Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah I don't want to cheat that way to get them but it would be nice to find them again.
I suppose it has been a while since I was in the cell, but there might be some laying around in there I'm just not sure if I can get back in there again I have never tried.
The sewers map has points where you jump down a distance further than you can jump up, so you can't backtrack past those without cheating (using a console command to fly) or finding some glitch that will let you climb those walls. I believe the last one of these is when you come out of the goblin caves and jump down to join the emperor and his guards, so you should be able to get back to that room, but you can't get back to the caves or your original jail cell. Also, if you stashed them on a corpse, instead of dropping them on the ground, corpses get cleaned up after a few in-game days, so in that case you might be able to get back to where you left them, but find the corpse gone.
Once you have gotten far enough in the main quest (I think when you talk to Jauffre the first time), the door back into the sewers is disabled, instead giving you a message that the door has been sealed by the Imperial Legion. So you also need to have mostly ignored the main quest in order to still have access to the sewers. The guild quest later that sends you back in actually points the door to a different version of the map, so that won't even let you get back to a pile of stuff you dropped just inside the door.
The shackles are mostly useful for mage-types, in that they are the only enchantable non-armor hand item. If you are wearing any other armor, you don't lose much by enchanting a pair of gauntlets or bracers matching your highest armor skill, since you will already have a spell effectiveness lower than 100%. The shackles are only needed if you are trying to keep your spell effectiveness at 100% (usually in order to take advantage of the shortcut in the code that a level 25 target will work on anything, while a level 24.5 target works exactly as written).
Two pairs are in the jail cell of Unearthing Mehrunes Razor.
One pair is in the cattle cell of Deepscorn Hollow.
The expansion Shivering Isles also adds another pair, found at the end of Dunroot Burrow where the Felldew Addicts reside.
It also isn't really possible to reach your cell from the other direction; the door in the Imperial City Prison which 'should' connect only goes to the Dark Brotherhood version of the dungeon, and also has a 'requires key' lock.
oh wow there is some in the mehrunes razor area?
Perfect I have been there and cleared the area I'm gonna port back and see if I can find them. Ty for wisdom.
Apparently there are multiple ways to get them without cheating so I prefer to not cheat