The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

It's been 16 yearrs and the performance is still not fixed
My brand new $200 8600GTS and Core 2 Duo E6700 at 3Ghz OC is running at only 30fps? I built them fresh out the box last night. =[
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Showing 1-15 of 20 comments
space May 26 @ 4:50am 
16 years means it has 16 times the detail, one detail every year
theo May 26 @ 5:58am 
Only 3ghz overclocked? Jesus, some CPUs in 2006 had 3.6ghz base
Wirewing May 26 @ 7:42am 
Why would they fix this? They have people modding fixes in for free. They have new games they want you to buy - including the 7 versions of Skyrim updates that they made people pay for, individually, as full priced games.
They have a new oblivion they want you to buy. The only update this might get is a removal from platforms. They haven't fixed the new oblivion crashes either - they tried on the microsoft point of sales sites /xbox and failed lol.
Bethesda doesn't work for free. You work for them and you pay for the privilege to do so.
It's funny how 30fps is considered virtually unplayable by today's standards.

I WISH that Oblivion had run at a steady 30fps when I played it at launch.
Night[owl] May 26 @ 10:46am 
Game might not be stable as its engine is what it is, but mods today have a very high quality compared to when I run game modded in 2006. A large part of that is the modding community have put a lot effort in creating modding tools like MO2 that helps a lot in getting mods to work with as little conflict as possible.

Qarl did also a very good job in refining textures and creating environment that looks very much as a middle age city and houses that also looks like they have walls that are with imperfection that one could expect in the world that make up part of Tamriel (Cyrodiil).

While talking about Skyrim, Skyrim's last change created an outcry when it moved engine from 32 bit to 64 bit as that caused issues with scripts that now needed to be remade to work in 64 bit engine instead, so it is not just to move Oblivion to another improved engine that might cause issues for mods which would need to adopt their mods to work in a 64 bit environment that might not be that easy.

Remaster show that with just a change to use UE5 as for visual that now mod creator's need to use strategies to handle both the original engine and UE5 to use mods that already exists for original Oblivion, but can not be run the same way as they did before if not adjusted to handle both engines.
Buggy Boy May 26 @ 11:04am 
Errrrr... Core 2 Duo you say? Probably lucky to get 30 fps.
Originally posted by Adventurer:
My brand new $200 8600GTS and Core 2 Duo E6700 at 3Ghz OC is running at only 30fps? I built them fresh out the box last night. =[ [/quote]
What do you mean brand new?
That is a discontinued gpu from 2007.
Check the info on it. Comes with only GDDR3 and no support for Directx 12 so you should not be able to upgrade to win 11.
To play this game back in them days I had to use a 8800GTX to get decent (60fps) frame rates.
Jared May 26 @ 3:57pm 
Originally posted by Lobo de hielo:
Originally posted by Adventurer:
My brand new $200 8600GTS and Core 2 Duo E6700 at 3Ghz OC is running at only 30fps? I built them fresh out the box last night. =[ [/quote]
What do you mean brand new?
That is a discontinued gpu from 2007.
Check the info on it. Comes with only GDDR3 and no support for Directx 12 so you should not be able to upgrade to win 11.
To play this game back in them days I had to use a 8800GTX to get decent (60fps) frame rates.
This has to be a troll, because on his profile he has finished Helldivers 2, an obviously graphically intensive game. So either he is ♥♥♥♥♥♥♥ stupid and threw away his actual good specs for some ♥♥♥♥ ones, or is just trolling.
Nite69 May 26 @ 4:25pm 
I think I was on a AMD Athlon 64 X2 4200+ at the time this game came out and it played ok on it
theo May 26 @ 5:06pm 
Originally posted by Jared:
Originally posted by Lobo de hielo:
What do you mean brand new?
That is a discontinued gpu from 2007.
Check the info on it. Comes with only GDDR3 and no support for Directx 12 so you should not be able to upgrade to win 11.
To play this game back in them days I had to use a 8800GTX to get decent (60fps) frame rates.
This has to be a troll, because on his profile he has finished Helldivers 2, an obviously graphically intensive game. So either he is ♥♥♥♥♥♥♥ stupid and threw away his actual good specs for some ♥♥♥♥ ones, or is just trolling.
OP might be joking but you're not only allowed to have one PC.
I still own an old potato from 2005 and play Morrowind on it.
Though Steam doesn't work on it anymore
Originally posted by Blk_Mage_Ctype:
It's funny how 30fps is considered virtually unplayable by today's standards.

I WISH that Oblivion had run at a steady 30fps when I played it at launch.
It’s actually 20 fps. I tried OC the 8600GTS to 750mhz and it’s now 30fps. This game is insanely demanding i might consider getting a 8800GTX later after i saved up

I don’t think it’s the CPU problem bc E6700 got 2M cache. All ram slots are filled it’s 800mhz 8GB. I invested a lot to this.
Last edited by Adventurer; May 26 @ 7:11pm
Originally posted by Nite69:
I think I was on a AMD Athlon 64 X2 4200+ at the time this game came out and it played ok on it

Same here.

Had ATI X850 and then ATI X1950 XT I believe at that time which didn't give that high frames in Oblivion. Oblivion where used as a benchmark for how much you could push hardware at that time as it was a very demanding game to run.

Don't forget that at that time 1080P where what 4K is today for gaming. Most display where still CRT and had lower resolution that where lower then 720P.
Nite69 May 26 @ 10:23pm 
Originally posted by Nightowl:
Originally posted by Nite69:
I think I was on a AMD Athlon 64 X2 4200+ at the time this game came out and it played ok on it

Same here.

Had ATI X850 and then ATI X1950 XT I believe at that time which didn't give that high frames in Oblivion. Oblivion where used as a benchmark for how much you could push hardware at that time as it was a very demanding game to run.

Don't forget that at that time 1080P where what 4K is today for gaming. Most display where still CRT and had lower resolution that where lower then 720P.

lol I actually still play at 1080p today, and I still use a Asus VG248QE which was one of the first 1080p 144hz screens available, I have no interest in replacing it too considering alot of later games are horribly optimized now like UE5 ones
Last edited by Nite69; May 26 @ 10:26pm
Buggy Boy May 27 @ 12:57am 
Originally posted by Nite69:

lol I actually still play at 1080p today, and I still use a Asus VG248QE which was one of the first 1080p 144hz screens available, I have no interest in replacing it too considering alot of later games are horribly optimized now like UE5 ones

True dat. Although I would say running at a native 2560x1440 eliminates almost all requirement for antialiasing, especially in older games. I have no experience of 4k gaming, but I can only imagine there’s even less need for antialiasing with that, though then you’re getting into that unoptimised crappy performance realm both from the games and the sloppy hardware implementation on the graphics cards themselves.
Rithela May 27 @ 6:09am 
There are plenty of performance mods out there. I'm using Through the Valleys modlist and it has a bunch in there. Try that out and see how it works for you.
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