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Yep this, I am level 16 I believe with my current playthrough and I couldn't pass the first Oblivion gate at kvatch so I been working on trying to level up my other skills to get it back balanced
PushTheWinButton made mods that fix vanilla levelling with minimal changes. Consider them if you got frustrated with vanilla levelling.
Either way, just make sure endurance gets as many high bonuses as possible to get it to 100 ASAP as this is the only attribute that is not retroactive. After that your main priorities are intelligence and willpower (very important to max at some point), and after that strength which doesn't need to be maxed but oblivion is very stingy with carry weight. Any well-rounded character will at least dabble in magic, even a melee centered build will use restoration and alteration. Meanwhile only heavy armor builds really need a lot of extra carry weight.
Everyone else can make do with enough to loot a dungeon and not leave anything valuable behind and not have to go immediately back to town after every single one you clear. Strength's impact on physical damage is also not as much as weapon base damage and weapon skill level together. Some will say attributes are useless but personally I do not agree. The game has them for a reason, and especially when you start dabbling in fortify attribute spells you notice just how powerful this stuff can become. Really max INT and WILL (and another total +200 magicka from race/sign/enchants) is a must as that is merely the entry fee for high level spells, and to not wait a long time to regenerate magicka after one such cast. At high level just my pre-battle setup during tougher encounters is two buffs costing almost 400 magicka each.
Also, to become as powerful as you can in relation to the world around you it is generally a good idea to stop leveling at some point. At which point just never sleeping again, and canceling out of sleep before the first hour passes to trigger quest objectives that require sleep. Damage potential caps out relatively early and from there it is just health pools that keep growing, so the higher your level the spongier everything is. My current character for example maxed out attributes at 29, the previous one I played did so at 26. So 30 is my preferred cut-off point as that is also where the last unique equipment stops getting stronger. (on which note; this mod[www.nexusmods.com]is also a lifesaver) Melee is still good enough on default difficulty there, though late-game magic is insanely strong by comparison.
I did try moving the slider to make magic more balanced but to do that you end up just tickling even basic enemies with melee. But I digress. My recommendation is to just play and experiment, look for more general tips like good gear, (custom) spells, etc. and just feel out how the balance is for you as you progress and learn. Everyone plays differently which is why questions like this will have polar opposite answers from comment to comment. And most importantly; everyone's first playthrough is always a complete mess. So don't sweat it. ;)
(edit; fixed typo)
Yeah and this problem has nothing to do with your attributes but instead your combat skills and gear.
You need to level to get most good gear, and if you have low endurance and willpower, your health, magicka, and stamina will suffer for it. Since Stamina effects melee damage and you need magicka fo spells, even if your armor can make up for your lower health your damage output due to low stamina or magicka would make the game far harder than it need to be than if you had leveled better. I do agree that skills are more important than stats, but you still are going to want to take consideration to level more efficiently.
Yeah the factors are combat skills or gear, or both. The attributes are frankly irrelevant to the difficulty because of how little they do. Like strength is nice for carry weight, but the damage strength contributes to is so little you won't ever notice.
Some of them contribute a lot to your performance. Intelligence and willpower can be quite important for combat, as is endurance. Even strength, while not very important for direct offense still has good utility in the form of more carry weight making you noticably faster between the low and high end of it. Give me nothing but 100 int/will/end, journeyman restoration and alteration, and expert conjuration, and I am already unstoppable. No other skills required, but god have mercy on me if I don't have my large magicka pool and magicka regen to support those spells. x'D
I was doing high level oblivion gates with just that, around 40 block/blade, and an enchanted dagger. Literally everything else on me, attributes (str/spd/agi) and every not previously mentioned skill, ranged from sucks to average. Not to say that skills aren't indispensible as long as you keep up with the few that you use for your playstyle, but even with moderate investment there I already had the game beat. I got that OP just off those two attributes being maxed early and having at least average magical proficiency to work with.
(semi-off topic)
In fact at late-game you need intelligence and willpower provided you want to graduate from casting fireballs to doing the videogame equivalent of dropping nukes in densely populated areas. With all my buffs (which require a base 400 magicka to even get the train going) I can chaincast 400 magicka spells and regenerate magicka quicker than I spend it. A rate of approximately 1500 magicka regenerated per 7 seconds when fully juiced up. Do you absolutely need it, surely not. But daaaaamn is it powerful. Ridiculously, world-endingly so. That's the power of attributes my friend. ^^
(back on topic)
Point being; yes attributes can be a factor just as skills are and we don't know enough about his character, playstyle, or his specific problems to say anything conclusively other than that he is hitting a wall. He will know better where his current flaws lie than we do and it may very well be a bit of everything.