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It won't be, simply, a copy with better graphics. From what I've read, several of the systems in the game are being 'improved upon'. There may be more, but from what I''ve read, it's been confirmed that there are going to be changes to Stamina, Stealth, Blocking, Archery, Hit mechanics, and the HUD. In other words, it's not an update, but an actual new game.
What I don't know is what this means for modders.
The leaked document from 2023 simply said fallout 3 and oblivion remaster.
There was no indication of a remake.
Everything besides that detail is made up clickbait that's not been confirmed.
Not skyrim textures, but the facial structure and shape, the somewhat pointy chin (for mer), the way they are depicted in every TES game except Oblivion, there's even a mod for Oblivion which does that.
uses unreal 5 engine so they prob will be seperate release like Skyrim?
Basically, the way I see it is if the remake is real it will definitely be cool but I'm not counting on as many epic mods as we have for the game right now.
I don't want Skyrim Engine in Oblivion. I want to taste Oblivion only. (With Remake/Remaster)
That Fan Mode will get less attention when the Bethesda Remake comes out anyway.
To me oblivion is the worst elder scrolls and it mostly comes down to the systems. The watered down and useless attributes, the Abysmal world scaling, useless stamina, the design of not allowing the player to find unique or good stuff at low levels or run into strong enemies (every dungeon at level 2 is imps and rats, bandits in fur or Marauders in iron, stunted scamps, etc). Every piece of loot lying in the world (not in a leveled chest) is iron or steel because god forbid the player find something before they're supposed to.
The combat was also boiled down to smacking enemies 50 times over creating essentially the same result as morrowind except in morrowind you eventually get better and it takes less smacks where in oblivion it does the opposite. This also resulted in a near broken armourer/equipment decay system.
Even the enchanting was dumbed down to try and "balance" the game like it's some kind of bland MMO.
The other big factor is the world is procedurally generated slop, and just one giant flat bowl where you can walk in a straight line from any location to any other location without terrain getting in your way.
Morroblivion was an absolute abomination because it took out all the good mechanics of morrowind and replaced them with the ♥♥♥♥ mechanics of oblivion.
However Skyrim was an improvement on almost every aspect over oblivion when it comes to the game systems. Stamina is useful again, all crafting was improved upon, the level scaling is actually pretty decent, and while attributes were removed they were reduced to garbage in oblivion and Skyrim found a new way for character advancement that essentially fixed all the problems with oblivions attributes.
Enemy detection is way better in Skyrim, instead of oblivion where you get detected at the beginning of the dungeon and if there's a floor above or below you, those enemies will be alerted and you'll have the whole dungeon on you at the beginning.
So to me, oblivion in Skyrim's engine with Skyrim's systems is an improvement in every way, and can make oblivion an actually replayable game that I'll enjoy once again. I've got no interest in a Bethesda lazy ai upscaled oblivion if it's going to keep all the systems that made oblivion ♥♥♥♥♥♥ to begin with.
I don't see anything redeemable with oblivions engine or systems except spell making which is again a watered down version of morrowind. Oblivion tried way too hard to over balance everything and restricted the player's freedom by doing so. Even Skyrim allows you to break the game and become a god akin to morrowind if you do desire. But oblivion is built to specifically stop that type of behavior, creating a very mediocre and bland experience doing so. Like I said before, it feels like a really bland over balanced MMO.