The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

Kai Aug 21, 2024 @ 1:19pm
Who here is using Better Cities (full) mod and not CTD
Happens way too much, also noting that the mod loads in way too many assets to the point that the game engine's fps plummets, as TES4 only uses a single core.

It really loves to crash often after I installed this mod.
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Showing 1-13 of 13 comments
Kai Aug 21, 2024 @ 1:22pm 
Adding that the way Bethesda codes their engine to handle any errors, is to CTD instead if trying to log it. All the patches actually don't remove the programmer created bugs that can trigger it, it just skips over it... But any code that calls to the original file may re-trigger crashes due to the game's reliance on references.

Try { anything } Catch { anything } Throw { Close the game }
Last edited by Kai; Aug 21, 2024 @ 1:23pm
Originally posted by Kai:
Happens way too much, also noting that the mod loads in way too many assets to the point that the game engine's fps plummets, as TES4 only uses a single core.

It really loves to crash often after I installed this mod.
Oblivion also supports multi-threading (many threads though sadly, not extra cores), and if you use 4GB RAM Patcher, you can force the game to use 3.5GB instead of default 2GB RAM. What are your system specs and video settings btw? Those can also play a key role into whether or not you can handle that mod.

Also I know this is common sense, but please note that mods are typically not optimized as well as vanilla assets, so they'll run even worse than the game. Even though my gaming laptop exceeds the recommended system requirements two dozen times over, the fps still suffers if there's too many NPCs and other demanding stuff rendering.

And yes, I have all the mods like Engine Bug Fixes, Oblivion Stutter Remover, 4GB RAM Patcher, Operation Optimization, Low Poly Grass, Unofficial Tree Patch, Quiet Feet, Wrye Bash, etc. I even lowered the sliders for the rendering, and even disabled some stuff like self shadows and HDR for personal preference.
Last edited by QHD_144hz_MLED_5ms; Aug 21, 2024 @ 1:47pm
Originally posted by Kai:
All the patches actually don't remove the programmer created bugs that can trigger it, it just skips over it... But any code that calls to the original file may re-trigger crashes due to the game's reliance on references.
that's just your assumption without any evidence to back it up. if you're gonna install mods and not install/configure them properly, not have a system powerful enough to handle it, and/or not care about mod conflicts, then that's a you problem. that's not a problem caused by the developers nor the modders.
Last edited by QHD_144hz_MLED_5ms; Aug 21, 2024 @ 1:46pm
Kai Aug 21, 2024 @ 1:52pm 
Ryzen 5800X3D
RX 7900 XTX
32GB DDR4
NVME drives

Ultrawide monitor with the 1440p resolution might make the visuals finicky.

Pretty much a current gen gaming PC that is maybe 50x more performance than what is during TES4's era 12-15 years ago.

I know the game engine is being crippled when I see it because the rest of my PC is fine.
Last edited by Kai; Aug 21, 2024 @ 1:53pm
Kai Aug 21, 2024 @ 1:55pm 
Originally posted by pRoFiLe NaMe:
Originally posted by Kai:
All the patches actually don't remove the programmer created bugs that can trigger it, it just skips over it... But any code that calls to the original file may re-trigger crashes due to the game's reliance on references.
that's just your assumption without any evidence to back it up. if you're gonna install mods and not install/configure them properly, not have a system powerful enough to handle it, and/or not care about mod conflicts, then that's a you problem. that's not a problem caused by the developers nor the modders.
I learned programming some long time ago, I know what I'm talking about when it comes to game sources, and the patches that is applied to games over it's given lifespan. To 'rewrite' the source would take a lot of time, so they apply a 'patch' that is weaved into the existing source to 'skip' over the bad code.
Last edited by Kai; Aug 21, 2024 @ 1:55pm
Originally posted by Kai:
Ryzen 5800X3D
RX 7900 XTX
32GB DDR4
NVME drives

Ultrawide monitor with the 1440p resolution might make the visuals finicky.

Pretty much a current gen gaming PC that is maybe 50x more performance than what is during TES4's era 12-15 years ago.

I know the game engine is being crippled when I see it because the rest of my PC is fine.
5800X3D and DDR4 are outdated; NVME has been around for over a decade. The only impressive spec you have would be the RX 7900 XTX but that's it.

Also, Oblivion came out in 2006, so it's actually 18 years old at this point. You were off by 3-6 years.
Last edited by QHD_144hz_MLED_5ms; Aug 22, 2024 @ 2:50pm
Originally posted by Kai:
I learned programming some long time ago, I know what I'm talking about when it comes to game sources, and the patches that is applied to games over it's given lifespan. To 'rewrite' the source would take a lot of time, so they apply a 'patch' that is weaved into the existing source to 'skip' over the bad code.
You still have no proof and you admitted that you learned coding some time ago. And also no, they don't just patch the source code like that because they don't have full access to it. If the modders did, they would've already released patches that'd optimize Gamebryo by now.

