The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

LSD Jan 30, 2015 @ 2:24am
Level mod that retains attribute bonuses after leveling?
As an OCD freakazoid i have to have the +5 level up.
I also have to play a character that doesn't have ridiculous Majors just so i can control my level ups.
So for example, playing a knight-character, all 3 END skills are selected, which makes getting the +5 bonus physically impossible.

What i'd love is a mod that'd let me accumilate level up bonuses. So if i had a +3 for END, but didn't spend it that level, then i'd have +3 then next level that i could build on.

I've spent a good while looking at level mods, and none of them really interest me. I liked the idea of that one that allows you to gain levels "naturally" (AF i think), but i'd prefer to stay closer to vanilla.
So far the only thing that's helped alleviate this issue is a mod that reduces the skill up requirement to 8 for a +5 bonus (instead of 10).

So, does anyone know of anything like this?

EDIT: If anyone's interested, the reduced requirement mod is here:
http://www.nexusmods.com/oblivion/mods/37263/?
Last edited by LSD; Jan 30, 2015 @ 9:25am
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Showing 1-10 of 10 comments
ManualMakron Jan 30, 2015 @ 3:49am 
You don't necessarily need to exclude those skills from your majors if you wish to improve your attribute. While on my end I can't really complain, because I got a Wood Elf Pilgrim with the Shadow. My highest attributes are speed and agility. There's always a chance that you won't have a +5 on any attribute, which isn't necessarily bad. Once you've hit the level up sequence, you can continue advancing your major skills which will result in an immediate level up afterwards, however I believe that during that next level up you can force a +5 on every Strength and Endurance. Otherwise, you'll have to rely on the ingame bonuses that you can find every now and then, it's how the game was designed. The character's leveling was supposed to be flawed. Although I don't know exactly when do the attribute bonus stop adding after you've reached the level up stage. Since I tested and it didn't always stop at the part where your character is ready to level up. You might just have to sacrifice a level to achieve the desired attribute scores.
If you want a mod, I could suggest Realistic Leveling mod, which I used for quite a long time, it's a pretty good mod.
Omgwtfbbqkitten Jan 30, 2015 @ 7:53am 
Well I have never really tried level up mods myself and have never seen any that retain any attribute bonuses. That mod that changes the requirement from 10 skillups to 8 sounds interesting though.

I have made my own mod that I tried to setup to my liking, but I never really finished tinkering with it before I stopped playing.

Basically all you have to do is use the contruction set to modify the values to increase or decrease skillup rate values.

The biggest change I made that was a huge improvement imo, was changing the Armorer Skill from the default Endurance attribute to Strength instead. I also changed Hand to Hand from Strength to Endurance to compensate for the change.

I got this idea from Morrowind where they had Armorer as Strength and Spear as Endurance. I liked it that way. It gave me more options that allowed me to skillup my endurance from attacking with a spear.

Raising the Strength attribute in Oblivion is tedious because you have to slash and smash enemies a million times to raise your skill high enough to get +5 at level up. With Armorer set to Strength it is much easier combining it with your weapon skillups to get 10 every level for Strength +5.

Having Armorer set to Strength also allows you to focus more on raising Armorer, since raising Strength is important for a warrior character, which means you will be able to repair magical items sooner and increase your armor by 125% quicker.

Another thing I did was made it so Swimming increases your Athletics skill at a much faster rate then before, while falling increases your Acrobatics skill much faster. That way both of those skills are more easily controllable without changing the rate from jumping or running.

I also increased the skillup rate or Marksman, Restoration, and Mercantile which were really slow to level.
Last edited by Omgwtfbbqkitten; Jan 30, 2015 @ 11:46am
LSD Jan 30, 2015 @ 9:47am 
Originally posted by Marko♣™:
You don't necessarily need to exclude those skills from your majors if you wish to improve your attribute.
You do need to exclude skills if they all belong to the same attribute though.
A "warrior" would surely have Block, Heavy Armour and Armourer in just about every possible build. Since they're the only skills that belong to the Endurance stat, that makes it literally impossible to achieve a +5 (or even a +4) if you have them all tagged as Majors.

For a +4 or +5, you seem to always need another skill tagged as Minor that you can train for the higher mulitplier before you level.

But yea, Realistic Leveling was the mod i got mixed up with. It looks good, but i'd prefer to keep closer to Vanilla -- for now at least.

Originally posted by Omgwtfbbqkitten:
Well I have never really tried level up mods myself and have never seen any that retain any attribute bonuses. That mod that changes the requirement from 10 skillups to 8 sounds interesting though.
It seems a bit imbalanced in that it gives +2s or +3s for just 1 or 2 skill ups, but overall it's the best i managed to find.

