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If you want a mod, I could suggest Realistic Leveling mod, which I used for quite a long time, it's a pretty good mod.
I have made my own mod that I tried to setup to my liking, but I never really finished tinkering with it before I stopped playing.
Basically all you have to do is use the contruction set to modify the values to increase or decrease skillup rate values.
The biggest change I made that was a huge improvement imo, was changing the Armorer Skill from the default Endurance attribute to Strength instead. I also changed Hand to Hand from Strength to Endurance to compensate for the change.
I got this idea from Morrowind where they had Armorer as Strength and Spear as Endurance. I liked it that way. It gave me more options that allowed me to skillup my endurance from attacking with a spear.
Raising the Strength attribute in Oblivion is tedious because you have to slash and smash enemies a million times to raise your skill high enough to get +5 at level up. With Armorer set to Strength it is much easier combining it with your weapon skillups to get 10 every level for Strength +5.
Having Armorer set to Strength also allows you to focus more on raising Armorer, since raising Strength is important for a warrior character, which means you will be able to repair magical items sooner and increase your armor by 125% quicker.
Another thing I did was made it so Swimming increases your Athletics skill at a much faster rate then before, while falling increases your Acrobatics skill much faster. That way both of those skills are more easily controllable without changing the rate from jumping or running.
I also increased the skillup rate or Marksman, Restoration, and Mercantile which were really slow to level.
A "warrior" would surely have Block, Heavy Armour and Armourer in just about every possible build. Since they're the only skills that belong to the Endurance stat, that makes it literally impossible to achieve a +5 (or even a +4) if you have them all tagged as Majors.
For a +4 or +5, you seem to always need another skill tagged as Minor that you can train for the higher mulitplier before you level.
But yea, Realistic Leveling was the mod i got mixed up with. It looks good, but i'd prefer to keep closer to Vanilla -- for now at least.
It seems a bit imbalanced in that it gives +2s or +3s for just 1 or 2 skill ups, but overall it's the best i managed to find.
Switching around governing stats seems like a pretty good idea though.
Feels like another big mistake was how they forced all the skills to align to a "3 skills per attribute" set up.
It takes 10 skill ups to level up, and it takes 10 skill ups of a governed skill to get a +5 attribute.
If you have all skills of a specific attribute tagged as Major, it'll be near-impossible to get a +5. If you specifically grabbed other Majors that you'd never use, then you'd be able to get it.
Otherwise, you'll always have another skill interfering with it and stopping you getting the full bonus. Likely it'll be something like Blade. 9 END and 1 STR skill-up = +4 and +1.
Morrowind at least had unlimited paid training per level.
If you buy training after you receive the sleep message, those skillups count towards your next level, which allows you to buy 5 more after level up for a total of 10 skillups from training for one level.
Since training weapons is so tedious and takes so long, the trick I used was to buy 5 training in Blade then rest to level up. Then buy 5 more in Blade to complete my 10 for the level before I leveled up the next time.
This technique only works every other level, but it is helpful when leveling skills that are more diffucult to level.
No matter what you do though, you'll always max out your strength and or endurance by level 30 even if you start with the lowest possible amount. (If you chose to do so ofc )
http://www.nexusmods.com/oblivion/mods/2691/?
http://www.nexusmods.com/oblivion/mods/38125/?
Basically if you level up a skill at ALL, you can choose +5 for the relevant stat instead of having to repeatedly grind skill ups.