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This right here is the answer and is why there is a pretty even split when you ask people what is the best Elder Scrolls game. Morrowind had the best story telling, Oblivion had a good middle ground with story telling and gameplay, while Skyrims story was kinda shallow in most places, but its gameplay was the best (not counting magic).
Somewhere between Morrowind and Skyrim, Bethesda did away with the good rpg storytelling and went into simplifying everything. You can see it starting with Oblivion.
Which is very useful at the beginning of the game where you can't afford a house yet.
So you can just join the guild and you have a free place to sleep in every city, which is exactly why there is a guild hall in each. So yes they don't play any major role but they are there for your convenience.
The fighters guild had pretty good individual quests, though.
Guild structure also has more to do with gameplay than story. Yeah you can't complain about useless guild chapters in Skyrim because there are no guild chapters lol.
Most fighters guild jobs, be it Morrowind or Oblivion are really just for the bash/ hit and wheel is turning but hamster is dead brigade.
Also such a shame as most people point out in these games, the fact when you reach the top in a guild, there is no where to go. Almost a pointless exercise.