The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Of Goblins and levelling...
Spoilers.

I've played a lot and got a fair way into the game ... but I'm suddenly being handed my butt in a sling every encounter.

Those little imps I used to smack down with a couple of blows of my sword have been replaced by combos of Minotaur and Spriggan who promptly summons a bear.

You know what I summon ? That fire dealing Imp. Take two blows and die. And I had to spend ages wandering the countryside casting "summon dagger" just to summon him.

I'm a (Dark Elf ?) fighter build. I'm 95%ish in blade, with 90 something strength with a glass longsword that does 23 damage a blow. And I've got several half completed missions because I can't take on the opposition.

The sewers in the Elven Garden part of the city. Where there's always rats, and giant crabs. And goblins. The first goblins were a bit tough for goblins but manageable. Last time I met a Goblin Warlord who obviously wasn't the brightest in the bucket because he couldn't get under the bridge to get to me. So I unloaded all my "Flare" shots at him until my Magika dropped to zero. Then I fired arrowsd at him until by Stamina dropped to zero. Then I shot him with flare again. Rinse and repeat. I think it took me about ten minutes including poisoning him a couple of times to kill him.

Similar with a random encounter bandit. He had a melee weapon I was at the top of a slope he couldn't climb. Took a lot of destruction spells and arrows to bring him down.

Does it get better ? In Skyrim I was a near indestructible Demi-God by this stage of the game.

S.x.
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Showing 1-15 of 23 comments
Bomb Bloke Sep 14, 2020 @ 4:33am 
https://v1.escapistmagazine.com/articles/view/comicsandcosplay/comics/critical-miss/9245-Skyrim-Tales

Because the world levels up at the same time as you do, you need to take care that the levels you're gaining are actually improving you faster than your enemies.

In Oblivion it's indeed a bit worse. Just wait until the bandits are coming at you with Daedric equipment... personally I can't stand to play without a rebalance mod such as OOO.[www.nexusmods.com]

You mention you've been cranking Strength: but what of Endurance? You need that to increase your health total each level. And the gains aren't retroactive: if you only boost Endurance as a higher-levelled character, then it won't make up for the health gains you passed up as a lower-levelled character earlier.

https://en.uesp.net/wiki/Oblivion:Leveling

https://en.uesp.net/wiki/Oblivion:Efficient_Leveling

Your damage output with the sword shouldn't be too bad, though. Did you maybe crank up the difficulty slider earlier and forget to turn it back down...?
JackTheRipper Sep 14, 2020 @ 4:34am 
What I would suggest if you want enemys to fall like a stack of cards without lowering the difficulty is -

level destruction mysticism illusion and conjuration to 100

These skill let you obtain godhood in oblivion.

(you should also level alteration and restoration as well because they are super useful to any build.)
Beast of burden 250 points of feather for 360 seconds from alteration.
And making nice heal spells or using absorb magicka from restoration is good as well.

(you can also troll enemys by making a on touch spell that heals them and drains their fatigue so you can beat the crap out of them with your fist to level unarmed easily.

At 100 restoration using a absorb 100 magicka from enemy only cost like 35 to 42 magicka which means you basically get free magicka.
:steamhappy:

Note : if enemys have no magica left you don't get to absorb any; but most enemys even rats have at least 50 magicka for some reason.

Anyways to the meat and potatoes of my post

Get access to spell making/enchanting either via mages guild quest line or frostcraig spire
I go for the ladder as it means just shelling out around 6k ish gold which is easy to make by around level 5.

Make a spell that does this -

paralyze for 3 sec on touch
100% weakness to magic for 5 sec on touch
100% weakness to shock frost or fire on touch for 5 seconds - (depends on what kind of elemental damage you want your weapon.)
soul trap for 5 seconds on touch.
(Cost like ~46 to 70 magicka with all those skills at 100 can't remember)


Then make an enchanted dagger (because of its quick attack speed) using a grand soul with these effects -

15 points of shock fire or frost damage (your choice) on strike for 1 second
100% weakness to magic for 3 seconds
100% weakness to whatever element you chose for the damage to be for 3 seconds on strike


Lastly get Azuras star and map it to 1 of your quick keys as your weapon will chew through charge quickly and will require alot of souls to keep it powered.
As well as soul trap summoned creatures to keep your over powered weapon charged if you are fighting humanoids that can't be soul trapped into Azuras star.

Max difficulty summon a daedroth use the spell you made on it and hit it like 2-3 times its dead you get a soul with 1200 charge in Azuras star and it only takes like 180 ish weapon charge to kill your summoned creature.

