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Infamy will increase the disposition of hostile NPCs, up to a max of 20 disposition. I believe it's 40 infamy to get the max disposition increase from bandits.
However it's disposition itself that causes non hostile NPCs , infamy only just gives a small boost to disposition.
You need roughly 180 personality minimum (or 160 and 40 infamy) to start to get non hostile animals. Bandits I believe needs to be a lot higher.
You don't know ♥♥♥♥ about any of these games anyway so whatever help you'd possibly have to offer would be worthless. Nothing of value was lost.
Spells and potions only increase it temporarily, while enchanted items only when being equipped
for guards just cast a max charm spell at them before they talk to you and they will get rid of your fine free of charge, but only if its under 1k, anything above and you still in trouble
Oh wow, that sounds like you'd have to level up for ages to reach those stats. Well thanks very much for explaining it to me and clarifying that it's not Infamy itself that's the deciding factor.