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Сообщить о проблеме с переводом
The spells you can make are far more powerful than the ones you buy. Google for spell ideas. Here are some:
http://www.uesp.net/wiki/Oblivion:Useful_Spells
Also make potions via Alchemy. Learn to soul trap and fill your gems and enchant your gear at the Arcane University.
Also, you can receive a custom Mage staff, if you continue the quests after you get accepted into the University. The staff can be really good (depending on what you choose). Since you're level 14, wait till you hit to level 15 to complete the staff quest as you'll get a higher level version, which is the best version of the staff, and still will be useful at high levels.
http://www.uesp.net/wiki/Oblivion:A_Mage's_Staff
You are better off using summon Zombie. Zombies have high health and are good tanks to absorb damage as you attack enemies. They also cost less magicka to summon.
You can buy Summon Zombie from Alberic Litte in Chorrol or Calindil in the Imperial City market in Mystic Emporium.
Complete the Acane Universities recommendation quests, then make a custom spell to summon a skeleton for 1 second on self. Spam that spell as you explore and get to the next tier in conjuration so spells cost less to cast and so you can have better summon choices.
Summon Headless Zombie is a good choice for Journeyman and Summon Clannfear is a good choice for Expert imo.
You can also create low cost spells for all schools of magic to help level them up easily and quickly.
The scamp is low cost but once you get Spell Absorption to 100% through items or enchantments when you get low on magical if you still have the 60 or so magical to cast the spell or use a scroll you can attack the scamp and it will cast spells at you and you will absorb the spell and restore your Magicka my mage I was last playing is lol 18 so far with almost 300 magical outside of combat this is how I would restore Magicka and save my potions for when I fight non mages yes the potions are cheap to make but the spell is also cheap and is a one time purchase.
Mages use all forms of magic. I am running my first mage and it took me a while to get the hang of it, but now I don't even need to draw my weapon when taking caves.
First and foremost, summoning is the best. Get some real summon spells, personally I find the Dremora is a great middle road guy, good enough to be helpful and cheap enough to be used.
Calm and command are also borderline game breaking in terms of how good they are when used right. Calm will just stop them outright but Command will make them aggro others, so you can just summon, command one of the enemies, and goof off with range spells while the enemy struggles under the weight of your new army.
Also, if you're making spells, adding 1 sec of paralyze to any old damage spell is crazy useful as they fall over and have to get back up, which means they're out of combat for 3-4 secs and you can just open up on them while they're getting back up.
Also, Apotheosis, the staff from Rindar's Staff in the IC is outright brutal. 99dmg at any level.
Flax Seeds + Steel Blue Entoloma Cap for very common restore magicka potions even at novice. Bog Beacon Asco + Flax also gives you some Shield. Flax Seed is effectively infinite around Skingrad.
Telekinesis restores your magicka; 35+ Mysticism and you can just fill yourself, top off with potions.
Being a level 1 Altmer with 350 magicka (50 int, +100 Magicka via Race, +150 via Atronach).
I've done it a few times, its one way to make a Altmer Vampire immune to fire* for example. Pretty fun.
*NPCs don't use Fire damage poisons
Skill training, Lucky old lady statue is infinite magicka.
I need more info here tho.......... Telekinesis restores magicka? Lucky Lady gives infinite magicka?
Either way atronach gameplay is possible but cheesy af
Telekinesis manipulates an object within x feet for y seconds.
The way it mechanically works, it checks *you* for Spell Absorb percentage since objects do not have resistance stats.
So with 50% absorb from Atronach, you have a 50% chance to Absorb the spell. Absorb restores the base cost of the spell - so if you cast a spell at 40 cost and have a base cost of 68, you have a 50/50 shot to restore 68 magicka. 33 Mysticism is the benchmark where you cast at base cost, while higher skill reduces your cost below base cost, up to 1/5th cost reduction at 100. So a 20 point Telekinesis restores 100 magicka on absorption. From Wiki ( https://en.uesp.net/wiki/Oblivion:Telekinesis ):
tl;dr it is kind of an exploit, I guess. Get low on Magicka, throw Telekinesis spells at stone cups to fill magicka bar faster than the 150 Willpower meme guy.
Custom potions (like Flax + Bog Beacon for example) are light, usually 0.2 weight iirc. So keeping 10 on you for example is trivial. Flax even has Feather as an option to actually increase your carry capacity.