You can also make another Spell i like to use that does 25 points of whatever elemental damage you choose and 100% weaknes to magic and the chosen element for 5 sec on touch and soul trap for 1 sec on touch.
This yields a cheap spamable spell that stacks up to do insane damage and trap souls victims to recharge your weapon if its dry on charges.

As well if you have a high conjuration and summon a storm atronach it tends to insta kill enemys with lightning bolts if you have hit with either of your debuff spells or struck with your weapon while it had charge for its enchantment.

with this setup on max difficulty I tend to 2-5 shot anything in the game at level 37.
(except things with spell absorb or reflect) :steamsalty:
Seriously some enemys with 25 spell absorb (25% chance to absorb magic effect) tend to absorb like 10-15 magic attacks in a row:steamsalty::steamsad:

Note : most enemys stop scaling at level 25; but not all. So after a while if you are doing efficient or semi efficient leveling enemys get easier...kinda

But anyways on Normal difficulty you should 1-2 shot anything in game...Maybe 3 if its a really tough enemy.

Just a Warning though if you do this the game gets way to easy to the point where you have to set it to max difficulty for mostly anything to put up any sort of challenge...I'm not joking doing this actually kinda ruins the game by making enemys get steamrolled so easily.

Good luck and hope the info helps.
Last edited by JackTheRipper; Sep 14, 2020 @ 5:01am
I'm about Level 23, roughly 90 strength, roughly 95 blade, 100 percent heavy armour.

Bandits currently I'm pretty effective against but Will o' The wisps are 'mares.

I'm mainly having problems with enemy mobs.

S.x.
Kieldoozer Sep 15, 2020 @ 1:15am 
you need to use everything at your disposal, this game is very hard on normal or higher difficulty
Heimdall313 Sep 15, 2020 @ 1:47am 
Its the Oblivion levelling problem. Basically, every level you gain gets you a few extra HP, up to 10 every level. Some enemies, like Goblin Warlords, Minotaur Lords, etc. gain up to 26 or more HP every level. So, the higher your level, the larger the HP gap becomes. I have a level 38 Dunmer character right now at 545 HP (less than optimal, for the min/max crowd), maxed every attribute aside from Personality and Agility for now (meaning, I picked Thief birthsign running a 5/5/1 build).

Minotaur Lords have 836 HP (level*22 = 38*22 = 836)
Ogre have 910 (26*(lvl-3) = 26*35 = 910)
Goblin Warlord have 1,140 HP (30*lvl = 30*38 = 1140)

Umbra at 26 damage with max Strength/Blade is 44 hits to kill one goblin warlord; ignoring fatigue and weapon condition drops (its actually around 49 hits).

Destruction magic is OP, you want to use either Weakness to Magic + Weakness to Fire and spam Wizard's Fury (level 30+ version) or smash Drain Health 100 pts for 1 sec + Weakness to Magicka 100% for 5 secs (covers you if you stagger) on Touch. Drain health will roughly double every cast (spell efficiency penalty from armor), from 100 to 200 to 400 to 800 to 1600 which will kill Warlords.

Best play is the level 1 playthrough (just don't sleep, ever, lol) since you can be pretty OP relative to enemies at level 1, or play up to level 31 and stop sleeping so you can access level 30+ rewards and stop before enemies spiral into absurd territory since your max damage potential does not go up anymore.
for example, on a Level 52 character:

Minotaur Lord at 1144 HP, Ogre at 1274 HP, and Goblin Warlord at 1560 HP.
A soul-crushing 60 hits from Umbra, ignoring fatigue and weapon condition (so around 70 actual hits) to kill one goblin.

Weapons suck in Oblivion tbh, Destruction is how you kill everything. Illusion is how you avoid killing 15K HP in a goblin fort.

Sigil Stones can get you solid Resist Magic, a few artifacts can get you Reflect Damage, and agony can get you an Atronach character with 100% spell absorb.

So if my Dunmer gets 3 more levels, he gets 30 more HP, and no increase to damage at all. Goblin Warlord gets 90 more HP. Every level is a detriment to me.

tl;dr you need Destruction to kill things in a reasonable timeframe past level 25.
I made a mod to literally double the damage of all weapons in Oblivion because of all the damage sponges.
Bomb Bloke Sep 15, 2020 @ 6:54am 
Originally posted by Not Nice:
Where in skyrim you litterally are a demi god.

Nah, Dragonborns are typically mortal. The whole "soul of a dragon" thing doesn't infer any sort of divinity by itself - it pretty much just means you're good at voice projection.
Thanks guys. "Voice Projection". Funny.

