The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

hide Mar 24 @ 11:32am
what are best equipments in game
i wanted to know what are some great weapons , piece of armors , rings and nickles are
and i also wanted to know that can i make or enchant the weapons my self or we only have alchemy in oblivion ?
another question is that if i get a weapon in low lvl is it weaker ?
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Showing 16-30 of 30 comments
Originally posted by Icedfate:
transcendent stones also give 25 elemental damge, but yeah, the "unique" weapons usually have multiple enchantments while you youself can only put 1 enchantment per item.

I just discovered that the paralyze enchantment only appears on random loot. the player can not add it themself. I remeber using a paralyze weapon back in 2013, it was essntial to combat the high level mobflation.

I'm using a mod nowadays that rebalances creature stats. . .

That's why I make the paralyze staff every time during the mages guild because you can't really get anything like it otherwise
Originally posted by psychotron666:
Chillrend he's been regarded as the best weapon in the game since release, because the shortswords are the fastest weapon and the weakness to frost stacked with the 25 frost damage gives it the highest dps in the base game.

You can't make anything comparable with the transcendent sigil stone or with enchanting.
Daggers - not shortswords - are the weapon class with the highest attack rate in the game.

The max-level version of Chillrend's enchantment is 20 points Frost Damage and 35 points Weakness to Frost (so 20 points of Frost Damage on the first hit and 27 points of Frost Damage on subsequent hits against an unresistant target, assuming you don't wait so long between hits that the weakness effect wears off), which is fairly comparable to the 25 points of elemental damage that a Transcendent Sigil Stone could give you. I would further point out that Frost is perhaps the most-resisted elemental damage type in the game, with a significant number of enemy types being outright immune before weakness effects are applied and many others having significant resistances, and while this is not a terminal weakness for Chillrend it is a serious problem for the claim that it's "the best weapon in the game."

As far as not being able to produce anything comparable with custom enchantments goes, the idea that Chillrend's enchantment is even remotely in the same class as - let alone superior to - something like 10 points Fire Damage for 1s + 100 points Weakness to Fire for 3s + 100 points Weakness to Magic for 3s is risible. Chillrend's enchantment does 20 points of damage on the first hit and 27 points of damage on subsequent hits against an unresistant target; the custom enchantment I described deals 10*N^2 damage on the N-th hit in an unbroken chain. The custom enchantment may only have ~30 activations at full charge against Chillrend's 80, but that really doesn't matter when the custom enchantment deals 300 damage in four hits, 550 damage in five hits, or 910 damage in six hits in an unbroken sequence against an unresistant target whereas Chillrend only does 101, 128, or 155 damage in the same number of hits under the same assumptions.
Last edited by joeball123; Mar 25 @ 6:08pm
tbh i remember just getting a regular ass armour set from a quest where i had to deal with ghosts of the nine(?) and rocked that armour till basically the end of the game
before that it i used the light arena armour :3
hide Mar 25 @ 11:38pm 
Originally posted by Slime_Crocodilez:
tbh i remember just getting a regular ass armour set from a quest where i had to deal with ghosts of the nine(?) and rocked that armour till basically the end of the game
before that it i used the light arena armour :3
was the armour a quest item or just a random loot
u remember the name of the quest ??
Originally posted by joeball123:
Also, I would say that Soul Gem enchanting is generally a quicker and easier path to 100% or better Chameleon than Sigil Stone enchanting - each Sigil Stone you obtain is randomly chosen from thirty possible variants, of which only one offers Chameleon

Easier, perhaps, but the question was about best and the Sigil Stones give a straight up 25% chameleon for the transcendent which is higher than the 20% you can get with grand soul gems.

Originally posted by joeball123:
Originally posted by R3sistance:
(save scumming the sigil stone makes this faster)
If you're considering doing something like this, I would recommend just using the console to give it to yourself instead; it's exactly the same result, but you'll very likely waste less of your own time with the console than you would reloading the game until you get the one Sigil Stone out of thirty possible that you actually want.

