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Didn't think I'd get much a reply. But yeah it should be things that you know you can avoid levelling up but you can with ease on purpose when it's time? Just wonder if some Major skills should be ones I will use often but take awhile to level up anyway, like Restoration. Or if I should double dip in an Attribute and put none in Speed to avoid the Light Armor issue.
Thanks for the help though, I am willing to hear more since you seem to have some good hours in it. I know I am over worrying about stats and trying not to level up too fast but... that is the thing about OCD, you know its crazy to stress over something and know it makes not much difference but one just struggles anyway... it's why it's hard for me to get back into Pokemon and most RPGs.
I really do envy folk who don't care about perfecting stats or any other thing.
Athletics
Acrobatics
Security
Speechcraft
and to a much smaller degree Sneak, but if you plan to play a sneaky character there is nothing wrong with using it as a major. I just like to sneak whenever I want without it making me gain a level.
I also prefer keeping Conjuration and Destruction seperate from each other. If I use one as a major I use the other as a minor. That way you can use both without them limiting each others usage while leveling. I prefer using Conjuration as a major however, because it is much easier to level up with.
This is my setup for major skills.
Alteration
Armorer
Conjuration
Illusion
Light Armor
Marksman
Mercantile
For Armorer, I used the Construction Set to change the associated attribute of Endurance to Strength and changed Hand to Hand to Endurance. That way repairing items helps raise your strength and it can make it easier to get +5 strength bonuses at level up when combined with Blade or Blunt. Otherwise I would use another skill.
With my setup I focus on Conjuration, Heavy Armor and Blade. I get Conjuration to 50, which is 2 levels of +10 and 1 level of +5, then I focus on Armorer so I can repair magical items asap while increasing my Strength at level up.
When I get Conjuration and Armorer skill to 75 and Heavy armor is capped, I start using light armor and play normally without focusing on specific skills anymore.
Alchemy
Block
Conjuration
Alteration
Mysticism
Blunt or Blade depending on which you use most frequently
Light or Heavy Armor also depending on which
These seven can be controlled pretty easily, so there you go mate.
But I guess another quesiton... when I do get a level up... say if I have no Endurance as a Major but got Heavy Armor +10 before the level up... I still have the option to increase Endurance on a level up?
@Omgwtfbbqkitten
Saw your edit up there. That sounds confusing to me since I don't know the game and wonder if you are using mods? I am playing this vanilla, aside from the Unofficial patches and the UI mod so the interface is nicer. Cause to change an Endurance skill to Strength? Sounds like a mod to me.
All you have to do is open an esp with the CS, preferably an existing mods esp so you don't alter the base game files or make an esp file which is a little more confusing.
After opening an ESP with the CS go to where it says character at the top , then skills. Scroll down the list to Armorer and change its governing attribute.
You probably won't make the modification and that is cool. It is just one of those changes that makes raising your Strength a little bit easier imo, rather than having to slash and smash countless enemies to gain skillups.
I have played the game alot using OCD type perfect leveling and this is one change that helps make things a bit less tedious.
I got the idea from Morrowind where armorer used the Strength attribute and Spear was Endurance, so I supplemented H2H in place of spear.
Yeah you can raise attributes at level up using minor skills.
You have to gain 30 skillups per level in order to get a +5 bonus on 3 attributes, 10 skill per attribute. Since you can only gain 10 major skills before a levelup, the other skillups have to come from your minor skills.
But... no I shouldn't. I really have to play as is and stop worrying so much about these little things. Just... easier said than done though. I keep saying I gotta change myself and stop obsessing over this stuff and yet I never do. Sigh.
Another question... why not Hand to Hand as a Major? As my friend said, if I am gonna use Blunt alot then Blade should be my Major and just wonder... why? The UESP site says that all of them gain 0.6 exp per hit regardless of damage so I would think since your fists fly faster than weapons... then your fists would level up faster, right? Unless I guess they need different amounts to level up. Like say Blade only needs 200, Blunt 200 and Hand needs 500 or something? I dunno.
If you are worried about it, just make sure you get some +5 bonuses early on and you should have no problem capping your attributes.
The only problem that can happen is if you get +2 or +3 bonuses for several levels in the beginning, then your character could become weak and you may have a hard time winning battles. Getting +5 bonuses in Strength and Endurance early on is the best way to get ahead of your opponents because your skills are so low it is easy to raise them.
I usually save H2H for later when I have alot of Health and some reflect damage gear, then I go around punching things. It may be a challenge trying to raise it early on, but you can just stick along the shoreline and fight mudcrabs.
Here are the values. Blade and Blunt is 0.5000, and H2H is 0.6000
I know you said you would rather play the vanilla game first, but at the same time you doubt you will play it because you worry too much. Consider a leveling mod an excuse not to worry.
Anyway I googled and this was the 1st result that came up. Sounds promising?
Realistic Leveling by ♥♥♥
http://www.nexusmods.com/oblivion/mods/13879/?
I think I may go with the Realistic Level Mod and maybe add Francescos Creatures and Items mod?
Realistic Leveling
http://www.nexusmods.com/oblivion/mods/13879/?
Francescos Creatures and Items
http://www.nexusmods.com/oblivion/mods/40190/?