The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

How much infamy for friendly bandits?
I've seen this claim tossed around online that if your infamy is high enough then "bad" npcs like bandits and necromancers will stop being hostile to you. But I can't find info on the exact value of infamy you need for this to happen.

Can anyone here tell me the precise number of infamy you need for "bad" npcs to be non-hostile? I'm on PS3 so can't fool around with mods or console commands to find out myself.
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bunies Feb 3 @ 3:09am 
i think its personality and not infamy you need for that
It's not infamy that does that, at least not directly.

Infamy will increase the disposition of hostile NPCs, up to a max of 20 disposition. I believe it's 40 infamy to get the max disposition increase from bandits.

However it's disposition itself that causes non hostile NPCs , infamy only just gives a small boost to disposition.

You need roughly 180 personality minimum (or 160 and 40 infamy) to start to get non hostile animals. Bandits I believe needs to be a lot higher.
Last edited by psychotron666; Feb 3 @ 1:12pm
Yeah no, we're only gonna help users that own Oblivion on Steam, GoG, Microsoft Store, or other PC platforms including PC-CD/DVD.
Originally posted by NvidiaGeForceGTX1050_3GB:
Yeah no, we're only gonna help users that own Oblivion on Steam, GoG, Microsoft Store, or other PC platforms including PC-CD/DVD.

You don't know ♥♥♥♥ about any of these games anyway so whatever help you'd possibly have to offer would be worthless. Nothing of value was lost.
Originally posted by komi:
I've seen this claim tossed around online that if your infamy is high enough then "bad" npcs like bandits and necromancers will stop being hostile to you. But I can't find info on the exact value of infamy you need for this to happen.

Can anyone here tell me the precise number of infamy you need for "bad" npcs to be non-hostile? I'm on PS3 so can't fool around with mods or console commands to find out myself.
If you increase the Charisma (Personality) parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.
Last edited by Turbolovers; Feb 3 @ 12:35pm
Originally posted by Turbolovers:
Originally posted by komi:
I've seen this claim tossed around online that if your infamy is high enough then "bad" npcs like bandits and necromancers will stop being hostile to you. But I can't find info on the exact value of infamy you need for this to happen.

Can anyone here tell me the precise number of infamy you need for "bad" npcs to be non-hostile? I'm on PS3 so can't fool around with mods or console commands to find out myself.
If you increase the Charisma parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.
The OP can't change any parameters because they're not on PC. Also there's no such thing as charisma in The Elder Scrolls.
Originally posted by NvidiaGeForceGTX1050_3GB:
Originally posted by Turbolovers:
If you increase the Charisma parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.
The OP can't change any parameters because they're not on PC.
You could've mentioned that in your original comment instead of writing something that passes off as something really rude
Originally posted by Little Horn:
Originally posted by NvidiaGeForceGTX1050_3GB:
The OP can't change any parameters because they're not on PC.
You could've mentioned that in your original comment instead of writing something that passes off as something really rude
I wasn't replying to you then
Originally posted by NvidiaGeForceGTX1050_3GB:
Originally posted by Turbolovers:
If you increase the Charisma parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.
The OP can't change any parameters because they're not on PC. Also there's no such thing as charisma in The Elder Scrolls.
Not charisma. Charm. This is how Google translated it. (Personality) . Increasing the parameter is achieved by enchanted items, spells, and potions. Not console commands.
Last edited by Turbolovers; Feb 3 @ 12:29pm
Originally posted by Turbolovers:
Not charisma. Charm. This is how Google translated it. Increasing the parameter is achieved by enchanted items, spells, and potions. Not console commands.
The name of the statistic which can be enhanced by Fortify (attribute) enchantments, spells, and potions is Personality; Charm is the Illusion effect which adds (magnitude) points to the target's disposition for (duration) seconds.
Originally posted by joeball123:
Originally posted by Turbolovers:
Not charisma. Charm. This is how Google translated it. Increasing the parameter is achieved by enchanted items, spells, and potions. Not console commands.
The name of the statistic which can be enhanced by Fortify (attribute) enchantments, spells, and potions is Personality; Charm is the Illusion effect which adds (magnitude) points to the target's disposition for (duration) seconds.
Thank you. How bad it is not to know another language. I have made an amendment.
Originally posted by Turbolovers:
Originally posted by NvidiaGeForceGTX1050_3GB:
The OP can't change any parameters because they're not on PC. Also there's no such thing as charisma in The Elder Scrolls.
Not charisma. Charm. This is how Google translated it. (Personality) . Increasing the parameter is achieved by enchanted items, spells, and potions. Not console commands.
You're using Google Translate? omfg...

Spells and potions only increase it temporarily, while enchanted items only when being equipped
bunies Feb 3 @ 4:10pm 
Originally posted by Turbolovers:
Originally posted by komi:
I've seen this claim tossed around online that if your infamy is high enough then "bad" npcs like bandits and necromancers will stop being hostile to you. But I can't find info on the exact value of infamy you need for this to happen.

Can anyone here tell me the precise number of infamy you need for "bad" npcs to be non-hostile? I'm on PS3 so can't fool around with mods or console commands to find out myself.
If you increase the Charisma (Personality) parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.

for guards just cast a max charm spell at them before they talk to you and they will get rid of your fine free of charge, but only if its under 1k, anything above and you still in trouble
Originally posted by bunies:
Originally posted by Turbolovers:
If you increase the Charisma (Personality) parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.

for guards just cast a max charm spell at them before they talk to you and they will get rid of your fine free of charge, but only if its under 1k, anything above and you still in trouble
yeah so Turbo claiming guards stop arresting for crimes is just false, since bounty high enough and they'll be hostile regardless
komi Feb 10 @ 1:25pm 
Originally posted by psychotron666:
It's not infamy that does that, at least not directly.

Infamy will increase the disposition of hostile NPCs, up to a max of 20 disposition. I believe it's 40 infamy to get the max disposition increase from bandits.

However it's disposition itself that causes non hostile NPCs , infamy only just gives a small boost to disposition.

You need roughly 180 personality minimum (or 160 and 40 infamy) to start to get non hostile animals. Bandits I believe needs to be a lot higher.

Originally posted by Turbolovers:
If you increase the Charisma (Personality) parameter to 180–200, most animals will become non-aggressive; in the range from 200 to 300 bandits and sorcerers will become friendly; At level 300 and above, guards will stop arresting for crimes.

Oh wow, that sounds like you'd have to level up for ages to reach those stats. Well thanks very much for explaining it to me and clarifying that it's not Infamy itself that's the deciding factor.
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Date Posted: Feb 3 @ 2:38am
Posts: 25