The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Possible fix for crash on rest/wait/travel.
...was routinely experiencing this crash until I changed one thing, now I'm not anymore:

From the launcher click "Data Files" and make sure Oblivion.esm is checked, it should be the last on the list.

For some reason, and I've observed this on many installations over the years; all the DLC .esm files are checked but the main file, Oblivion.esm, isn't.

I changed nothing else, running the vanilla GOTY edition (no community mods) on maximum settings and the autosave is working just fine now.
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Showing 1-9 of 9 comments
ManualMakron Mar 8, 2015 @ 12:29am 
There is no fix for it. All three of them are unreliable, as well as the quicksave option. You should just take the time and make a fresh save every 30 minutes or so.
Kongha Mar 8, 2015 @ 3:27am 
The problem here is that your fix goes against the gatherd experince from the community that is: your game will be unplayable when you have put x hours into a savegame. Your game is atm stable, but sooner or later it will start to fall apart.
So, if you want to be sure that your savegame wont be given crashes do the following:

a) use the unoffical patches (if you have GOTY just use SI and the DLC patch)
b) clean the mods that needs to be cleaned (with TES4edit)
c) neve use autosave
d) always use manaul save (mod I use is custom_save).
bukkakesteve Mar 8, 2015 @ 9:00am 
Originally posted by Kongha:
The problem here is that your fix goes against the gatherd experince from the community...

That may be. I don't use any community made mods so I can't vouch for your experience if you do.

What I can tell you is upon this latest install of Oblivion on Windows 7 I had been experiencing the crash on rest/wait/travel every time I tried to rest, wait, or travel. First I disabled the autosaves which fixed the problem but was inconvenient so I re-enabled them and checked the Oblivion.esm master file in the "Data Files" section of the launcher and now the autosave is functioning perfectly; I played a solid four hours last night without a single crash.
Kongha Mar 8, 2015 @ 11:30am 
Originally posted by Buttercup:
Originally posted by Kongha:
The problem here is that your fix goes against the gatherd experince from the community...

That may be. I don't use any community made mods so I can't vouch for your experience if you do.

What I can tell you is upon this latest install of Oblivion on Windows 7 I had been experiencing the crash on rest/wait/travel every time I tried to rest, wait, or travel. First I disabled the autosaves which fixed the problem but was inconvenient so I re-enabled them and checked the Oblivion.esm master file in the "Data Files" section of the launcher and now the autosave is functioning perfectly; I played a solid four hours last night without a single crash.

Great to hear you play for 4 hours straight :) But as I said - the issue will come sooner or later and its not fun to have 100 hours of gameplay ruined. I would strongly suggest that you didnt play as you are doing now, but thats just a suggestion.
And to go against a collection 9 years of experince with the game is brave, but for us lazy its better not to invent the wheel once again.
ManualMakron Mar 8, 2015 @ 11:51am 
Originally posted by Kongha:

Great to hear you play for 4 hours straight :) But as I said - the issue will come sooner or later and its not fun to have 100 hours of gameplay ruined. I would strongly suggest that you didnt play as you are doing now, but thats just a suggestion.
And to go against a collection 9 years of experince with the game is brave, but for us lazy its better not to invent the wheel once again.

Exactly as stated above. I've played Oblivion since it's release and I've been a member of its community for a long time, it's a known issue and it's best avoided by not relying on autosaves or quicksaves of any stort. Just make a new save every time you save and after a couple of hundred of saves, just backup the saves or delete the old ones. This method is the best way to avoid any kind of issues.
bukkakesteve Mar 8, 2015 @ 12:20pm 
Originally posted by Marko♣™:
I've played Oblivion since it's release and I've been a member of its community for a long time...

Meanwhile I have not experienced a single crash since enabling the Oblivion.esm master file in the "Data Files" submenu of the launcher and I'm not even using the unofficial patch. And I have autosave, which is nice.

(You're crashing because you're using too many community made mods.)
Kongha Mar 8, 2015 @ 2:42pm 
Originally posted by Buttercup:
Originally posted by Marko♣™:
I've played Oblivion since it's release and I've been a member of its community for a long time...

Meanwhile I have not experienced a single crash since enabling the Oblivion.esm master file in the "Data Files" submenu of the launcher and I'm not even using the unofficial patch. And I have autosave, which is nice.

(You're crashing because you're using too many community made mods.)

Running here with a +200 hour savegame and +250 mods (mods merged) and I do seldome run into a crash. Its just to follow the guides that has come out of the communites trial and error.

Look, Im not saying that your take is bad in anyway and you should really play it as you want. But to recommend things that goes against what has been tested (with to many countless hours to back it up) with only some few hours gameplay is just away to spread confussion, and thats not so good.
bukkakesteve Mar 8, 2015 @ 5:07pm 
Originally posted by Kongha:

But to recommend things that goes against what has been tested...

The "fix" I applied is so easy; why wouldn't you try it if you're having problems on vanilla?

Anyway, still no crashes and autosave works. I'll update you if it eventually starts to crash again.

The only time it has crashed subsequent to the change was when Ongar the World-Weary tried to steal a loaf of bread at Olav's in Bruma with about half the town inside watching...
ManualMakron Mar 9, 2015 @ 12:06am 
What makes you think we haven't "tried" it. Do you think the master file for is not enabled for us? How do you think we play with mods?
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Date Posted: Mar 7, 2015 @ 9:04pm
Posts: 9