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I haven't installed Nehrim but I've used OOO alot and that was pretty good over vanilla
Oblivion is the best game ever created by mankind.
I think this is the best OVERALL game, not the best in anything, but great at everything!
/My own thinking here
Anyone else have this feeling? Skyrim was BEST in stuff to do, but poor in the story line and other zones
Oblivion is GREAT in stuff to do, GREAT story line, GREAT looks (Back when it was made, it was nice looking) and overall GREAT in everything, best it none but great at all./
So in short, Oblivion is just a great overall game.
I agree to an extent but not entirely.
Things that Oblivion does best
1) Sense of immersion
2) Music
3) Dark Brotherhood questline
4) Best DLC ever (Shivering isles)
I agree with a lot of what you said, but cmon, skyrim's cities are real? Compared to Oblivion they are hamlets at best, while Oblivion has big and different cities.
It also tried to have a powerful mod system. But lacked support and had so many bugs, that almost made the game unplayable.
Fallout 4 is coming now. I hope it has a new engine and Bethesda devs master the engine now. Then they should research whole TES lore and advantages of all games, and create a TES6 and brings it all together.
Modding must be fun and easy. I haven't played Skyrim yet, but I want Vilja back on TES6! TES isn't TES without Vilja!
Fallout 4 is using a modified version of gamebyro(which they call the creation engine). Bethsda have been using gamebyro since Morrowind. So as to them mastering the engine, lets just say I'd suggest not having too high hopes...
Most issues\bugs people have(that seem to be caused by the engine, and\or engine limitatiosn) with the creation engine(from TES\Fallout games) comes from Bethsda themselves, rather than the actual engine.
The best we can hope for is that having access to about 7GB RAM will allow them to develop things they usually wouldn't be able to(as previous generation has a limit of 512MB RAM, which is what Morrowinds limit was as well back in the day) but even with that it'll still be a buggy mess...
are you talking about Vram or system ram?. FO4 file size is around 30gig,only 7g larger than my Oblivion folder,i would have expected something the size of GTA5 all TES games are 32 bit i think you mean you want them to be 64 bit so they can use more than 4g system ram (you don't need more than 8g ram on gaming machines) anyway, i won't be buying F04 but i do hope the next TES game isn't as dumbed down as Skyrim was,yes the Gamebryo engine is buggy and Bethusda's rep for bugs is famous (navmesh bug) being one of my favorites
Yes I'm talking about system ram, vRam is mostly just relevant for graphics and so doesn't have an impact on "gameplay" related stuff(such as no loading screens).
All previous elder scroll games(post XnGine engine) run at 32bit. However that doesn't mean that the games are made with 4GB in mind. Oblivion and Skyrim was made with 512MB maximum(so closer to 256MB) ram in mind(because of Xbox360\ps3), just as morrowind was made with 256mb in mind(most computers back in 2000 had around 256mb ram, and 512mb at most).
Skyrims whole ram issue is that there's a bug preventing skyrim to allocate futher memory, so while 32bit does have access to 3.5gb(and after 1.9 patch 4gb) skyrim itself can only have the inital allocated ram, which is 256mb(which isn't an issue in most cases of an unmodded game, with mods 256mb just isn't enough), the SKSE memory fix is simply making the initial allocation of memory more(so 512mb instead of 256mb at the beining for instance). And still only talking about sytem ram.
Games are made with the weakest hardware in mind, and so 512MB is maximum for oblivion\Skyrim, and 8GB is maximum for Fallout 4(however since the system\os needs memory, they wont' have access to 8GB, so 7GB-ish is maximum).
vRam vs System ram doesn't really make much of a difference as both take from the pool of avalible memory anyway, which isn't an issue(yet) with 64bit so hardly matters(does of course matter with oblivion and skyrim since it's 32bit).
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The gamebyro engine isn't perfect nor would I ever claim it being so, however allot of the issues people have with it, isn't actually the engines fault, but rather Bethsda's fault. However Bethsda do make huge amount of edits to the gamebyro engine in Morrowind and Oblivion(and most likely, even more with Skyrim and fallout 4) which is why the bugs are on Bethsda's side, rather then gamebyro(also why many of the engine-"specific" bugs are not found in other gamebyro games).
I'm picking up FO4 when it's in a game of the year edition at 1/4th the price(and on sale), so basically 4-5 years from now(I have unbelivably low expectations, especially after the travisty that was FO3(FO1-tactics fan)), and will also do the same with TES6.
Ignoring the whole dumbing down aspect of the recent releases(oblivion+, as oblivion started the whole dumbing down trend... In fact could argue morrowind started it by reducing the amount of skills you had from daggerfall...) they have a tedency to promise features and give nice-looking E3 videos that just aren't true. Todd Howard is basically the new Peter Molynaux...
They both state ♥♥♥♥ will be in the game that just isn't(like a real working economy you can influence in Skyrim, or real-living NPC's that will have jobs and money to buy food for, and lacking work\money they will\may steal to survive... Where'd that go Todd!? Not to mention the whole civil war thing...)