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1.) Cyrodiil is boring. Morrowind is a great alien environment with a lot to see, while Cyrodiil is endless grasslands, hills, and trees. Skyrim similarly has a changing environment with a lot more life to it than Cyrodiil. Note: Don't get me wrong, the cities are good in Cyrodiil, and certain places are quite entertaining, but the wilderness is just monotonous.
2.) Skyrim has better-looking and better-feeling combat, while Morrowind has more depth. This causes issues as to what Oblivion actually has that is better than both of the other two games.
3.) The leveling in Oblivion is terrible. Glass and daedric and other legendary armor/weapon types simply don't exist until you reach a high enough level, at which point they start becoming so common that you forget they're supposed to be rare. Skyrim is better about leveling in regards to loot, while Morrowind is excellent insofar as leveling is quite limited and if you aren't careful you can walk into a daedra before you even level up for the first time (or find a glass netch dagger in a tree stump).
1. Level scaling in this game is overdone. If you develop your stats right the game is too easy, nothing you fight will be too challenging or appropriately weak. It gets even worse when you max all of the skills you use to fight (around level 40-50), the fights stay epic (as you are an epic character) but you gain nothing from them.
2. Cyrodiil is boring, as BrigadierBill says, but there is more to it, the world itself is far too idyllic, there is little strife in the society and is limited to people complaining about beggars.
3. Combat is too spammy, a problem with nearly all ES games, I believe this is the result of the ridiculously large amounts of health this game allows, if they were to lower the health of all characters and creatures it would be much better. (There is actually very little difference between the combat of Oblivion and Skyrim, Skyrim's NPCs and creatures generally have a basic 50 health, the player starts with 100, the player character at level one is twice as strong as an NPC at level one, making each attack the player lands seem much stronger than it actually is, and it only gets worse from there).
4. The Oblivion Invasion is oddly dull, I would expect such an attack to cause real damage and panic, Kvatch should not have been the only city to fall.
5. There seems to be no overall point to the game, Morrowind's is look at how amazing this place is, Skyrim's is look at our epicness, Daggerfall's is look how big our game is, Oblivion though doesn't seem to have one central purpose, the world itself is Idyllic and beautiful but the dungeons border on horrific (I'd be scared if I found out 5 Necromancer Archmages, 2 Gloom Wraiths and 3 Liches where living in a cave near me), featuring scenes of torture and mutilation or are otherwise creepily desolate (my impresions anyway) striking an odd contrast to the warmth of the rest of the game.
I like Oblivion so I can't really say definitavely why others wouldn't, these are just the things that bug me ocassionally.
It is (probably) based on one thing though. In Tribunal, if you speak to Eno Romari, you can find this bit of dialogue:
"We realize that the end of the era will bring many changes. We believe that the gates of Oblivion will open, and the multitude of daedra will roam this world freely."
I'm pretty sure that's the whole point of Oblivion. Still a good game, though.
I chose oblivion over skyrim, because i prefer lore over graphics. It was a little disapointing (compared to Morrowind) in terms of lore, but the improved gameplay was nice.
My main beef, though, is with the Main Quest. It really makes you feel like Martin's Errand boy. I mean, make no mistake, there are always fetch quests in the main quest, Oblivion just has... the hardest time disguising it. Doesn't help matters that Martin is the true hero. You help him go from point A to point B.
I agree with the point that it is very idilic, but quite frankly thats one of the things I like about it.
What Oblivion has going for it, in my opinion.
Excellent side quests. I'm going to out and say it - It's random side quests are, speaking overall and ignoring the occasional exception, better than Morrowind and Skyrim combined (This isn't counting Guilds, I'm talking random guy in an inn) , Morrowind, the ones I remeber most are the damned "You meet a merchant on the road. Take an item to his partner." though a lot of this may come from the fact that a lot of what would be considered the sort of quest I am talking about in Morrowind is wrapped up in their gigantic guilds....
Buuuut I think Oblivion has really strong side quests. Shadow Over Hackdirt, getting to be Indiana Jones with Umbacano, Pale Pass, Aleswell that Endswell, The Sirens Deception, Forlorn Watchman, Through a Nightmare Darkly (God, Through a Nightmare Darkly), Two Sides of a Coi- Okay, this is getting ridiculous.
Point is - I feel like a good 95% of the side quests in Oblivion were just extravagant and, I dare say, some of the best I have seen in a video game, period.
And, of course, Shiveirng Isles.