The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

JoshnPosh Feb 22, 2014 @ 8:02pm
Favorite Made Spell
What was your favorite Spell you made or spell Combo
Mine was
1.Damage Fatigue on self and jump around alot and Behold the awsome power of RAGDOLLS
2.Big Aoe Low damage spell + paralysis = Flying Minotaur
3. Multiple Chamaleon spells till you get 100% = Unkillable
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Showing 1-8 of 8 comments
Froman Feb 22, 2014 @ 8:56pm 
I eventually became tired of constantly having to recast Bound Armor, Fortify Armor, Fortify Magicka, etc, so I put them all into one spell. Made things much easier.

I was using the Mighty Magick mod, though, which makes magic ridiculously overpowered and thus I could create custom spells like that for very cheap and very little magicka use.
Darth Cannabis Feb 23, 2014 @ 11:15am 
Touch spells:
Fearful Flames. Time realease fire spell, with fear lasting its entire duration. Just watch the enemy run away on fire anytime they get close to me.
Freeze: Paralysis/frost damage, basically a classic.
Touch of Mad Rage: Frenzy+Str increase+ damage health over time. best used when in 100% chameleon so you can just watch the fun.
Living Fear spells: Fear+Summon, bring your enemies fears to life!
(name needed):command humanoid+100%chameleon on target, inspiration is turning target into invisible stalker for you.
Curse of Betrayal: Command humanoid+health damage over time+ reflect dmage (special circumstances for acess to effect)
Cesar Milan's Touch: Command creature (you knew by name this would be part of it)+ summon clanfear+ str increase.

Ranged spells:
Frost Giant's Breath: aoe frost damage with a 1 sec paralysis added in. Huge wave of frost that knocks enemies off feet.
Flames of chaos: a 10 aoe or so fireball, that also frenzies.
Deathmark: weak light effect on target, with weakness to all elements and magicka (all depends on how much you want to invest in on in)
Paladin's Light: light+time release fire+turn undead, a pure anti undead spell.
Eletromagnetic Bolt: Lightning damage+burden+ str or spd drain if strong enough of mage.
Last edited by Darth Cannabis; Feb 23, 2014 @ 11:24am
JoshnPosh Feb 23, 2014 @ 1:44pm 
Stomp - 1 Second paralysis
Vagrant Feb 26, 2014 @ 8:57am 
Ebonmere's Luck - Fortify 100 Luck and 100 Security for 3 seconds on self. Become the master of picklocking even if you suck at it. Named after Skyrim's Nocturnal quest. I don't know if the high luck affects the loot or the success rate of picklocking but I want to think it does. ^_^

4 different type of Berzerker Rage (Archery/Blade/Blunt/Hand-to-Hand) : Fortify Strentgh and Fortify Archery/Blade/Blunt/Hand-to-Hand for X seconds. This has been my favorite to juggle around with as I got better at Restoration. Who doesn't like a good ol buff?

Cure All - Cure Disease/Poison/Paralysis on self. Dispel 25pts on self. No more Cure Disease potion ever.

Night's Edge : Night's Eye for 120 seconds. Detect Life at 100ft for 120 seconds. A combo of 2 schools. Perfect for dark dungeon delving. I still use the single night-eye/detect life spell on certain occasion, but this combo's mostly what I use.

Haste - Fortify Speed X for XX seconds. GOTTA GO FAST.

Blessings of the Nines - Cure Disease/Poison/Paralysis on touch. Restore 25pts of life and stam. A spell I made exclusively for the master Speechcraft quest: speak to all beggars. Every beggar in Oblivion have diseases. As a Knight of the Nine, it's my duty to baptize the heathens.

Dragonhide - 100% Shield on self for 60 seconds. Better than Skyrim's.
$n@ke Eye$ Feb 26, 2014 @ 9:54am 
Originally posted by Vagrant:
Ebonmere's Luck - Fortify 100 Luck and 100 Security for 3 seconds on self. Become the master of picklocking even if you suck at it. Named after Skyrim's Nocturnal quest. I don't know if the high luck affects the loot or the success rate of picklocking but I want to think it does. ^_^

I think Luck might affect lockpicking since Luck affects everything you do, but Luck doesn't affect loot in the manner you suggest.

All loot, being from a chest or on an NPC is determined at the moment you enter the area. If you save your game before opening a chest, then open it to reveal the contents and then reload your save to reopen it, the items will be the same.

If you save your game before entering a zone, then enter and open a chest then reload your save the items will be different. This is a good way to obtain an expensive item to sell in the beginning of the game or to find a specific item you are looking for.

Some people believe that increasing your Luck before entering a zone will affect the contents of the entire dungeon, but it is unlikely and impossible to prove. I tried it myself for a long time and never noticed a difference.
Last edited by $n@ke Eye$; Feb 26, 2014 @ 9:55am
Jacki Mar 3, 2014 @ 12:50pm 
Conjurer's Touch

-Drain Health every second on Touch.
-Lasts 3 seconds.
-Costs 27 mana.
Big Moustache Mar 4, 2014 @ 10:23pm 
ranged area-maxed light 5 sec + ranged detect life area-maxed 5 sec. Cast this on the ceiling of a dungeon and all enemies are revealed and glowing green without agro, ideal scoutspell. Demoralise 100 for 4 sec on touch +fortify speed 100 for 4 sec on touch. I call this the Benny Hill spell, They run so fast that on a downhill they manage to drop dead.
Ryu Oki Mar 5, 2014 @ 7:24am 
Lots of good ideas. I am still new to oblivion, but in morrowind, I enjoyed making my bound armor/wepons permanent by placing them on an enchanted item. I enjoy the benefits of chamelon but dislike how I become invisible to myself and can barely tell in the thick of things whether my wepon is already drawn or not.

Typically, I enjoy making a nice weakness to an element spell that lasts as long as the elemental effect on target. Keeps me from having to get too close and just plug away with my bow. Though I won't use any OP mods as I prefer a challenge and even now am getting very little other than enemies health increasing (which just means they take longer for the inevitable) even though i have currently the highest available wepons.
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Date Posted: Feb 22, 2014 @ 8:02pm
Posts: 8