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i put aggression to 0, but now they won't attack anyone. apparently, if their aggression is 5 or lower, they won't attack.
MyNPCREF.SetIgnoreFriendlyHits 1 - enabled
MyNPCREF.SetIgnoreFriendlyHits 0 - disabled
This doesn't work in the console so needs to be added via the CS and only works with an editor reference NOT the base ID. This is important because using the base ID in a script has no effect but will compile giving the impression the code is correct. I always make the editor reference ID the exact same as the base ID but with REF at the end. It makes it much easier to keep track of them in scripts and is a tip I picked up from a tutorial video.
Another command is StopCombat and EvaluatePackage which makes the NPC stop all combat and move on to their next AI schedule but this may not necessarily mean they stop being hostile to you. They may holster their weapon for a moment and then remember they are still mad at you and start attacking again.
Do like a 50 pt charm so then you can bribe them in speechcraft.
well technically they do, but only for a few seconds
If still hostile, then "resurrect 0" to reset their inventory and status and all that.
https://www.nexusmods.com/oblivion/mods/21862