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thanks for expressing your opinion, never really thought of martin as the actual MC
Ye I didn't realise it until way later on, but like it feels good not to be the only person who can save the world, like 99 percent of these types of games. Cuz you also had that dude at the end in the paradise, (I forgot his name) who helps you, I think his name started with an "E" and he was a Mythic Dawn agent. But Martin is, because he is the only heir to the thrown and the whole point was for you to help. Remember...you're still just a prisoner who got lucky.
Sameeee
In that sense the ending breaks the standard and more usual fantasy trope of the unknown chosen one saving the universe etc - and I can understand why people find that unsatisfactory. I didn't, because it was an unexpected and welcome change.
No, it's not so much the ending you seem to consider lame, but the reward. That's something completely different to the ending. And on that score I completely agree - that armour is soooo underwhelming for all that the PC has gone through and hardly inspires one to continue playing that PC much further, but start another one to ignore the main quest and play a totally different game.
But then again, as they say, it's not the destination and reward which are really important but the journey. And that, apart from all those tiresome gates and FedEx courier quests, is quite challenging at times, often more complex and different than usual (for the time) and a lot of fun for the most part.
EDIT: And let's face it, the armour is completely irrelevant to a mage character and even selling it is a pointless because at that stage of the game one is already rolling in money with very little to spend it on.
Have you finished shivering isles yet? Cus that's the ending that's the fate of the champion of cyrodil.
I was meaning to get back to Oblivion lately, but my old save was corrupted, and I didn't really feel like beating it all again, might make a new character though..
Same tbh, I've even messed around with a lot of mods but I feel as tho it's gunna be a long while until I can play it again without getting quickly bored. :/
I recently reinstalled the game for a nostalgia run and am thoroughly enjoying how good many of the quests and places are. The boring bits are closing the gates, but simply being reminded of so many involved quests, encounters and places I'd forgotten has been real fun.
Yeah, it is dated but it stands up to the test of time without the need for 'modernising' mods, just the bug squashing unofficial patches required by all Beth games, and a couple of QoL mods improving the UI etc. It runs well for its age and shows up Skyrim for the dumbed down horror that it is.
However, there are bag loads of later games on the market which now transcend it and warrant time. If it wasn't for this nostalgia itch I wouldn't be playing it on and off at the moment I must admit.
For those who never played it before, it still stands up as one of the best of its kind and time, along with Morrowind.
Hate to reduce it down to a history lesson, but for those who wish to understand why modern games developed the way they have, both MW and Oblivion are quite useful to have a go at.
For example, Oblivion was one of the first which incorporated radiant quests, NPCs with actual lives and, of course, physical interaction of otherwise static objects. I will never forget the first time the chains moved in the opening cell as I grabbed them and how that bucket swung a little later when I fired an arrow into it, nor how things actually blew up into actual small pieces. Fast travelling first appeared, and was as controversial from the start as it still remains. The rag-dolling was hilariously over done, I agree, but at least NPCs who were hit didn't just drop but for the first time enacted Newton's laws. These were groundbreaking elements at the time and the basis of the better mechanics that followed more generally, although now we don't even think about such things in games unless they're missing.
We wouldn't have the splendour and brilliance of Dark Souls etc without MW and Oblivion preparing the ground all those years ago...
Radiant quests were fully present in some RPGs from the 90s, including Daggerfall (which also had fast travel), but Oblivion doesn't have any radiant quests. There's radiant AI which worked only on presentations but in reality turned out to be just a slightly advanced and more janky version of what Gothic has already achieved in 2001
No. It's just go to the statue once a week, then go to the sanctuary to get paid. That's it. Not a radiant quest, just a repeating "quest" where you pick up payment. The only reason it's considered a quest is because it appears in your quest log to simply remind the player to pick up payment. Not like the one in Skyrim at the end of the dark brotherhood that has a random generated target, which is a radiant quest.