The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Vitriaum May 31, 2015 @ 3:29am
Are oblivion's factions better than skyrim?
Is it true that oblivion's factions are better?
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Showing 1-8 of 8 comments
AquilliusRanger May 31, 2015 @ 3:43am 
I didn't pay my attention to the background and the responses of them, most of my times were on a do-er work with the factions due to my haste of having a home.
But I could share my knowledge of them with you then.

Oblivion: The Fighter Guild's are made of mercenary's group from all around the world (Like the Mages Guild) and has more of a motto "Fight first and ask questions later", they have multiple ranks of a warrior can combines, and they're quite the height to get up to.

Skyrim :While the The Companions proven more of a valor and honor words than most rewarding deeds of The Fighter Guild's, they still get pay regulary when they get the job done but for unique standards in the ranks, they have the Circles, a werewolf group capable of being called out for destroying banditry fotress and difficult tasks.

(The similarity? They both compete with trouble-making thugs such as the Silver-Hand (Bandits) and Blackwood Company (Mercenary). And they are both are classified as warrior's group)

Oblivion: With the mobility and capablity, the Mages Guild has several ways to solve a problem quicker than the Fighter's Guild would do, and their pays are usually enchanments and or Septims. In order to rank up and taken entry to the Unniverse, you need a recommendation from all over the cities of Cyrodiil in order to rank up and taken up to the Unniverse in the Imperial City. They also have their Arch-Nemesis rivals, the Necromancer, who are presumbly the ones to be banned by using spells that lift up the dead as undead.

Skyrim: While are splinter's of the Mages Guild, the College of Winterhold once protected itself (but, unfortunately, they didn't saved the town) from a massive water waves, and now holds an isolated (there are still people there though) rocky spiral tower that holds the college out in the open and its bridge's collum were destroyed entirely by the waves but it can still hold up the bridge due to some sort of magical barrier, they are few in numbers, due to them being shunned by half the outside world and are only now having a few problems to help for the outer world as the people needed them for enchanments, gaining access to the College requires a unique spell or scrolls brought from the College's gatekeeper, while their ranks are not quite the interest, since its mostly like from Novice to Master and then to Arch-mage.

(The glue stick of a similarities? They are both for mages and are usually in need of a requirement to gain entry)
Last edited by AquilliusRanger; Jun 1, 2015 @ 10:21am
PutoAmoSpanish May 31, 2015 @ 4:20am 
I've always heard that the factions quests (fighters, mages, thieves and dark brotherhood) are better and more varied in Oblivion. I haven't played much Skyrim to make a good comparisson, but I believe it because Oblivion has some great and interesting quests, the Skyrim ones I played were bland in general but maybe there are good ones that I have missed
Ren May 31, 2015 @ 11:37am 
Yes. I've actually had fun with Oblivion's factions. Unlike Skyrim.
Taiwan Number One May 31, 2015 @ 7:16pm 
You don't go from rookie to grand master in five seconds so they have more depth then any faction in Skyrim.
Ren May 31, 2015 @ 9:18pm 
Originally posted by Alex Rico:
sounds good what faction should i join first?
Brotherhood is widely loved by almost everyone. Thieves guild is perhaps just a bit less liked. I'd probably say Mages is better than Fighter's guild.

The arena is fun, and can be done in about an hour and a half, do it whenever. Usually it's the first thing I do when I make a new character.
Miles Imperialis Jun 3, 2015 @ 5:29pm 
If you plan on joining the Fighter's Guild, do so immediately as one of the first things that you do. They will not accept you if you have a criminal record however, once you join the guild, you can cause crime and they will not kick you out or even care.
Ren Jun 3, 2015 @ 5:30pm 
Originally posted by DdSsithfreeman:
If you plan on joining the Fighter's Guild, do so immediately as one of the first things that you do. They will not accept you if you have a criminal record however, once you join the guild, you can cause crime and they will not kick you out or even care.
Isn't it something like 50 infamy required for them to not let you join? And even then they'll let you join if you have high enough fame?

50 Infamy is really hard to get unless you immediately do thieves guild + dark brotherhood or go on a murder spree.

Also shouldn't knights let you rejoin after the pilgrimage anyways?
Last edited by Ren; Jun 3, 2015 @ 5:30pm
tsukiouji Jun 22, 2015 @ 8:57am 
Honestly, no. Both games, the factions just... End too suddenly? The only one I absolutely enjoy is the Thieves' Guild in Skyrim. Very epic, very profitable, gets you the coolest-looking armor in the game (imo). It actually feels like you're doing something, and those actions have clear effects.

Though, I suppose I also enjoy the Dark Brotherhood in both games, and being a sadistic monster and taunting my targets before killing them. Or Fus-Ro-Dah on the Gourmet to throw him in the small lake/large pond...
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Date Posted: May 31, 2015 @ 3:29am
Posts: 8