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Changes the FOV (field of view) of the player
This command works only with the first person camera and it unfortunately resets every time you speak to a character or change camera. The <value> is in degrees. The default FOV is 75, but a FOV of 90 may be desirable. Setting fDefaultFov in Oblivion.ini to a desired FOV to will keep the FOV from reseting; however changing the value in Oblivion.ini will alter the size of the menu layer causing a number of visual bugs and clicking issues. Due to how 3D to 2D projection works, edges will look stretched with high FOVs. Values over 180 and under 0 will have no effect. Setting a FOV of 0 will restore the default FOV. This command can be useful for zooming into distant areas of the environment (it is essentially how "zooming" works in many video games) but obviously, it will not override the game's drawing distance for objects and scenery.
coped from
http://www.uesp.net/wiki/Oblivion:Console
no idea what it will do or if it will help but it is worth a try. try different numbers in game if 1 works good change it in the ini file. make a copy of the original just in case.
I guess you could just check the ini and see what the number is set at right now.
EDIT: derp, misread the title. You can also adjust the FOV in the INI file though, so that might do something.