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Usually you should back-up folders, such as data/meshes/characters/_male.
Download mod, unzip, read instructions carefully. Usually just entails copy and paste folders and allow to overwrite.
If not sure still, have a thought about using Wrye Bash. Very easy.
How to install Wrye Bash, less than 3 minute video,
https://www.youtube.com/watch?v=uYAEFk5QmLQ
How to install mods with Wrye Bash. Just over 4 minutes long.
https://www.youtube.com/watch?v=O6e03XoIh_Y
I'm pretty sure the problem is that the default .bsa files (Oblivion - Textures - Compressed.bsa, and Oblivion - Meshes.bsa) have a last modified date of 2017, while most mods are going to have a last modified date earlier than that. I confirmed this was the problem by opening a .dds file and the re-saving it to set the last modified date to 2022 - and it showed up in game.
Mods that add new files (as opposed to acting as replacers) work without issue, further confirming this is indeed the problem.
However, I'm not sure how to fix this issue. I cannot manually edit every modified texture and mesh file to get a more recent date. Is there anyway to backdate the last modified date of the default bsa files? or a way to mass-update the dates of mod files?
So for now I have things set up to where I want them... I will keep wyre bash in mind if I get in to more intensive modding at some point.
It's integrated into nexus for downloading mods and it sorts everything way more efficiently that wrye, so much easier and robust. OBMM is last-last-gen tech, don't give yourself a headache with this.
Because something is new, does not mean it is better.
OBMM and Wrye Bash/ Mash are mature products = they work and work well. They are not going to have huge updates which mess up things.
I have always used Wrye Bash and tools that are linked, xEdit, Loot, editors etc. Never, ever had a save game go bad on me that I could not fix.
p.s I also use OBMM, purely because some of my "old" mods are omods, too lazy to convert or find a bain package and OBMM works perfectly well.
If you've been mixing conflicting mods and have to revert changes or debug a mod that is causing problems you can save hours with a good mod manager.
Vortex even redeploys your files way faster and in fewer clicks than using Wrye and also has a much more developed interface with better features for sorting and searching and solving conflicts.
Did not take long to get it up and going. Pain in the ass though to get my in game hours to show, since I use OBSE.