Switching around governing stats seems like a pretty good idea though.
Feels like another big mistake was how they forced all the skills to align to a "3 skills per attribute" set up.
ManualMakron Jan 30, 2015 @ 10:09am 
You're forgetting something. I did say that you don't have to exclude any of those skills for a reason. You'll simply have to take a bit more caution when it comes to leveling your major skills and you'll also try to determine the best time to level up.
LSD Jan 30, 2015 @ 11:00am 
Originally posted by Marko♣™:
You're forgetting something. I did say that you don't have to exclude any of those skills for a reason. You'll simply have to take a bit more caution when it comes to leveling your major skills and you'll also try to determine the best time to level up.

It takes 10 skill ups to level up, and it takes 10 skill ups of a governed skill to get a +5 attribute.
If you have all skills of a specific attribute tagged as Major, it'll be near-impossible to get a +5. If you specifically grabbed other Majors that you'd never use, then you'd be able to get it.
Otherwise, you'll always have another skill interfering with it and stopping you getting the full bonus. Likely it'll be something like Blade. 9 END and 1 STR skill-up = +4 and +1.
ManualMakron Jan 30, 2015 @ 11:57am 
Originally posted by LSD:
Originally posted by Marko♣™:
You're forgetting something. I did say that you don't have to exclude any of those skills for a reason. You'll simply have to take a bit more caution when it comes to leveling your major skills and you'll also try to determine the best time to level up.

It takes 10 skill ups to level up, and it takes 10 skill ups of a governed skill to get a +5 attribute.
If you have all skills of a specific attribute tagged as Major, it'll be near-impossible to get a +5. If you specifically grabbed other Majors that you'd never use, then you'd be able to get it.
Otherwise, you'll always have another skill interfering with it and stopping you getting the full bonus. Likely it'll be something like Blade. 9 END and 1 STR skill-up = +4 and +1.
Try leveling your blade and blunt and hand to hand up to a 6, then heavyarmor and blocking up to a 3 and then something else up to 10 ( desired third attribute ) then finally level up armorer or heavyarmor or block to finalize your level up sequence. Save your game and proceed to advancing your blade or blunt or handtohand to a total of 10 from 6. Try sleeping and see if you'll be given the choice of raising strength for 5. If it doesn't work, reload and level up blade , blunt and handtohand up to a 16 - 20 and heavyarmor, armorer and blocking to a 14-16 and a desired attribute to around 10 or whatever. Doesn't have to be major skill, the ones I mentioned have to be major skills. Try sleeping then and see take a look at your attribute score choices, if the scores aren't +5 in END and STR, then proceed to leveling your STR related major skills to a total of 10 and END related major skills to a total of 10 and whatever other attribute to a total of 10. Proceed to sleeping and see if you'll be given the choice of raising those attribute scores for a +5.
ed Jan 30, 2015 @ 12:15pm 
I just use the mod Plus 5 Always. I'd rather actually play the game with the weapons and armor and general skills that are in-character for my current playthrough, rather than have to put all my "real" gear away to stand in front of a mudcrab for an hour before every level-up. ;)

Morrowind at least had unlimited paid training per level.
Last edited by ed; Jan 30, 2015 @ 12:16pm
Omgwtfbbqkitten Jan 30, 2015 @ 12:16pm 
One trick that I learned when leveling up, is that any skills gained from the moment you get the message that says to rest is that the skills gained from that point on no longer count towards your current level and begin counting towards the next level. Even though you have not technically leveled up yet.

If you buy training after you receive the sleep message, those skillups count towards your next level, which allows you to buy 5 more after level up for a total of 10 skillups from training for one level.

Since training weapons is so tedious and takes so long, the trick I used was to buy 5 training in Blade then rest to level up. Then buy 5 more in Blade to complete my 10 for the level before I leveled up the next time.

This technique only works every other level, but it is helpful when leveling skills that are more diffucult to level.
Last edited by Omgwtfbbqkitten; Jan 30, 2015 @ 12:19pm
ManualMakron Jan 30, 2015 @ 1:09pm 
Originally posted by Omgwtfbbqkitten:
One trick that I learned when leveling up, is that any skills gained from the moment you get the message that says to rest is that the skills gained from that point on no longer count towards your current level and begin counting towards the next level. Even though you have not technically leveled up yet.
You get my point though?
No matter what you do though, you'll always max out your strength and or endurance by level 30 even if you start with the lowest possible amount. (If you chose to do so ofc )
Last edited by ManualMakron; Jan 30, 2015 @ 1:10pm
Zsrai Jan 30, 2015 @ 1:17pm 
Try either of these? I have the feeling they are the same mod, just reuploaded:

http://www.nexusmods.com/oblivion/mods/2691/?

http://www.nexusmods.com/oblivion/mods/38125/?

Basically if you level up a skill at ALL, you can choose +5 for the relevant stat instead of having to repeatedly grind skill ups.
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Date Posted: Jan 30, 2015 @ 2:24am
Posts: 10