The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Trondheim Jun 24, 2014 @ 12:44pm
Easy way to increase movement speed?
Hi. Is there any easy to download and install mods that let me increase the running/walking speed? Never downloaded a mod before so not sure how to do it.
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Showing 1-14 of 14 comments
ardendanmer Jun 24, 2014 @ 11:35pm 
In general, most mods contain an .esp file. Quite often - folders like Meshes, Textures, sometimes even a readme, which explains how to install them.
With simple mods (like the one you're looking for) drop .esp files and folders in Oblivion\Data and check corresponding box in "Data files", when launching the game, installing process is absolutely same as in Skyrim, Morrowind, and both latest Fallouts.

To get mods, you can google quite a lot of different websites, but nexusmods always was the biggest hub out of them. Just create an account there, and you're ready to go.
And if you want really easy install you can get their Mod Manager, which will install simple mods in one click.

And of course, there are differently packed mods, but they always have a readme.

P.S. I would recommend to put some points in "Speed" while levelling or crafting a spell/enchant item, rather than modding it. Leveling athletics skill also improves your character's speed. Running and jumping also does a to move a lot faster.
Darth Cannabis Jun 25, 2014 @ 12:12am 
Yeah follow his PS advice, just for the things to build speed in game. light armor, acrobatics and athletics will all build speed up. (and athletics directly effects your fatigue usage running).
Basic tips for building the 3 are as follow.
Light armor: wear light armor and let a weak enemy hit you a bunch. The caverns north of bravil with the tribe of argonians in it is a good spot, since the all have basic daggers (low damage high speed, so they can hit you many times before you need to run or kill)
Acrobatics: jump off high places, early on with high enough spots you can build two levels off one jump. Basically the farther you fall after a jump, the more points you get toward leveling acrobatics. As it builds find higher things to jump off of, just be careful of taking too much fall damage at once. Right outside the imperial city is a good spot (where the stables are). Several steep cliff drops to jump off of, and the guard keeps enemies from bugging you. You can even get to the point of cleaing the land part of dropoffs and landing in water, thuse negating fall damage.
Athletics: No real pointers hear other than run everywhere, minimize fast travel, and swimming build faster than running. Definately the slowest to build of the 3 speed skills, but I found that swimming around outside the imperial city build it the fastest. Still trying to figure out whether diving down and swimming underwater, helps anymore than surface swimming does.
Last edited by Darth Cannabis; Jun 25, 2014 @ 12:12am
ardendanmer Jun 25, 2014 @ 2:12am 
Originally posted by Darth Cannabis:
The caverns north of bravil with the tribe of argonians in it is a good spot, since the all have basic daggers (low damage high speed, so they can hit you many times before you need to run or kill)
Isn't it a quest dungeon? Fighters Guild headhunting?
Anyway, you can just get few mudcrabs for leveling armor skills.

As far as I know, there is no difference between diving and swimming in terms of building athletics.

Oh, and you can run fast with heavy armor, too. You just need to master it :P
Trondheim Jun 25, 2014 @ 7:08am 
I am a heavy armor two handed knight. But thanks i found a mod that increased it.
Darth Cannabis Jun 25, 2014 @ 12:30pm 
Originally posted by ardendanmer:
Originally posted by Darth Cannabis:
The caverns north of bravil with the tribe of argonians in it is a good spot, since the all have basic daggers (low damage high speed, so they can hit you many times before you need to run or kill)
Isn't it a quest dungeon? Fighters Guild headhunting?
Anyway, you can just get few mudcrabs for leveling armor skills.

As far as I know, there is no difference between diving and swimming in terms of building athletics.

Oh, and you can run fast with heavy armor, too. You just need to master it :P

It may be a quest dungeon, but I prefer armor leveling there over mudcrabs. Since all that matters is number of times attacked, (1 point towards leveling armor skill, everytime attacked) your comparing mudcrabs, which are weak attack at a slower attack rate, vs iron daggers attacking at faster rate. It will go much faster there than mudcrabs. Mudcrabs do that long pause between attacks way too much.
Nyatsu Nov 5, 2023 @ 12:43pm 
I will never understand why people write whole paragraphs without even awnsering the question. Edit* whoops just noticed this post is from 2014.

Yes there are mods;

Faster Walking Speed - https://www.nexusmods.com/oblivion/mods/33994/
Movement Speed increase - https://www.nexusmods.com/oblivion/mods/42317/

You can use both at the same time be aware though that all changes to actor movementspeed also afflict npcs. There is no way around that since the coding basically counts npcs as the player.

