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shame? what did i do to be ashamed? it's a single player game and I'm an adult..
I love when people pretend like they never mod their games with adult content or never watch porn etc. But yeah there is always someone come and talk like this, and expect a social status from that. Okay angel, you are better than all of us. just don't forget to delete your browser history.
Gamers never had shame what are you talking about? I want the opium of the mind, not the propaganda of today.
Why do you use "ArchiveInvalidation Invalidated" when MO2 will automatically Archive Invalidate (if you don't make use of SkyBSA as described in Guide that have been linked from AsianGirlLover)?
Here is instruction for different mod managers including MO2: https://www.nexusmods.com/newvegas/articles/55876
The main take from article is that you might need to disable and enable Archive Invalidation to force loose files (most texture and mesh that are used for body replacement is loose files) to be accessible for game.
I would disable Archive Invalidation (AI) and make sure of SkyBSA to work instead if that mod will do this without needing to continuously fickle with MO2 AI (disable/enable) to get all files read into game.
SkyBSA: https://www.nexusmods.com/oblivion/mods/49568
Do read Guide for 2025 Oblivion that have been mentioned in this thread to set up your game to avoid overloading of all extra content that game wasn't designed to handle. Just because today's hardware can brute force things, doesn't mean that when a game engine have limitation like not being able to handle more RAM (without LAA game will address around 1 GB RAM and a bit more, with LAA up 3.5 GB - but it can cause issues and there is also memory leaks to be aware about).
Processing power (from CPU) is rather useless (which should be clear with Remaster version) if game engine will not be able to scale up when there is more threads (SMP) to allocate processing on more threads/cores which will be a limit when there is also a lot of scripts running in the background.
Try to use texture files that isn't extremely high in resolution, but will become a potential issue due to how VRAM and RAM allocation work in this game with pretty bad garbage cleaning of memory.
Stability will probably be of more importance then being able to see every inch of skin in ultra HD quality.