If you're going into console, you might as well toggle god mode, save scumming is save scumming the RNG, sure but it's not straight up altering the game world via the console. It would take nearing 120 oblivion gates to get 4 legitimately and yes tedious, it is still possible tho.
Icedfate Mar 26 @ 3:40am 
can one even do 120 oblivion gates in one playthrough? I couldn't find a straight answer.
i read that right after kvatch, when the gates first start showing up, there can be "up to 20" and then it said in thenlate game there can be "up to 60", but never said how many "total".
is it 60 total? is it 60 total and the you're done or up to 60 simultaneously, where they just keep appearing until there is 60 and then if you clear them, new ones appear to replace the ones you closed infinitely until there are 60 again?

yeah, i know if one beats the main story, they all close and never come back, so make sure you got all the stones you want before doimg that
Originally posted by Icedfate:
can one even do 120 oblivion gates in one playthrough? I couldn't find a straight answer.
i read that right after kvatch, when the gates first start showing up, there can be "up to 20" and then it said in thenlate game there can be "up to 60", but never said how many "total".
is it 60 total? is it 60 total and the you're done or up to 60 simultaneously, where they just keep appearing until there is 60 and then if you clear them, new ones appear to replace the ones you closed infinitely until there are 60 again?

yeah, i know if one beats the main story, they all close and never come back, so make sure you got all the stones you want before doimg that

good point, forgot about that, I think it's 60, excluding glitches. Glitches would allow for infinite as it's possible to re-open some gates indefinitely.
Icedfate Mar 26 @ 8:10am 
Originally posted by R3sistance:
Originally posted by Icedfate:
can one even do 120 oblivion gates in one playthrough? I couldn't find a straight answer.
i read that right after kvatch, when the gates first start showing up, there can be "up to 20" and then it said in thenlate game there can be "up to 60", but never said how many "total".
is it 60 total? is it 60 total and the you're done or up to 60 simultaneously, where they just keep appearing until there is 60 and then if you clear them, new ones appear to replace the ones you closed infinitely until there are 60 again?

yeah, i know if one beats the main story, they all close and never come back, so make sure you got all the stones you want before doimg that

good point, forgot about that, I think it's 60, excluding glitches. Glitches would allow for infinite as it's possible to re-open some gates indefinitely.
i wasn't arguing a point , i was genuinely curious if there was more than 60 gates in a single playthrough. i mean, i can't imagine wanting to close that many, since there's only about 8 or 9 different layouts and they would start repeating and once you have all the sigil stones you want
Last edited by Icedfate; Mar 26 @ 8:12am
joeball123 Mar 26 @ 10:52am 
Originally posted by R3sistance:
Originally posted by joeball123:
Also, I would say that Soul Gem enchanting is generally a quicker and easier path to 100% or better Chameleon than Sigil Stone enchanting - each Sigil Stone you obtain is randomly chosen from thirty possible variants, of which only one offers Chameleon

Easier, perhaps, but the question was about best and the Sigil Stones give a straight up 25% chameleon for the transcendent which is higher than the 20% you can get with grand soul gems.
The minimum number of items required to achieve 100% Chameleon is four. Two items enchanted with Grand/Black Souls together provide 40 points, the Ring of Khajiiti from Meridia's Quest (available at level 10) provides 35 points, and the last 25 points can come from something like a Ring of Shadows (available in random loot from about level 9) or an Ascendent Sigil Stone (available starting at level 13). Transcendent Sigil Stones, which can give 30 points of Chameleon, only become available at level 17, and are in practice no better than Ascendent Sigil Stones or some random loot items as the Ring of Khajiiti is the only item in the unmodded game which offers 35 or more points of Chameleon.

The Ring of Khajiiti is a guaranteed quest reward, Grand/Black Souls are much easier to acquire than specific Sigil Stones and are available much earlier in the game than Ascendent or Transcendent Sigil Stones, and if you end up needing to use an extra item slot for a while because you can't find something offering 25+ points of Chameleon then so be it; it's only one more item than the minimum number possible and it isn't like a permanently-invisible character really needs all that much out of their other equipment slots.


