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The stutters are normal in the remaster. Getting a better computer won't change anything.
None of these require OBSE or setting a load order. They are all very small and self-contained so do not have dependencies or cause conflicts with each other. Just drop them in the right folder and check their boxes in the oblivion launcher's data section. Plug and play basically.
~~~~~Important~~~~~
- Max Ability Modifiers[www.nexusmods.com]
This makes getting +5 attribute bonus on lvl up easier. Also fixes the problem of some premade classes being unable to get +5 on certain attributes at all. The remaster implemented a similar change giving you 12 attribute points on level up, rather than the 3~15 you would get in the original.
Background info: The leveling and class systems in the original is a bit counter-intuitive. To the point where some default classes have their major and minor skills set in such a way that they would be locked out of +5 bonuses on certain attributes. Too many skills tied to a single attribute would be put under major skills, and 10 major skill level ups is a character level up. At which point any further skill level ups do count towards the next character level but not the next attribute bonus. So you can not postpone leveling your character to still get the bonus either.
While you can make do with mostly +3's, optimal character growth requires starting the planning as early as the intro. You will regularly have to do or not do specific things to gain xp where you want and more importantly to not gain xp where you don't want it until you do. It just makes more sense to allow for creating a class based around the skills that you specialize in, without punishing liberal use of those chosen skills. So I am happy this was addressed in the remaster.
- Quest Award Leveler[www.nexusmods.com]
This levels up 'leveled' items to match you at every treshold, so that you don't have to put off quests just because you want a specific reward to be high level.
Background info: Unlike basic armor and weapon tiers that will appear in the world as you get to a higher level, Some quest rewards are 'leveled' items which you can obtain at almost any level. The trade-off is that these items will match the last level treshold you passed before obtaining them. This means that leveled items obtained early will drop off in usefulness, while if you obtain them later they will be stronger.
A good example of this is dawnfang. A self-repairing and self-refilling enchanted blade that is immensely useful for the early game, but it is also one of the best endgame 1h swords if obtained around lvl25~30. This mod lets you keep such items scaled to your level throughout the playthrough.
- Summons Unsuckified[www.nexusmods.com]
This fixes oversights and programming errors that caused summons to lack abilities or stats they were intended to have. Also applies to enemies' summons.
~~~~~Optional~~~~~
- Chase Camera Mod[www.nexusmods.com]
This will improve the 3rd person camera. Combine it with a 3rd person crosshair mod if needed for ranged magic/weaponry.
- Imperial Dragon Armor[www.nexusmods.com]
This will give the imperial dragon armor (reward from main quest) stats on par with other high level armor sets. It will also make the armor unenchanted so that it can be tailored to your build.
a remaster should just be a graphics change not change the player choice selection effectiveness when setting up a character....
in the original I prefered the thief birthsign, but now in the remaster I choose the lord
https://www.nexusmods.com/oblivion/mods/51105?tab=description
Runs like a dream and still very pretty without the unreal slop on top of it.
This is Oblivion, not Skyrim. It's something has been overturned without reason. The beauty of any chapter of TES games are the differences between these.
Another myth to destroy: Oblivion is not an old game. 2006 games, despite the 19 years old, are HD games. Most of PC gamers, used to play at higher res than 720p since 2003, while consoles reached 240p-480p, before ps3 and xbox 360.
If Oblivion, like Morrowind 4 years before, had been "PC only", the graphics, other than plot/content complexity, would be even more advanced.
the sound quality is also amazing on the original, alot of the sound effects seem to be missing on the remaster
Saying that "jank" made the game is also something that is offensive because people didn't buy the game expecting bugs or to laugh at them -- they bought it because it offered us a fantasy open world that was never done before and a place to be someone other than ourselves.
In other words it offered an experience like no other. That is what the remaster should have captured the magic of, instead they decided to make a joke of it. Make a joke of all of the original developers, and make a joke of the players that played it.
All the while being the laziest possible and going "well this is authentic, that's why". No. It's not authentic; it's a lazy soulless insult to any true fan.
Now, the thing is, would I buy the original at full price?
Heck no. This game was around $5 USD at GOG DRM free just last week. It needs to be back to that price or comparable here, esp. since this version has DRM.