Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Breton (50)
player.addspell 00047ad2
or
Altmer (100)
player.addspell 00047adc
You can even add both for 150 magicka, unless you are one of those two races already.
There are Flax around Skingrad and Blue Steel .. cap near Chorrol.
2)Wear clothes not Armor when you are in open space so you can run away from battle.
And look for Jone stone http://www.uesp.net/maps/obmap/obmap.shtml?centeron=Jone+Stone& if you have 10 fame. It helps.
3)Use Wayshrine and Ayleid well
Wayshrine recovers your helth and Ayleid well recovers your magicka.
Also on a sidenote, NEVER.. EVER.. use the atronach birthsign for a mage. On my first ever playthrough (on the Xbox 360, in '07), I played the entire game (literally, everything.) with the atronach birthsign and it was very hellish.
But Atronach sign is very strong vs Magic user.
I sometimes adopt atronach birthsign for Pure Fighter.
50% chance to neglect opponet magic attack is very useful.
^ this :)