Think I beat the big bad at the end of Skyrim (the one off map) by a combination of powerful summons and the traditional means of tw... hitting him with my sword.

S.x.
ZirzoR Sep 15, 2020 @ 11:42am 
Originally posted by Heimdall313:
Snip.

Weird how you talk about umbra taking 44 hits to kill anything remotely high level when damage isn't even close to balanced when you only have strength/blade as a calculation, which only affect the weapons damage rating and nothing else.

Fatigue is what influences total damage the most and probably why he lacks damage, since you need a balance of Strength/Endurance/Willpower/Agility and stuff that fortify fatigue such as potions and/or scrolls/magic effects, aswell as using restore fatigue things. (Increasing total fatigue and being at a higher total during fights increases damage by a frickton)

If the man hits a guy endlessly until he runs out of fatigue, he will deal uptowards of 75% less damage in that ballpark somewhere, in comparison if he only used powerstrikes at max fatigue every time. (Which is how you damage optimally if you have no fatigue regen)

I dont think its very nice to tell people what to do and how to play the game when you dont even understand basic weapon damage calculations and try and dictate wether or not someone can actually kill something with a measly 800 HP in 44 freakin hits, next time dont "ignore" fatigue and weapon conditioning in your talk down, because you are misleading people into thinking the game is hard as a fighter, which is not true at all.

The game is actually harder as a mage/sneak boi then it is when you're a fighter/archer with silly scaling, I suggest you readup on some stuff before lecturing others and calling fighters "bad" or worse at higher level when its the exact opposite.

In contrast, an optimized character with umbra and fortify fatigue with optimal play, could kill a 800 HP monster in about 4-5 power strikes, not including poisons and other damage amplifiers. (Which also doesn't include abusing enchant like the guy above us)

Seen plenty of people without using enchanting or making their own spells at lvl 50+ that can literally kill everything in the game without trying on normal difficulty, you must be doing something terribly wrong, which also shows with how little you know. (Since you abuse and use addons that make it easier for yourself, like what?)

Just ugh.
Last edited by ZirzoR; Sep 15, 2020 @ 11:49am
I do understand some of the systems now.

Now I've worked out how to repair armour it's high level and I can repair to 125 not 100.

I also know about fatigue. I try and brew restore fatigue potions but although I'll have loads of one ingredient the second one is always rare.

A couple of queries. Can an apprentice alchemist use an expert - errr ... the flat one beginning with C - Calcinator ? I've got apprentice gear in every other slot but the Gilded Carafe is only selling high level Calcinators.

Will soul gems take extra souls to fill up ? I've got lots of partially filled soul gems but when I soul trapped a rat it said I had no space.

S.x.

Bomb Bloke Sep 15, 2020 @ 4:18pm 
Originally posted by Gallifrey - CSSC Gaming Founder:
A couple of queries. Can an apprentice alchemist use an expert - errr ... the flat one beginning with C - Calcinator ? I've got apprentice gear in every other slot but the Gilded Carafe is only selling high level Calcinators.

Yes, you may use any level of alchemy equipment regardless of skill, so collect the better stuff as soon as you can.

Originally posted by Gallifrey - CSSC Gaming Founder:
Will soul gems take extra souls to fill up ? I've got lots of partially filled soul gems but when I soul trapped a rat it said I had no space.

Soul gems may each only hold a single soul, and once you use a soul (to either create or recharge an enchantment), the gem is expended along with it.

So you do not want to capture Petty souls while holding empty Grand gems.

The reward for Azura's quest largely solves this issue.

Speaking of Soul Gems, if you use them to put maximum Fortify Speed enchantments on all of your gear, you'll suddenly find that most enemies become trivial to dodge.
Heimdall313 Sep 15, 2020 @ 8:14pm 
Originally posted by ZirzoR:
Just ugh.

The reason I would ignore fatigue and weapon condition is because weapon condition goes down per hit, as would fatigue, and calcing each individual swing would be asinine when trying to illustrate a complex example while trying to minimize the complicated nuance, whereas illustrating Weakness to Magicka multipliers is much simpler. Its skipping busywork.
Yes, if you exclusively use standing power attacks at full fatigue, you have a 3x damage multiplier, which obviously reduces the number of hits compared to regular hits of a single mouse click. This is asking to get block spammed by AI constantly, so I'm sure we can further inflate a complex example with block, weapon condition, fatigue, etc and expand it further by stacking Fortify Fatigue and Fortify Strength/Endurance spells/potions.
Fortify Fatigue is inexpensive when you have Master Restoration and 400 Magicka (which is quite easy to achieve even with Thief birthsign) but I can't imagine trying to argue that Umbra is more effective than stacking Drain Health + Weakness to Magicka against anything aside from a handful of foes with Spell Absorption, ie Xivali and Lich. Especially with a 10 foot radius against multiple foes, which is a constant scenario in and around Oblivion gates.
Weakness to Magicka + Drain Health stacking becomes even more stupidly OP when you throw it on a weapon while spamming it in spell form.