(At least not that i have found a mod which separates that yet)
Last edited by Nyatsu; Nov 5, 2023 @ 12:44pm
Just increase your athletics skill by always running and eventually you'll get fast. Low level it is expected to be slow. You can start a character with steed birthsign and also find trainers in athletics to help boost it up quickly. You can also find magical items that improve it as well.
LexCondran Nov 6, 2023 @ 9:03am 
ah yes, a post about movement from 2014.
could get a horse
could min max enchantments
just need speed and athletics, and before you know it
you fly off a hill and die from fall damage
WhateverWorks Nov 6, 2023 @ 2:14pm 
What a thread necro o.O The games normal speed is already way too much if you level athletics and your speed. You end up taking fall damage all the time in the exterior world if you aren't going slow on purpose by the time they're maxed. For real though, 2014...someone had to dig for this thread.
theo Nov 6, 2023 @ 10:41pm 
"I want to play an RPG and specifically pick slow heavy armored character and complain about movement speed"


Originally posted by WhateverWorks:
For real though, 2014...someone had to dig for this thread.
These old threads pop up when you search for something specific, so they remain relevant in a sense, hence I don't see why forum necromancy should be considered bad. If the topic was inconclusive and people keep finding it, adding to it only seems right
Last edited by theo; Nov 6, 2023 @ 10:42pm
arottweiler Nov 7, 2023 @ 10:04am 
I've found a lot of answers from reading through old threads that have been necroed where the answer I'm looking for might be tucked away among the pages of the thread that goes on for decades with years going by with it laying dormant. It can take some patience reading through threads that go off topic but is also sometimes entertaining. I found one thread on another board and it goes off topic but it makes good reading. Someone criticised the author of OBMM in a lengthy rant like post and the author of OBMM joined the site so he could respond to all of the points raised. He goes on to expertly dismantle every one of his bizarre assertations that OBMM was unwelcome to modders. He even resorts to say the author doesn't have the correct licence so he provides all of his traceable accreditation.
Originally posted by arottweiler:
I've found a lot of answers from reading through old threads that have been necroed .

Damn mage's guild. Ever since they've banned Necromancy we don't have any end of people complaining about thread necros..
Last edited by Marcus Astronomius; Nov 11, 2023 @ 8:26am
Heimdall313 Nov 10, 2023 @ 4:24pm 
If anyone needs the correct info in 10 years from now:
Player (and NPC) movement speed is a function of Speed attribute and Athletics skill. If you're curious about which is better, 10 points of Speed increases movement speed significantly more than 10 points of Athletics, so if you want to enchant armor / buff spells / etc, Fortify Speed is the superior effect in all but the most extreme circumstances iirc.
Basically, 1 point of Speed = 3 points of Athletics. Both increase your movement speed past skill level 100 (cap is 255 for athletics, Speed may be the same or higher).

Creatures don't have Skills, and movement speed is a different function of the Speed attribute and the creature's base movement speed. Fortify Speed 15 points has insane effects on Horses most prominently because they have the most extreme gap between base stat (very low) and base movement speed (pretty high). Skeletons, Zombies, and Frost Atronachs also have these large gaps to a smaller degree, and get wildly fast with a +12 to +20 Speed boost, easily outrunning a 120 Speed + 120 Athletics Vampire player. Spider Daedra are the naturally fastest creature in the game, but their high Speed attribute means they don't benefit much from Fortify Speed.


Originally posted by LexCondran:
ah yes, a post about movement from 2014.
could get a horse
could min max enchantments
just need speed and athletics, and before you know it
you fly off a hill and die from fall damage

I suggest fortifying a black horse's Speed until it quite literally skips exterior load cells and crashes your PS3. Can't die from fall damage if the game CTD's or your PS3 shuts off.

Originally posted by theo:
These old threads pop up when you search for something specific, so they remain relevant in a sense, hence I don't see why forum necromancy should be considered bad. If the topic was inconclusive and people keep finding it, adding to it only seems right

Steam threads have really heavy google result weight, same with Gamefaqs. Older games especially. And yeah I've found tons of actually useful info through ancient Steam posts.
Killertruth186 Nov 10, 2023 @ 6:51pm 
Originally posted by Heimdall313:
If anyone needs the correct info in 10 years from now:
Player (and NPC) movement speed is a function of Speed attribute and Athletics skill. If you're curious about which is better, 10 points of Speed increases movement speed significantly more than 10 points of Athletics, so if you want to enchant armor / buff spells / etc, Fortify Speed is the superior effect in all but the most extreme circumstances iirc.
Basically, 1 point of Speed = 3 points of Athletics. Both increase your movement speed past skill level 100 (cap is 255 for athletics, Speed may be the same or higher).

Creatures don't have Skills, and movement speed is a different function of the Speed attribute and the creature's base movement speed. Fortify Speed 15 points has insane effects on Horses most prominently because they have the most extreme gap between base stat (very low) and base movement speed (pretty high). Skeletons, Zombies, and Frost Atronachs also have these large gaps to a smaller degree, and get wildly fast with a +12 to +20 Speed boost, easily outrunning a 120 Speed + 120 Athletics Vampire player. Spider Daedra are the naturally fastest creature in the game, but their high Speed attribute means they don't benefit much from Fortify Speed.


Originally posted by LexCondran:
ah yes, a post about movement from 2014.
could get a horse
could min max enchantments
just need speed and athletics, and before you know it
you fly off a hill and die from fall damage

I suggest fortifying a black horse's Speed until it quite literally skips exterior load cells and crashes your PS3. Can't die from fall damage if the game CTD's or your PS3 shuts off.

Originally posted by theo:
These old threads pop up when you search for something specific, so they remain relevant in a sense, hence I don't see why forum necromancy should be considered bad. If the topic was inconclusive and people keep finding it, adding to it only seems right

Steam threads have really heavy google result weight, same with Gamefaqs. Older games especially. And yeah I've found tons of actually useful info through ancient Steam posts.
There's always console commands to change it permanently.
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Date Posted: Jun 24, 2014 @ 12:44pm
Posts: 14