Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Paralyze is not op unless you invest in illusion a lot. Even if you are going to enchant weapons yourself, you are going to be 70+ in illusion before they become op'ed and then you can only enchant at Frostcragg.
Absorb health is a great spell and very economic as it hurts and heals at the same time.
If enchanting weapons yourself, learn to stack weakness too and damage correctly. A lot more op'ed than paralyze.
If using spells then stick to absorb spells, silence, paralyze you need a minimum of 50 in illusion to get it.
Create spells same as weapons, use weakness too and damage. You do it correctly and they stack, making each attack/ spell you do stronger.
All for now. Have a great game.
restores health over 2 seconds
restores fatigue over 2 seconds
shield for 6 seconds
resist magicka for 6 seconds
fortify blade or blunt for 6 seconds
Use that spell in combat as a heal spell
(may not be early game)
bound all types of armor and dagger
fortify blade 100
also just get a better healing spell than minor wounds that feels essential.