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Elder scrolls 6 isn't being made on unreal. It's the new iteration of their same gamebyro/Creation engine they've been using since morrowind.
Bethesda was looking at other engines like unreal, but they haven't jumped off their own engine yet. It's possible for future games, but not elder scrolls 6
Oblivion I'm running into bugs every 15 minutes, having to save, quit the game, then search online for a workaround, then get back into the game, and try the workaround. It's breaking my concentration.
The stories and quests are so much more immersive, not to mention the best character creator out of all of them, and not a hint of MODernaudIENCE anywhere to be found! (with the exception of a rather large prevalence of girl-boss types, but they've always had those in elder scrolls)
Should you feel "trolled", I apologise. And thanks for making me aware of your feelings (honestly).
So it stands to reason the next one will be dumbed down Skyrim, if Skyrim could be dumbed down any further. But then Starfield looks like dumbed down Skyrim so maybe TES VI will be dumbed down Starfield.
Nevertheless, all the various versions of it will remain the bug infested quagmire all previous games have been until the community gets ahold of them.
But rest assured it'll probably look good, even more so once the waifu modders get stuck into it...
It's standard practice by now, dumb it down to appeal to a wider audience with a wider range of skills/ abilities.
Anyone who played the original Red Storm developed Rainbow Six and then the later Ubisoft version will attest to the complete removal of complexity in gaming since the heyday of the 90's!
Same with many a long-running franchise; look at Baldurs gate 3 compared to 2! BG3 is good but man, it pales in comparison to the experience in BG2!
It's why i hate to see new remakes of old classics! Look what they did to Homeworld! Someone even mentioned a KOTOR remake! Imagine how they'd muzzle Kreia for the MoDerN AudiENCE, and would give you a lightsaber and a tonne of power from the get -go, and turn it into a linear corridor shooter with 9 difficulty settings! Urgh!
Graphical fidelity will go up, but gameplay will not expand.
Thus is the great failing of games of the past 10 or so years; when I was a kid, I was excited for the expansion of tech because it'd allow for more interesting and complex gameplay potential, and on a larger scale than games of the time.
Instead, what we got were games that are actually even simpler, sometimes even more restrictive, with similar sized worlds that just have better models, textures, and lighting. TES6 will probably be the same, if not, a little worse than skyrim, but look considerably nicer, and that's really it. If starfield shows anything, gameplay innovation is something bethesda is allergic to since starfield is just Fo4 with more loading screens and a bland setting.
Morrowind had enjoyable moments in the number crunching, character building side of things, but playing the game felt more like reading a book, holding W for a few minutes to turn the next page(talking to the next NPC to info-dump walls of text on you.)
Of course, if you WANT to fully read all of them, then playing Morrowind could really turn into a book reading exercise. That you can play it both ways speaks for the game, in my opinion.
If you don't thoroughly read both NPC quest-relevant topics and journal descriptions, there is no way to know where to go or what to do. Sometimes the journal is blatantly wrong(only found a mod to fix this after I played, RIP me) so you'd have to check it vs what the NPC said.
The problem I had was NPC's would, in a way, 'talk too much' before getting to the point of where I'm going and what I'm doing.
It's not so much a fault of the game, however, as much as it is a fault of technical limitations; NPC's exposition-dumping is the only real way the game's able to tell a story, since it's extremely constrained in its ability to 'show' a story. Forgivable as this is, it doesn't make it any less fatigue-inducing to play. I get the same feeling playing Morrowind for a couple hours as I do studying software documentation manuals.
An ideal compromise would be VA's NPC topics, but with apt journal entries with a summary of necessary details per quest. I actually liked trying to follow the journal, but having to sift through NPC topics to get what I wanted out of them never felt good to me.
According to my memory, speaking to NPCs is more useful most of the time than reading books. It may be a question of what you find worse - reading lots of books or speaking with lots of NPCs. I prefer speaking with NPCs :-).
I've played Morrowind from the beginning - meaning both that my memories may be leaky when it comes to flaws :-), and that my memory and experience may help me remember or find locations I had been to before.
With that said, I can't remember having ever read many books in detail while playing (I like to read real books, but not long texts from computer monitors), but always a few, and this means I must have read quite a number of them over all the years.
At any rate, I wouldn't have enjoyed Morrowind as much as I do (it's my all-time favourite game), if playing it had ever been a book-reading chore for me.
"Show don't tell" is just a meme. It's not a universal method to deliver a narrative.
And the reason you get fatigued must be on your end because I know I don't. Quite the opposite I like reading through all dialogue quest-related or not as to not miss any bit of context and background lore, and get absorbed in it