Most of the post is explaining the levelling problem to OP, an excellent example being Goblin Warlord at 30*lvl HP. Fast way to kill a group of them is to clump them up and spray 10 foot radius Drain Health + Weakness to Magicka with a fat pool of Magicka.
Not telling him how to play, its a single player game and they can do whatever. I just find it easier to stop levelling at 31 to avoid enemy HP inflation, and level 1 playthroughs are kind of a meme but it sort of works. If he wants to be level 52 that's fine, I have a level 52 file.
Valden21 Sep 15, 2020 @ 8:38pm 
When it comes to alchemy equipment, low alchemy skill won't prevent you from using the higher-quality equipment. But it might have an effect of the final quality of the potion or poison you make. The only piece of equipment you actually need is a mortar and pestle; all the other pieces of equipment do is buff the positive effects and de-buff the negative effects.

When you capture a soul, it'll immediately fill the largest available soul gem you have. So even if you Soul Trap a rat (petty soul) and the largest soul gem you have is a Grand soul gem (the biggest kind of soul gem), you've essentially wasted that soul gem. Once a soul gem has a soul in it, it's essentially full, no matter the size of the soul itself. The best recourse to that is to do Azura's Daedric quest, as the reward for that quest is basically a re-usable Grand soul gem.
ZirzoR Sep 16, 2020 @ 5:03pm 


Originally posted by Heimdall313:
Originally posted by ZirzoR:
Just ugh.

Le Snip

So you just assume everyone conforms with the idéa that you ALWAYS should use spell making and enchanting on every single character a person makes? That's asenine, and doesn't stick to roleplaying at all and is a contradicting statement to people that dont min-max and/or pick premade classes for fun. (Effecient leveling comes to mind aswell)

Ofcourse you could make the calculation way simpler by comparing empty fatigue to max fatigue, instead of after every swing, just to get a medium inbetween.

And comparing fighters to people that abuse spell making (Which has been OP since morrowind) is also wrong, ofcourse spell casting abuse is always going to be better then fighters that play the game normally without enchanting/spellmaking, that's not the point here.

The point here is that I'm trying to prove is that you can get through the game just fine without doing those things and just play the game normally, I play using OOO most of the time and I almost never make custom classes, just a few tweaks here and there to not stack all major skills in the same bucket. (I still use all the skills that they're supposed to, roleplaying wise)

Even if I play a barbarian that only knows armorer as a support skill, its still fine to make gold, buy the potions yourself and some basic scrolls to scrape by, aslong as you use the waiting system and get some regen in there. (Which is a roleplaying thing that I'm doing atm.)

The rules are as follows:

1: The class in question is only allowed to use the alloted skills in accordance to the class picked, which means if my character doesn't have lockpicking, I'm not allowed to open chests that are locked and have to resort to bashing and/or get scrolls of alteration "Open Lock" which is a whole new resource management game which I really like.

2: As a continuation on the last bit, if I dont have alchemy, I'm not allowed to make potions/poisons myself and have to resort to finding them or buying them at the local apothecary. (Which means if my class isn't good at it, I wont do it.)

3: Only those that use magic in some way shape or form can join the mages guild and get access to enchanting/spellmaking, and in that sense I also use addons to nerf/demolish the OP stuff. (Which comes with OOO)

4: Hardcore rules are applied so if I die, then the save is to be deleted, pretty self explanatory.

Which leads me to my point, I play in this way and I have no problems with killing mid-game stuff at around lvl 20-30, since I know my way around how damage works and what I should be focusing on to kill things, since killing things is important in this game. (Duh!)

Even though I handicap myself in this way I still manage, OOO even makes the game harder and delevels the game and has encounter zones, so I might end-up fighting stuff 10 levels above me, but also not everything is my level all the time, which is why I would recommend it.
I guess it's a problem with an "open world" game how to keep the game balanced.

I remember pre computer games (yep, that old) there was Dungeons and Dragons which was originally a tabletop and imagination based game. In it's earliest incarnation each physical level of the dungeon represented a higher level (tougher monsters, better treasure). This meant that when the earliest RPG games came out it was easy to create that balance.

