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First leave whatever zone you are in if possible and come back later to finish it.
First go to the Entrance of Dzonot cave. It is located down the hill to the left from the exit of Talos Plaza District of the Imperial City. There is a bed roll near the entrance to the cave. Around the bedroll you will find several bottles of Cheap Wine.
Pick up 3-4 of them and head to the Shrine of Namira if you haven't already. It is located East of Bruma. You only have to be level 5 to start the quest and it is very easy. Talk to the NPC there then drink one wine at a time until your personality is 20 or lower and talk to the NPC again. Once you are told to approach the Shrine talk to Namira and complete her quest. It is very easy.
Namira will give you a spell called Namira's Shroud. Equip it and go down the hill to Anga. You will find priests with torches inside. Cast Namira's shroud spell on all the priests and let Namiras groupies take care of them. Once they are dead return to Namira and receive Namira's Ring as a reward.
The ring grants reflect damage 12% reflect spell 10%. It is a very good ring to have and will make things a little easier for you.
Next go to Chorrol and talk to Reynald Jemane to receive the quest Seperated at Birth. Go to Cheydinhal and talk to Gilbert Jemane and he will run to Chorrol. Go back to the Grey Mare in Chorrol to complete the quest.
Talk to Gilbert again to start the next quest Legacy Lost. Find their home Weatherleah and kill the Ogres then return to Guilbert. Take Guilbert and Reynald back to Weatherleah to complete the quest. You will have to wait 3 days before starting the next quest.
While you wait for the next quest go to Crestbridge Camp NE of Bravil near Fort Cedrian. Talk to Barthel Gernand to start the quest Goblin Trouble. Go to Timberscar Hollow and then Cracked woods cave. You should find two Goblin Totem staffs inside the caves. They allow you to cast 20 points of Shock damage on your target. They are powerful weapons early in the game and you can quickly kill almost anything in the early levels with them.
3 game days after completing Legacy Lost find Fathis Ules in Chorrol to recieve the quest Sins of the Father. Once you have the quest go to Redguard Valley Cave and kill the Ogre Chieftain. He will have the Honorblade of Chorrol in his inventory. Take it and keep it until level 25. Do not complete the quest until that time and do not give it to Fathis Ules.
The honorblade of Chorrol is an Ebony Sword with high durability and damage rating. It is a quest item which means that it is also weightless. This sword is very strong for its level.
Once you have Namira's Ring, the Honorblade of Chorrol, and the Goblin Totem staves go back to Kvatch and then finish the quest there.
Alternately If you still have trouble you can always go to Vindasel and kill Umbra for her Armor and Sword using those 3 items. Just spam the totem staff at her and she will die fast.
The Umbra sword is the strongest in the game base damage wise.
Starting the quests for the Honorblade of Chorrol should be the first thing you do after exiting the sewer tutorial so you can start the 3 day wait asap. Just a tip for future reference.
To get 5 bonus points for Strength you must get 10 skillups with a combo of blade, blunt, or H2H and for Endurance you must get 10 skillups for Heavy Armor, Armorer, or Shield. You must do this for each level until your attributes catch up and surpass that of the NPCs you fight.
If any of these skills are major skills then you must limit yourself a little.
What are your major skills?
You need to choose 10 majors and use the rest as minor skills to get 30 skillups before earning the 10th major skillup.
You probably allowed the NPCs to become stronger than you by only getting 2-3 bonus points during level up.
I personally start the main quest around level 10.
Athletics will cause you to level up too fast every level and you will get low bonuses at level up which will make you weak early on.
Later on when your Athletics skill gets higher it might not level as fast, but it will always be a problem.
There is not much you can do about it now, but you can always run while Sneaking to lessen the impact of having Athletics as a major skill since you will raise Sneak instead. You don't run as fast while sneaking, but it is not that bad.
Use horses more often when travelling so you don't have to run as much. The less time you spend running the more you can raise blade and heavy armor which will help you deal more damage and will help raise more crucial attributes at level up.
The best time to do ANY quests (specifically the Main one) in Oblivion is at around level 20-25+. This allows you to be getting the highest values off of all the set-loot and rewards in the game, meaning, you will not only be able to get WAY better buffs and higher chunks of gold, you will also get strong loot from enemies like bandits and the like, and from loot chests - especially from Oblivion Gates, with the highest valued Sigil Stones.
Dungeon crawl your way to higher levels, using your major skills, and improving your minor ones as you go along, just to be a little bit higher in terms of your other stats. Don't raise your Character Level TOO fast, and don't level too slow... You want to make the most out of each level, mainly by knowing what your main attributes are to your main skills, or, your "governing" attributes.