Originally posted by R3sistance:
If you're going into console, you might as well toggle god mode, save scumming is save scumming the RNG, sure but it's not straight up altering the game world via the console. It would take nearing 120 oblivion gates to get 4 legitimately and yes tedious, it is still possible tho.
Tell yourself that if you must, but there is no meaningful difference between save-scumming until you get the result you want and using the console to cut to the chase; there may not be anything stopping you from using player.additem or whatever to give yourself everything you could want pretty much as soon as the game gives you control of your character, but there also isn't anything forcing you to do so. Clearing an Oblivion Gate, looking at the Sigil Stone you received, and going "nah, I don't want that one; player.additem [item code]" is exactly as "legitimate" as clearing an Oblivion Gate, saving right before you grab the Sigil Stone, looking at what you received, and going "nah, I don't want that one; reload game until I get the one I want."

I would further comment that console use is only equivalent to tgm if you're using the console to give yourself things without putting in any of the effort that would normally go into acquiring them. It's one thing to pop out of the sewers with 100% Chameleon or 100% Magic Resistance and 101% Reflect Damage or 100s in all your stats and full Daedric gear; it's something else to play the game more or less normally and only use the console when you'd otherwise be save-scumming to force the RNG to produce the results you want - especially with something like Sigil Stones, where you don't even need to go to the bother of playing through the cell again to reroll them with a save-scum.
Last edited by joeball123; Mar 26 @ 10:54am
You Need to get into the Mage place in the BIG city. The one in the middle of the map and the fast travel point is its south-east fast travel point.
In order to make 'spells' and create your own 'enchantments' you must do the Mages Guild questline to gain entry into this special place.
Its one of the best parts about the game. Don't forget to save before you create a spell encase it sucks and there's a mod that allows you to remove old spells you don't want in your inventory anymore.
You can make enchanted weapons that are good for 400 strikes which is nice but they are realatively weak compared to one that only gets around 40 strikes. I like enchantments mostly for my modded graphics of the enchantment which looks really cool.
Sorry, I'm retarded. :steamthumbsup:
Originally posted by Bricky strong:
In order to make 'spells' and create your own 'enchantments' you must do the Mages Guild questline to gain entry into this special place.
If you have the Frostcrag Spire DLC, you can get access to spellmaking and enchanting without going through the Mages' Guild Recommendation quests by getting a couple of the upgrades for the titular player home from the DLC, though the upgrades can be a little expensive for the early game depending on how much focus you're putting on making money and what else you're spending it on.
Icedfate Mar 26 @ 10:46pm 
on the subject of usingbthe console to give oneself stuff. if clearing an oblivion gate rewards one with a single sigil stone, then save scumming to get the one you want isn't much different than using the console. .as long as you did the work and "earned" the sigil stone.

now, what would be cheating is to just use the console to give oneself all 9 stones without actually doing anything to get them.

in my mind, i'm fine with save scumming a single stone each time i clear a gate. in addition, save scumming takes time, real time. like it wastes the player's time, so spending that extra time is kinda "earning" it in another way. is it worth it to spend that time, when one can just give themselves the item through console? probably not. but time enjoyed wasting is not wasted time.

besides, it's your game, if you want to chest , that's your right and your burden to live with.

one could argue that using a mod to give oneself cool looking costumes that have armor values is cheating, but if the armor values are on par with items one can find in game, one could argue it's not cheating as long as one earned the vanilla version of that item in game and then swapped it out for the cooller loking modded item.

side comment, i personally ignored frostcrag spire until i completed the mage guild recommendation, because i felt that if i went straight there and started spell crafting, that i wouldn't have "earned" it yet, but that was my personal preference, i would never impose that on others.
the game devs put it there for you to use, so use it if you like.
Last edited by Icedfate; Mar 26 @ 10:50pm
DevilSF Mar 28 @ 1:24am 
Absolute best gear is any gear when you are still lvl 1.
My take on it: As for "armor", then clothes with enchants are FAR better than light or heavy. The shield points get way higher fast, and clothes weigh very little, and requires no repair.