Baldur's Gate Trilogy - to my mind still one of the best FRPGs ever created - solved the problem by "locking" parts of the world away until the characters had achieved specific goals and got the level boosts that went with them. Players could still wander into serious trouble if they went "off piste" - or indeed if they stayed on the main run.

Anyway guys - my adventure moved on. (Spoilers obviously). There was a really good dungeon that allowed be to get - at the end - enough Crusader armour to get the mace. Bizarrely the creature that kicked my butt the first time in - half spider, high very ugly humanoid, spawned mini-spiders - wasn't there this time and all the sorcerers went down (as they usually do) to me ignoring their summons and concentrate on smacking them up big stylee with my impressively large sword. It failed with the necromancers because I just got blocked by a wall of tough zombies.

Interested in enchanting armour - not sure how you do that. You certainly don't seem to be able to build armour like Skyrim. Also - first time ever I've got major cash - in game, not in r/l. I've fully kitted out the Frost Tower (which only appears to have central heating in the herbarium and bedroom). The "vault" is simply a collection of chests. For nearly 2000 gold ? I could (well you can't but you should) get those for free in every abandoned ruin. Rip off ! Still - where's that money best spent ? I have a castle I could outfit - other properties to buy - but I'd probably be better off buying some better spells. I've not visited my place down south yet. The previous owner seems to have been some sort of murderous psychopath (even more than me surprisingly) and I'm worried his mates may have still been around.

Spoiler for Skyrim. There's a bit there where I got kidnapped by the dark brotherhood and was given a choice of one of three people to kill. I talked to all of them - then killed the assassin. I think they didn't think that one through. Devs did though.

Having weight problems even with massive strength. That's because I'm a bit of a hoarder so I've got (sensibly) my sword and bow but now I have the sword that changes twice a day (which is costing a fortune in repair hammers to boost it back up to 125 each time), and the mace (dumped my axe which was a less strong version but much lighter). There's also a couple of daggers with interesting uses and about a dozen types of arrows. And I'm also carrying enough pharmacy to get me 18 years to life in this world. And a small library. I need to dump most of the library in my "vault" - boy was I miss sold on that one.

Thanks for all your input.

S.x.



Last edited by Gallifrey - CSSC Gaming Founder; Sep 16, 2020 @ 6:27pm
ZirzoR Sep 16, 2020 @ 6:50pm 
Originally posted by Gallifrey - CSSC Gaming Founder:
Ze Znip

Well for the frostcrag DLC there are upgrades to allow enchanting and spellmaking within the spire, so that shouldn't be a problem aslong as you have some gold. (Special altars that can be activated)

Being a hoarder isn't a bad thing, I am too, but I like to make stashes around the world (Either at guilds that I have access to, the spire, the cove area southeast (Which can also be upgraded to have vendors and whatnot)

Housing, so that I have stuff on the fly and not stacked with items (For really long hardcore games where I dont die) and using OOO and other addons will amplify this a hundred-fold, since they add so much stuff that are vanilla balanced.

I dont fast travel, since I'm playing hardcore so increasing speed is a key point and keeping myself light or using the steed birthsign is highly recommended, which also means I actually NEED to make stashes at places, so if I'm on the other side of the map I need to have access to supplies on the fly, which again is part of the resource/inventory management process which I adore.

I run the game with mostly just OOO for that vanilla feeling, since it doesn't do anything over the top, just a bunch of sensible fixes and quality of life changes.

1: Oscuros Oblivion Overhaul. (Comes with Harvest Flora and Living Economy aswell) I highly recommend reading the PDF for all the changes, its quite the list.
2: Qarl's Textures 3 Redemized (For improved texture without performance loss)
3: 4gb Patcher so that the game can use more RAM instead of just the normal 2gb for 32bit.
4: Elven Map Redux, for colorful map and customizeable buttons and colored map markers.
5: Darnified UI for that slick inventory and overall a lot of nice HUD changes.

So nothing that changes things too much, its still very much like vanilla, Highly recommend.

Also recommend going into the console and typing FoV 90 and then type saveini (If you prefer to play with abit higher FoV)

Been having a blast so far, I also do the same in morrowind and skyrim, so have a ton of things to get through and a bunch of theorycrafting and research.

Cheers! :ErannorthRebornCampfire::ErannorthRebornCheers:


Last edited by ZirzoR; Sep 16, 2020 @ 6:53pm
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Date Posted: Sep 13, 2020 @ 3:13pm
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