For you: Endurance, Agility, Strength, Speed, and Intelligence. You actually have a decent "build", as you'll have an early armor bonus for the mid-game, two weapon styles with different governing attributes, a VERY useful magic-based skill... but... you REALLY don't want to ever choose Block as a main skill... it's VERY hard to get to 100, and no matter what, it's not a good idea... Block's late-game benefit, shield bash, is good, but, it comes WAY too late, at level 75, and even one of my Spellswords suffers from the same fate... she's at all 100's, but her last 2 levels are from 20 points in block... Marksman is okay, but try to use both it, and Blade, and level them side-by-side, that way you don't get under-powered. Athletics is a passive, which... isn't easy... It's possible... but... you'll take a long time to max it - but it's FAR easier than the other passive like it, Acrobatics.
The way you get the MOST point values on a level up (+5) to your main attributes, is by training skills that pertain to that attribute, sort of like Effort Values in the Pokemon series: for you, you have Heavy Armor; each time you get hit in heavy armor, the game will put a value into your Endurance attribute, and it will start to "stack" your efforts. It's a bit hard to explain, but, just practice all your stats to get the best out of each level. This is why it's much easier to make a "pure" magic-based character, or a "pure" warrior, by knowing the governing attributes to the stats you chose for your main skills. Less is more, really, in TES games, because it's much easier to build your character using stats you KNOW you'll use. For you, it'll take a bit longer to get the most from each level, but, don't worry about it, unless it's a big deal to you. Level up when you're ready to, by finding good heavy armors/blades/bows, like Ebony, Dwarven, Daedric, etc; the game scales with each level you ascend, making it a bad idea to level quickly, if not prepared.
And also: have fun. :)
I've maxed many Oblivion and Morrowind characters before, and honestly, it's fun, no matter if I level too fast or too slow, or if I get +2's and +3's on a level; enjoy the game at your own pace, and play with pride that you're never in a hurry to level or do a quest.
The reasoning behind that is because enemies and loot scale as you level, which is why I said it is a better idea to "gain" from each level, like getting armor and potions.
Here is a website that may help, that I'm sure a lot of TES fans use, like myself:
http://www.uesp.net/wiki/Oblivion:Oblivion
Here's a starting guide, as well, provided from their site:
http://www.uesp.net/wiki/Oblivion:First_Time_Players
Trust me, your C-Level in any TES games is a reflection of how good you are, and as such, the game throws things at you, because it expects you to be ready for it; my best example of this is in Daggerfall (which is free, by the way, and VERY good):
In Daggerfall, you start out at level 1, and thus, fight early-game monsters, such as Rats, Bats, Bandits/Archers/Thiefs, and some minor monsters, like Orcs, Bears, and RARELY a Zombie. However, scaling in Daggerfall is SCARY; by level 10+, you'll start to fight enemies like Orc Warlords, Lich's, Vampires, and then, from 20+, Vampire Ancients, Daedra Lords, Daedra Seducers, Ancient Lich's, and it NEVER scales down: once you level, you commit to being ready for it.
In Oblivion, you'll start off with low tier enemies: from level 1-5, you'll fight low bandits (usually wearing leather/iron), low goblins (usually un-ranked), and lesser monsters, like standard wolf, standard bear, and the like. Daedra are a bit harder for me to explain, since I rarely do Oblivion gates for late-game, but, at low levels, you'll fight low Scamps, low Dremora, and rarely a Spider Daedra. After level 10+, you'll find things like mid-tier bandits, wearing Ebony, RARELY Glass/Daedric, and other materials like Mithril will be common. Your monsters will be usually something like lesser Minotaurs, panthers, gray wolfs, and I think your "boss" monsters will be Ogre's and Trolls. Now, around level 20-30+, you will find Glass/Daedric bandits almost all the time, HIGH tier Goblins (with BAD drops), TOUGH Daedra, like Xivilai, Daedroths, Spider Demons, and TOUGH Dremora soldiers. The monsters you fight at this level are going to be something along the lines of Grizzly/Snow Bears, almost ALWAYS Ogres, and Spriggans - rarely you might run across Trolls, but when you do, you have to tank them.
Notice how I left out ONE class type: undead. Undead are the unholy-hell of Oblivion; Lich's are VERY tanky, do NASTY curses, and only are good for Soul Gems. Zombies will give you nasty diseases, especially Astral Vapors, that stunts your magicka-regen. Skeletons will become summoners, and get on your nerves with their spamming, VERY fast. Also, prepare to rage at the high-level Wraiths, like Gloom/Faded... They damage your stats, have bad drops, and of course, their health will be high as a kite.
So, with that knowledge in mind, I hope that helps, since I've played Oblivion for years, and am rather sufficient in my knowledge of it, and how unforgiving it becomes at higher levels. Bottom line, stay low, until you're ready to level up, and try to lower the difficulty a bit, and then raise it as you level up more. Hell, you may even want to make the game harder after a while, especially if you're playing as a magic user, or torture yourself by getting MMM.
:)