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Adding a frenzy for a few seconds later would still make them fight after the command wares off you think?
Have you looked at Frenzy and Calm spells?
https://en.uesp.net/wiki/Oblivion:Frenzy
https://en.uesp.net/wiki/Oblivion:Calm
You could also reduce chance that one target when having Frenzy will attack close targets by using Invisible or Chamelon spell.
https://en.uesp.net/wiki/Online:Invisible
https://en.uesp.net/wiki/Oblivion:Chameleon
100% Chameleon should work very much as Invisible spell as for getting one target to have Frenzy (taunt) and the other becoming Invisible/100% Chameleon.
Anyway I would be careful to use too many AoE spells as game have its limitation and might crash if there is also a lot of shader FX involved for each spell and scripts that have to run at the same time that involves several NPCs.