The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Aoe command spell?
Not at my computer to test, plus hard to do it with current characters but...

Anyone knows what happens if I make an ae command spell?

Specifically in this situation:

Let's say I have two (humanoid) enemies and cast: command humanoid up to 25 for 1s (100% spell effectiveness).
Area effect enough to hit them both on one cast.

The spell will work (wait, can you assign an area to just command spells?), but specifically I wonder if they will be prone to attack each other after it wears off, or, is it the case that since it wore off at the same time that they will not make it on each other's agro list?

What I REALLY want to do is make the following spell for conjurer/necromancer dungeons:

Frost damage x amount for y seconds in 10' -or whatever- area (to create a wall of frost for the effect to travel and hit all opponents in a hallway and do damage etc)
Command human for 1s
Command creature for 1s

Idea is to make all enemies forget me and fight eachother, as well as receive some damage from me, all in one brutal cast. Perhaps adding a frenzy for 4s or so at the end will solve any agro issues and share same effect for minimal Magicka cost addition?

Any reason that won't work?
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I don't think they become aggro'd on eachother if they are commanded at the same time for the same duration. This will work for sure if you command a single target though, or a few targets in AoE with more nearby who didn't get hit. Even if they haven't started fighting by the time the command wears off. As soon as there is aggro between them they remain hostile.
Originally posted by Martial Autist:
I don't think they become aggro'd on eachother if they are commanded at the same time for the same duration. This will work for sure if you command a single target though, or a few targets in AoE with more nearby who didn't get hit. Even if they haven't started fighting by the time the command wears off. As soon as there is aggro between them they remain hostile.
Sad, but makes sense and kind of what I figured.

Adding a frenzy for a few seconds later would still make them fight after the command wares off you think?
Try a smaller aoe and if only 2 enemies try to just hit one. Putting invisibility on self for a small period could also work nice.
Originally posted by Cattastrafy:
Not at my computer to test, plus hard to do it with current characters but...

Anyone knows what happens if I make an ae command spell?

Specifically in this situation:

Let's say I have two (humanoid) enemies and cast: command humanoid up to 25 for 1s (100% spell effectiveness).
Area effect enough to hit them both on one cast.

The spell will work (wait, can you assign an area to just command spells?), but specifically I wonder if they will be prone to attack each other after it wears off, or, is it the case that since it wore off at the same time that they will not make it on each other's agro list?

What I REALLY want to do is make the following spell for conjurer/necromancer dungeons:

Frost damage x amount for y seconds in 10' -or whatever- area (to create a wall of frost for the effect to travel and hit all opponents in a hallway and do damage etc)
Command human for 1s
Command creature for 1s

Idea is to make all enemies forget me and fight eachother, as well as receive some damage from me, all in one brutal cast. Perhaps adding a frenzy for 4s or so at the end will solve any agro issues and share same effect for minimal Magicka cost addition?

Any reason that won't work?

Have you looked at Frenzy and Calm spells?

https://en.uesp.net/wiki/Oblivion:Frenzy
https://en.uesp.net/wiki/Oblivion:Calm

You could also reduce chance that one target when having Frenzy will attack close targets by using Invisible or Chamelon spell.

https://en.uesp.net/wiki/Online:Invisible
https://en.uesp.net/wiki/Oblivion:Chameleon

100% Chameleon should work very much as Invisible spell as for getting one target to have Frenzy (taunt) and the other becoming Invisible/100% Chameleon.

Anyway I would be careful to use too many AoE spells as game have its limitation and might crash if there is also a lot of shader FX involved for each spell and scripts that have to run at the same time that involves several NPCs.
Thanks homies I'll do some testing
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