It's your own responsibility to correctly install and configure mods, and it's a risk you take if something happens to your game because of said mods. Unless of course, you want to sue Bethesda and/or the modders, which you're free to do.
Last edited by QHD_144hz_MLED_5ms; Aug 22, 2024 @ 2:46pm
WhateverWorks Aug 23, 2024 @ 1:14am 
I use it without any crashing. But it took a lot of trial and error to get the right setup as far as my other mods. But I have it stable with OCOv2 and the OUT v4 textures, and a host of other things. I turned it into a custom made .omod, same as I do for every mod I use. I also use all of the unofficial patches, and OOO, and Oblivion XP. It's a pretty heavily modded experience overall but imo it's perfect.

I'm running a Ryzen 7, RTX 3060, 16gb, and it's installed on an M2, Windows 10.
Last edited by WhateverWorks; Aug 23, 2024 @ 1:16am
Kai Aug 23, 2024 @ 12:15pm 
Originally posted by pRoFiLe NaMe:
Originally posted by Kai:
I learned programming some long time ago, I know what I'm talking about when it comes to game sources, and the patches that is applied to games over it's given lifespan. To 'rewrite' the source would take a lot of time, so they apply a 'patch' that is weaved into the existing source to 'skip' over the bad code.
You still have no proof and you admitted that you learned coding some time ago. And also no, they don't just patch the source code like that because they don't have full access to it. If the modders did, they would've already released patches that'd optimize Gamebryo by now.

It's your own responsibility to correctly install and configure mods, and it's a risk you take if something happens to your game because of said mods. Unless of course, you want to sue Bethesda and/or the modders, which you're free to do.
I'm talking about developer patches.
Not modders. Unofficial patches aren't real patches in a sense, it just works around the reference and scripting system, but hard coded bugs still remains dormant.

So to apply true patches to the game now would require hacking the exe file and modifying the dlls.

Without Better cities there has been zero crashes. I also put in Better Saves and replaced the normal auto save system with it.

Just to be safe deleting the Oblivion.ini most likely helped as I tend to tweak values in there, some of the cvar is likely unsupported but left in there which can re-trigger old bugs.

Ultimate leveling mod makes the game more challenging in its own ways since you can't raise any skills via actions at all, as it defaults a XP system lol.
Last edited by Kai; Aug 23, 2024 @ 12:21pm
WhateverWorks Aug 23, 2024 @ 9:01pm 
This thread is making less and less sense as it goes on. Were you actually wanting to know how to get better cities working or were you just wanting to talk about how great you think you are?
Kai Aug 24, 2024 @ 3:03pm 
I'll reinstall it to try it again at a later point, but my point still stands that massive overhaul mods are finicky. I believe that SkyBSA i recently installed may resolve it as Oblivion has a flaw in its file access design where it cannot tell if the same file name from different BSA is differentiated.

Not sure if other users needs to get stuff like that to tune the game itself to run efficiently.
Last edited by Kai; Aug 24, 2024 @ 3:05pm
WhateverWorks Aug 25, 2024 @ 11:47pm 
Personally I've never bothered using SkyBSA, or the 4gb patcher, or the save mod you keep bringing up in every single topic. A lot of people out there make their game more unstable than it should be, just because they think they need every possible "performance" mod in existence. I don't have any mods that are designed to "fix" things other than the unofficial patches.

But I do run all of these at the same time and only ever crash if I forget to pause before Alt-Tabbing:

OOO
OCO v2
Better Cities
Armamentarium
OUT Textures V4
Unique Landscapes Compilation
Improved Trees and Flora
Full Landscape LOD Replacement
Oblivion XP

And then about 60 other mods that are much smaller in their scope.
https://steamcommunity.com/sharedfiles/filedetails/?id=3133694732
https://steamcommunity.com/sharedfiles/filedetails/?id=3070267091
https://steamcommunity.com/sharedfiles/filedetails/?id=3133695206
Last edited by WhateverWorks; Aug 27, 2024 @ 9:59am
Kai Aug 26, 2024 @ 2:17pm 
I got Better City installed now and it runs almost the same minus a tiny bit of fps variance.
I did had a crash with the quicksave at one point doing chorrol nage guild recommendation, where fps dropped to 30 or less, went down the street and quicksaved, and in that moment it crashes.

Reloading that one save crashes the game. But reverting to a 5 minute older save and continuing is fine and dandy again.

Must be a combination of factors that's rare to trigger.

I did have message logger plugin for OBSE, and it kept saying error over and over again for a reference, from start to finish of a session until I chose a different save (the txt file purges every new game session).
Last edited by Kai; Aug 26, 2024 @ 2:18pm
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Date Posted: Aug 21, 2024 @ 1:19pm
Posts: 13