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With simple mods (like the one you're looking for) drop .esp files and folders in Oblivion\Data and check corresponding box in "Data files", when launching the game, installing process is absolutely same as in Skyrim, Morrowind, and both latest Fallouts.
To get mods, you can google quite a lot of different websites, but nexusmods always was the biggest hub out of them. Just create an account there, and you're ready to go.
And if you want really easy install you can get their Mod Manager, which will install simple mods in one click.
And of course, there are differently packed mods, but they always have a readme.
P.S. I would recommend to put some points in "Speed" while levelling or crafting a spell/enchant item, rather than modding it. Leveling athletics skill also improves your character's speed. Running and jumping also does a to move a lot faster.
Basic tips for building the 3 are as follow.
Light armor: wear light armor and let a weak enemy hit you a bunch. The caverns north of bravil with the tribe of argonians in it is a good spot, since the all have basic daggers (low damage high speed, so they can hit you many times before you need to run or kill)
Acrobatics: jump off high places, early on with high enough spots you can build two levels off one jump. Basically the farther you fall after a jump, the more points you get toward leveling acrobatics. As it builds find higher things to jump off of, just be careful of taking too much fall damage at once. Right outside the imperial city is a good spot (where the stables are). Several steep cliff drops to jump off of, and the guard keeps enemies from bugging you. You can even get to the point of cleaing the land part of dropoffs and landing in water, thuse negating fall damage.
Athletics: No real pointers hear other than run everywhere, minimize fast travel, and swimming build faster than running. Definately the slowest to build of the 3 speed skills, but I found that swimming around outside the imperial city build it the fastest. Still trying to figure out whether diving down and swimming underwater, helps anymore than surface swimming does.
Anyway, you can just get few mudcrabs for leveling armor skills.
As far as I know, there is no difference between diving and swimming in terms of building athletics.
Oh, and you can run fast with heavy armor, too. You just need to master it :P
It may be a quest dungeon, but I prefer armor leveling there over mudcrabs. Since all that matters is number of times attacked, (1 point towards leveling armor skill, everytime attacked) your comparing mudcrabs, which are weak attack at a slower attack rate, vs iron daggers attacking at faster rate. It will go much faster there than mudcrabs. Mudcrabs do that long pause between attacks way too much.
Yes there are mods;
Faster Walking Speed - https://www.nexusmods.com/oblivion/mods/33994/
Movement Speed increase - https://www.nexusmods.com/oblivion/mods/42317/
You can use both at the same time be aware though that all changes to actor movementspeed also afflict npcs. There is no way around that since the coding basically counts npcs as the player.
(At least not that i have found a mod which separates that yet)
could get a horse
could min max enchantments
just need speed and athletics, and before you know it
you fly off a hill and die from fall damage
These old threads pop up when you search for something specific, so they remain relevant in a sense, hence I don't see why forum necromancy should be considered bad. If the topic was inconclusive and people keep finding it, adding to it only seems right
Damn mage's guild. Ever since they've banned Necromancy we don't have any end of people complaining about thread necros..
Player (and NPC) movement speed is a function of Speed attribute and Athletics skill. If you're curious about which is better, 10 points of Speed increases movement speed significantly more than 10 points of Athletics, so if you want to enchant armor / buff spells / etc, Fortify Speed is the superior effect in all but the most extreme circumstances iirc.
Basically, 1 point of Speed = 3 points of Athletics. Both increase your movement speed past skill level 100 (cap is 255 for athletics, Speed may be the same or higher).
Creatures don't have Skills, and movement speed is a different function of the Speed attribute and the creature's base movement speed. Fortify Speed 15 points has insane effects on Horses most prominently because they have the most extreme gap between base stat (very low) and base movement speed (pretty high). Skeletons, Zombies, and Frost Atronachs also have these large gaps to a smaller degree, and get wildly fast with a +12 to +20 Speed boost, easily outrunning a 120 Speed + 120 Athletics Vampire player. Spider Daedra are the naturally fastest creature in the game, but their high Speed attribute means they don't benefit much from Fortify Speed.
I suggest fortifying a black horse's Speed until it quite literally skips exterior load cells and crashes your PS3. Can't die from fall damage if the game CTD's or your PS3 shuts off.
Steam threads have really heavy google result weight, same with Gamefaqs. Older games especially. And yeah I've found tons of actually useful info through ancient Steam posts.