhile imo. They have low base damage and cost alot of MP to use.
Once I get Conjuration to 100 I will make some custom Summons so that they can stay out longer. I also make couple of short duration spells 15~20 seconds that I use to block enemies that are chasing me and just keep resummoning to keep blocking small passageways when I don't want to fight.
There is a way to remove spells by using console, but I am unsure how to do it with custom spells. You have to find out the spells ID in order to remove it using the player.removespell command.
I will look into the remove spell thing, I want to experiment with spells making powerful ones but would hate to be cluttered with the ones I dislike ya know.
I have shivering isles and other DLC, but haven't touched it yet heard it was better for later levels or after completing the game I guess.
You should definintely go to the Shivering Isles asap so you can buy all the summons from Earil. They are worth having.
You will also find a few good destruction spells that combine elements from the same NPC. There is nothing wrong with exploring the Isles. You only need to defeat the Gatekeeper.
You should only wait until level 30 before doing any following quests after killing the Gatekeeper, because one of the early quest rewards is a leveled enchanted sword that is best at level 30.
The only concern is doing the Fork of Horripilation quest because the quest NPC is a dumbass and will get himself killed before you can complete the quest. So try not to linger in the city for to long or he will die.