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They have a new oblivion they want you to buy. The only update this might get is a removal from platforms. They haven't fixed the new oblivion crashes either - they tried on the microsoft point of sales sites /xbox and failed lol.
Bethesda doesn't work for free. You work for them and you pay for the privilege to do so.
I WISH that Oblivion had run at a steady 30fps when I played it at launch.
Qarl did also a very good job in refining textures and creating environment that looks very much as a middle age city and houses that also looks like they have walls that are with imperfection that one could expect in the world that make up part of Tamriel (Cyrodiil).
While talking about Skyrim, Skyrim's last change created an outcry when it moved engine from 32 bit to 64 bit as that caused issues with scripts that now needed to be remade to work in 64 bit engine instead, so it is not just to move Oblivion to another improved engine that might cause issues for mods which would need to adopt their mods to work in a 64 bit environment that might not be that easy.
Remaster show that with just a change to use UE5 as for visual that now mod creator's need to use strategies to handle both the original engine and UE5 to use mods that already exists for original Oblivion, but can not be run the same way as they did before if not adjusted to handle both engines.
I still own an old potato from 2005 and play Morrowind on it.
Though Steam doesn't work on it anymore
I don’t think it’s the CPU problem bc E6700 got 2M cache. All ram slots are filled it’s 800mhz 8GB. I invested a lot to this.
Same here.
Had ATI X850 and then ATI X1950 XT I believe at that time which didn't give that high frames in Oblivion. Oblivion where used as a benchmark for how much you could push hardware at that time as it was a very demanding game to run.
Don't forget that at that time 1080P where what 4K is today for gaming. Most display where still CRT and had lower resolution that where lower then 720P.
lol I actually still play at 1080p today, and I still use a Asus VG248QE which was one of the first 1080p 144hz screens available, I have no interest in replacing it too considering alot of later games are horribly optimized now like UE5 ones
True dat. Although I would say running at a native 2560x1440 eliminates almost all requirement for antialiasing, especially in older games. I have no experience of 4k gaming, but I can only imagine there’s even less need for antialiasing with that, though then you’re getting into that unoptimised crappy performance realm both from the games and the sloppy hardware implementation on the graphics cards themselves.