Only reason going for, say heavy armor, would be for RPG-reasons. For instance, it is the only good build for doing Knights Of The Nine, a very good storyline in my opinion.
Last edited by mikaeliby; Apr 1 @ 8:26am
Originally posted by joeball123:

The minimum number of items required to achieve 100% Chameleon is four. Two items enchanted with Grand/Black Souls together provide 40 points, the Ring of Khajiiti from Meridia's Quest (available at level 10) provides 35 points, and the last 25 points can come from something like a Ring of Shadows (available in random loot from about level 9) or an Ascendent Sigil Stone (available starting at level 13). Transcendent Sigil Stones, which can give 30 points of Chameleon, only become available at level 17, and are in practice no better than Ascendent Sigil Stones or some random loot items as the Ring of Khajiiti is the only item in the unmodded game which offers 35 or more points of Chameleon.

The Ring of Khajiiti is a guaranteed quest reward, Grand/Black Souls are much easier to acquire than specific Sigil Stones and are available much earlier in the game than Ascendent or Transcendent Sigil Stones, and if you end up needing to use an extra item slot for a while because you can't find something offering 25+ points of Chameleon then so be it; it's only one more item than the minimum number possible and it isn't like a permanently-invisible character really needs all that much out of their other equipment slots.

Getting 100% with 4 items is still better than 100% with 5 items, since you then have another piece you can enchant with something else. Ring of Khajiit is a better item for it, sure. Forgot about that one but Ring of Shadow is still an RNG too but I'd still want to use the 2nd ring slot for Mundane Ring, more so on a Breton since immunity to near all magic is pretty powerful and so placing chameleon on to a different equipment slot would be better. So Ascendent Sigil Stone is an option but I already mentioned that, yes with 1 you could fulfill the remaining 40% with soul gems instead, sure.

Originally posted by joeball123:
Originally posted by R3sistance:
If you're going into console, you might as well toggle god mode, save scumming is save scumming the RNG, sure but it's not straight up altering the game world via the console. It would take nearing 120 oblivion gates to get 4 legitimately and yes tedious, it is still possible tho.
Tell yourself that if you must, but there is no meaningful difference between save-scumming until you get the result you want and using the console to cut to the chase; there may not be anything stopping you from using player.additem or whatever to give yourself everything you could want pretty much as soon as the game gives you control of your character, but there also isn't anything forcing you to do so. Clearing an Oblivion Gate, looking at the Sigil Stone you received, and going "nah, I don't want that one; player.additem [item code]" is exactly as "legitimate" as clearing an Oblivion Gate, saving right before you grab the Sigil Stone, looking at what you received, and going "nah, I don't want that one; reload game until I get the one I want."

I would further comment that console use is only equivalent to tgm if you're using the console to give yourself things without putting in any of the effort that would normally go into acquiring them. It's one thing to pop out of the sewers with 100% Chameleon or 100% Magic Resistance and 101% Reflect Damage or 100s in all your stats and full Daedric gear; it's something else to play the game more or less normally and only use the console when you'd otherwise be save-scumming to force the RNG to produce the results you want - especially with something like Sigil Stones, where you don't even need to go to the bother of playing through the cell again to reroll them with a save-scum.

I would say there are some clear differences, first off, you can not console on the console versions of the game, that is basically limited to PC. sure this is the steam forums but I would say that is still relevant, second off games that have achievements (not this one) would generally disable achievements if they had consoles for doing something like this compared to save scumming it, sure here it's a moot point but it is still a legitimate way to get some items in some other games that do have achievements without disabling achievements, I believe skyrim in fact has that very issue. When you play things consistently across different games then it matters. Additionally, if somebody was doing a speed run, save scumming is very much allowed, in fact for oblivion it's required for an any% but using the console would not be allowed. So there are clear differences, you might not like that, or logically conclude the results are the same but the differences in methods can matter in certain situations.
Last edited by R3sistance; Apr 1 @ 10:39am
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Date Posted: Mar 24 @ 11:32am
Posts: 30