Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also I know this is common sense, but please note that mods are typically not optimized as well as vanilla assets, so they'll run even worse than the game. Even though my gaming laptop exceeds the recommended system requirements two dozen times over, the fps still suffers if there's too many NPCs and other demanding stuff rendering.
And yes, I have all the mods like Engine Bug Fixes, Oblivion Stutter Remover, 4GB RAM Patcher, Operation Optimization, Low Poly Grass, Unofficial Tree Patch, Quiet Feet, Wrye Bash, etc. I even lowered the sliders for the rendering, and even disabled some stuff like self shadows and HDR for personal preference.
RX 7900 XTX
32GB DDR4
NVME drives
Ultrawide monitor with the 1440p resolution might make the visuals finicky.
Pretty much a current gen gaming PC that is maybe 50x more performance than what is during TES4's era 12-15 years ago.
I know the game engine is being crippled when I see it because the rest of my PC is fine.
Also, Oblivion came out in 2006, so it's actually 18 years old at this point. You were off by 3-6 years.
It's your own responsibility to correctly install and configure mods, and it's a risk you take if something happens to your game because of said mods. Unless of course, you want to sue Bethesda and/or the modders, which you're free to do.
I'm running a Ryzen 7, RTX 3060, 16gb, and it's installed on an M2, Windows 10.
Not modders. Unofficial patches aren't real patches in a sense, it just works around the reference and scripting system, but hard coded bugs still remains dormant.
So to apply true patches to the game now would require hacking the exe file and modifying the dlls.
Without Better cities there has been zero crashes. I also put in Better Saves and replaced the normal auto save system with it.
Just to be safe deleting the Oblivion.ini most likely helped as I tend to tweak values in there, some of the cvar is likely unsupported but left in there which can re-trigger old bugs.
Ultimate leveling mod makes the game more challenging in its own ways since you can't raise any skills via actions at all, as it defaults a XP system lol.
Not sure if other users needs to get stuff like that to tune the game itself to run efficiently.
But I do run all of these at the same time and only ever crash if I forget to pause before Alt-Tabbing:
OOO
OCO v2
Better Cities
Armamentarium
OUT Textures V4
Unique Landscapes Compilation
Improved Trees and Flora
Full Landscape LOD Replacement
Oblivion XP
And then about 60 other mods that are much smaller in their scope.
https://steamcommunity.com/sharedfiles/filedetails/?id=3133694732
https://steamcommunity.com/sharedfiles/filedetails/?id=3070267091
https://steamcommunity.com/sharedfiles/filedetails/?id=3133695206
I did had a crash with the quicksave at one point doing chorrol nage guild recommendation, where fps dropped to 30 or less, went down the street and quicksaved, and in that moment it crashes.
Reloading that one save crashes the game. But reverting to a 5 minute older save and continuing is fine and dandy again.
Must be a combination of factors that's rare to trigger.
I did have message logger plugin for OBSE, and it kept saying error over and over again for a reference, from start to finish of a session until I chose a different save (the txt file purges every new game session).