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Was also able to resolve another bug before making this thread, the one where non-melee NPCs react like bystanders. After prompting them to be more aggressive, you just have to intentionally attack the humanoid enemies and they'll stop that strange behaviour lol. By humanoid enemies, I mean those that are the playable races, so not animals, Daedra, undead, nor elementals (Spriggans, Atronach, Will-O-Wisp, etc). So basically that would encompass necromancers, conjurers, marauders, bandits, vampires, city guards, and the Mythic Dawn. Now maybe it might be caused or correlated to my infamy being higher than famy but Idk never tested to confirm.
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Ok so based on some Reddit post, apparently Oblivion Stutter Remover caused someone to have their inventory freeze the game when they view it. I didn't expect something like that to actually work for me, but the game is much more stable now that I removed that with CSR mod also running. I guess I either have to choose to have OSR but not CSR, or the reverse, but Oblivion Display Tweaks and DXVK Async already do what OSR does albeit exponentially far better job.
DXVK Async is not a mod, but rather more of a plug-in, and you have to install the latest version from GitHub and place the 64-bit D3D9.dll into the same directory as Oblivion. From my experience, the 32-bit variant just causes everything in-game to look purple and the performance actually got worse. The standard DXVK is also fine but I don't like having to wait for the first few minutes for the shaders to fully compile, so that's why I went with the Async variant; yes, the standard DXVK is also available on GitHub.
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I've noticed that many bugs (2, 4, 7, 8, 9) I've previously experienced have now fully went away or don't really happen as often with OSR removed. Sadly I experienced a random CTD while in a dungeon, and that somehow caused my warp spell and my followers auto-warping to stop working. However by dismissing and recruiting them again, the warp spell and auto-warping work again. I know that in vanilla, followers can auto-warp, but it's extremely inconsistent and unreliable. Sadly my followers will still easily get distracted by enemies, especially inside dungeons. Just wanted to correct myself, in which the auto-warping and warp spell are extremely buggy for cloned NPCs (so different prid from original), but otherwise works as intended.
I'm not sure why but I'm getting more random CTD lately while dungeon crawling; I'll have to test out my hypothesis to determine if that's the cause or something else. I believe I've had this happen to me before, where if I recruit followers and I keep exploring dungeons, it dramatically increases the chance of random CTD, but not when I'm just exploring the towns and wilderness. Kind of sucks if my hypothesis turns out to be correct, so best I can do is just maybe avoid exploring so many dungeons consecutively; I ain't exploring them alone because it's boring and I've already done that for countless dungeons already.
CSR Mod [www.nexusmods.com]
Aggression Fix [www.nexusmods.com]
Freezing Inventory Fix
I do confess I've been using console commands way too much, especially those that can corrupt the save files like player.placeatme, and considering I've spent over 500 hours (448 according to the saves), I think I have to start over. The only reasons I'm still with my current playthrough and haven't moved on is because to playtest mods and to finish the few remaining errands that I want to do for a completionist run. I only have literally like maybe a third of the dungeons left to explore; I've already explored all the dungeons in Shivering Isles, Dagon's realm, and most of Cyrodiil. In future playthroughs, I will never go completionist ever again because it's too hardcore.
By the way, I have used Wrye Bash to check for any problems and aside from some bloat and patching the Abomb bug before, not much else is wrong with them. I've also checked the size of my saves and they're over 6000KB or 6MB, which I'm not sure is considered too large and needing for me to start a new character. I also do confess that I do not solely rely on constantly creating manual saves, so that may also be my downfall in regards to the constant CTD lately. I know that in Skyrim if you install and remove script heavy mods midway, that can cause problems and you need to start over, but I don't think that really applies to Oblivion (feel free to correct me if I'm wrong about it).
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Ok after doing further research, it seems that maybe me removing Oblivion Stutter Remover was a bad idea. I've reinstalled it and re-configured it so that the game replaces the vanilla heap manager with OSR's again. I think the random CTDs after I removed OSR in the first place was attributed to lack of memory and/or memory leak. I've already played too much Oblivion during the weekend, so I'll take a break and try again next weekend. I falsely assumed that removing OSR made CSR more stable, and perhaps in some ways it did, but it mainly didn't so I guess I'll revert back to before. Still, I'm most likely not gonna be using CSR as it's too buggy and not working as I expect it to.
Oblivion Stutter Remover[www.nexusmods.com]
CM Partners Basic[www.nexusmods.com]