The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

This or remaster?
I have low end PC and I can kind of play remaster with some stuttering in open world but I have this game in my library already and I never played Oblivion, what do you suggest? Thanks.
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Showing 1-15 of 51 comments
Treez May 1 @ 4:06pm 
I'd suggest this first so you have something to compare the remastered to in the future, I prefer the OG anyhow
Krythic May 1 @ 4:15pm 
Remaster. Anyone who says differently is a leftist shill who can't afford the game, or a strong enough computer to run said game. Let them rage, and go I enjoy the remaster.
Originally posted by Krythic:
Remaster. Anyone who says differently is a leftist shill who can't afford the game, or a strong enough computer to run said game. Let them rage, and go I enjoy the remaster.
OP literally said they have a low end PC, so clearly running the remaster would be asking for too much.
Misa May 1 @ 5:13pm 
I mean I tried it with Intel Core i7-6700K, 16gb RAM and GTX 1080, when i launch remaster I get warning that my CPU is not strong enough but I can still launch the game and play it, indoors works perfect but in open world I get some stutters here and there so I'm not sure if it's worth the hassle or should I just play the original.
Last edited by Misa; May 1 @ 5:13pm
Crank OG to Ultra High and enjoy
Nite69 May 1 @ 6:25pm 
Play the original, the remaster is buggy currently and needs to be fixed
Originally posted by Misa:
I mean I tried it with Intel Core i7-6700K, 16gb RAM and GTX 1080, when i launch remaster I get warning that my CPU is not strong enough but I can still launch the game and play it, indoors works perfect but in open world I get some stutters here and there so I'm not sure if it's worth the hassle or should I just play the original.

The stutters are normal in the remaster. Getting a better computer won't change anything.
Moök. May 1 @ 8:04pm 
If you have never played before I would try the OG first. Its mechanically equivalent.
Last edited by Moök.; May 1 @ 8:04pm
I think it would be a good idea to play the original first if the remaster is having issues. It still holds up. That will also give also you grounds for comparison when you do play the remaster later. If you start with the original though I would recommend a few small mods that address some of the game's minor issues.

None of these require OBSE or setting a load order. They are all very small and self-contained so do not have dependencies or cause conflicts with each other. Just drop them in the right folder and check their boxes in the oblivion launcher's data section. Plug and play basically.

~~~~~Important~~~~~

- Max Ability Modifiers[www.nexusmods.com]
This makes getting +5 attribute bonus on lvl up easier. Also fixes the problem of some premade classes being unable to get +5 on certain attributes at all. The remaster implemented a similar change giving you 12 attribute points on level up, rather than the 3~15 you would get in the original.

Background info: The leveling and class systems in the original is a bit counter-intuitive. To the point where some default classes have their major and minor skills set in such a way that they would be locked out of +5 bonuses on certain attributes. Too many skills tied to a single attribute would be put under major skills, and 10 major skill level ups is a character level up. At which point any further skill level ups do count towards the next character level but not the next attribute bonus. So you can not postpone leveling your character to still get the bonus either.

While you can make do with mostly +3's, optimal character growth requires starting the planning as early as the intro. You will regularly have to do or not do specific things to gain xp where you want and more importantly to not gain xp where you don't want it until you do. It just makes more sense to allow for creating a class based around the skills that you specialize in, without punishing liberal use of those chosen skills. So I am happy this was addressed in the remaster.


- Quest Award Leveler[www.nexusmods.com]
This levels up 'leveled' items to match you at every treshold, so that you don't have to put off quests just because you want a specific reward to be high level.

Background info: Unlike basic armor and weapon tiers that will appear in the world as you get to a higher level, Some quest rewards are 'leveled' items which you can obtain at almost any level. The trade-off is that these items will match the last level treshold you passed before obtaining them. This means that leveled items obtained early will drop off in usefulness, while if you obtain them later they will be stronger.

A good example of this is dawnfang. A self-repairing and self-refilling enchanted blade that is immensely useful for the early game, but it is also one of the best endgame 1h swords if obtained around lvl25~30. This mod lets you keep such items scaled to your level throughout the playthrough.


- Summons Unsuckified[www.nexusmods.com]
This fixes oversights and programming errors that caused summons to lack abilities or stats they were intended to have. Also applies to enemies' summons.

~~~~~Optional~~~~~

- Chase Camera Mod[www.nexusmods.com]
This will improve the 3rd person camera. Combine it with a 3rd person crosshair mod if needed for ranged magic/weaponry.

- Imperial Dragon Armor[www.nexusmods.com]
This will give the imperial dragon armor (reward from main quest) stats on par with other high level armor sets. It will also make the armor unenchanted so that it can be tailored to your build.
Last edited by Martial Autist; May 2 @ 9:58am
Nite69 May 1 @ 9:42pm 
a difference I fiound right away in the original vs the remaster is the birthsign selection is not the same, They have the same names but a different effectiveness on each one

a remaster should just be a graphics change not change the player choice selection effectiveness when setting up a character....

in the original I prefered the thief birthsign, but now in the remaster I choose the lord
Last edited by Nite69; May 1 @ 9:46pm
Shirumic May 1 @ 10:16pm 
I just used this modlist, taught me how to finally use Wrye bash too.
https://www.nexusmods.com/oblivion/mods/51105?tab=description
Runs like a dream and still very pretty without the unreal slop on top of it.
Thoughts of a old veteran of the game: GOTY Oblivion version is flawless, also without mods. It looks so good even today, ok some textures are very low res, but the whole visual experience is fantastic. Also, the original faces, voices, architectures, the colors.. the remaster is a good restoration but it changed so many things, that it's why some called it a remake. Also, why a merged UI and combat system to be similar to Skyrim??
This is Oblivion, not Skyrim. It's something has been overturned without reason. The beauty of any chapter of TES games are the differences between these.
Another myth to destroy: Oblivion is not an old game. 2006 games, despite the 19 years old, are HD games. Most of PC gamers, used to play at higher res than 720p since 2003, while consoles reached 240p-480p, before ps3 and xbox 360.

If Oblivion, like Morrowind 4 years before, had been "PC only", the graphics, other than plot/content complexity, would be even more advanced.
Nite69 May 2 @ 4:23am 
Originally posted by H3llBaron:
Thoughts of a old veteran of the game: GOTY Oblivion version is flawless, also without mods. It looks so good even today, ok some textures are very low res, but the whole visual experience is fantastic. Also, the original faces, voices, architectures, the colors.. the remaster is a good restoration but it changed so many things, that it's why some called it a remake. Also, why a merged UI and combat system to be similar to Skyrim??
This is Oblivion, not Skyrim. It's something has been overturned without reason. The beauty of any chapter of TES games are the differences between these.
Another myth to destroy: Oblivion is not an old game. 2006 games, despite the 19 years old, are HD games. Most of PC gamers, used to play at higher res than 720p since 2003, while consoles reached 240p-480p, before ps3 and xbox 360.

If Oblivion, like Morrowind 4 years before, had been "PC only", the graphics, other than plot/content complexity, would be even more advanced.

the sound quality is also amazing on the original, alot of the sound effects seem to be missing on the remaster
The remaster can do nothing but ride this game's hype saying things like "offers an authentic experience" and "all the jankiness you remember; an authentic recreation" -- but the thing is, it can never be more authentic than the original.

Saying that "jank" made the game is also something that is offensive because people didn't buy the game expecting bugs or to laugh at them -- they bought it because it offered us a fantasy open world that was never done before and a place to be someone other than ourselves.

In other words it offered an experience like no other. That is what the remaster should have captured the magic of, instead they decided to make a joke of it. Make a joke of all of the original developers, and make a joke of the players that played it.

All the while being the laziest possible and going "well this is authentic, that's why". No. It's not authentic; it's a lazy soulless insult to any true fan.

Now, the thing is, would I buy the original at full price?

Heck no. This game was around $5 USD at GOG DRM free just last week. It needs to be back to that price or comparable here, esp. since this version has DRM.
The only people who would choose this version over the remaster are people with potato PCs.
Last edited by A TIN OF JAR; May 2 @ 5:46am
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